Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
180 lines
5.2 KiB
C++
180 lines
5.2 KiB
C++
#include <crtdbg.h>
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#include "memstrm.h"
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//#############################################################################
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//########################## MemoryStream ###############################
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//#############################################################################
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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MemoryStream::MemoryStream(void *stream_start, size_t stream_size, size_t initial_offset)
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{
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streamStart = (char*)stream_start;
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streamSize = stream_size;
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Verify(initial_offset <= stream_size);
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currentPosition = streamStart + initial_offset;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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MemoryStream& MemoryStream::ReadBytes(void *ptr, size_t number_of_bytes)
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{
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Verify(GetBytesRemaining() >= number_of_bytes);
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memcpy(ptr, GetPointer(), number_of_bytes);
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AdvancePointer(number_of_bytes);
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return *this;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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MemoryStream& MemoryStream::WriteBytes(const void *ptr, size_t number_of_bytes)
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{
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Verify(number_of_bytes > 0);
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Verify(number_of_bytes <= GetBytesRemaining());
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memcpy(GetPointer(), ptr, number_of_bytes);
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AdvancePointer(number_of_bytes);
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return *this;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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MemoryStream& MemoryStream_Write(MemoryStream *stream, std::istream *input)
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{
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Verify(!input->bad());
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input->clear();
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//
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//--------------------------------------------------------
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// If we are reading a binary stream, read it in one chunk
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//--------------------------------------------------------
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//
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if (input->flags() & std::ios::binary)
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{
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input->seekg(0, std::ios::end);
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int len = input->tellg();
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input->clear();
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input->seekg(0);
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if (!stream->AllocateBytes(len))
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return *stream;
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input->read((char*)stream->GetPointer(), len);
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stream->AdvancePointer(len);
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}
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//
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//----------------------------------------------------------------
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// Read a text file character by character if we are a DOS machine
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//----------------------------------------------------------------
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//
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else
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{
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input->clear();
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input->seekg(0);
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unsigned char byte;
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while (input->get((char*)&byte, 1))
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*stream << byte;
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}
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return *stream;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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MemoryStream& MemoryStream_Write(MemoryStream *stream, const MemoryStream *input_stream)
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{
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return stream->WriteBytes(input_stream->GetPointer(), input_stream->GetBytesRemaining());
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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bool MemoryStream::TestInstance() const
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{
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return size_t(currentPosition - streamStart) <= streamSize;
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}
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//#############################################################################
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//###################### DynamicMemoryStream ############################
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//#############################################################################
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//
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// calculate the allocation size for stream
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//
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inline size_t Calculate_Buffer_Size(size_t needed)
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{
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return (needed + 0x80) & ~0x7F;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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DynamicMemoryStream::DynamicMemoryStream(size_t stream_size)
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: MemoryStream(NULL, stream_size)
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{
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streamSize = Calculate_Buffer_Size(stream_size);
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streamStart = new char[streamSize];
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currentPosition = streamStart;
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streamLength = 0L;
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ownsStream = true;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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DynamicMemoryStream::DynamicMemoryStream(void *stream_start, size_t stream_size, size_t initial_offset)
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: MemoryStream(stream_start, stream_size, initial_offset)
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{
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ownsStream = false;
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streamLength = stream_size;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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DynamicMemoryStream::~DynamicMemoryStream()
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{
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if (ownsStream)
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delete[] streamStart;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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bool DynamicMemoryStream::AllocateBytes(size_t count)
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{
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if (ownsStream && MemoryStream::GetBytesRemaining() < count)
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{
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size_t current_offset = currentPosition - streamStart;
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size_t new_stream_size = streamSize + count - MemoryStream::GetBytesRemaining() + 1;
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new_stream_size = Calculate_Buffer_Size(new_stream_size);
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char *new_stream_start = new char[new_stream_size];
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memcpy(new_stream_start, streamStart, streamSize);
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delete[] streamStart;
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streamStart = new_stream_start;
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streamSize = new_stream_size;
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currentPosition = streamStart + current_offset;
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}
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return true;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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MemoryStream& DynamicMemoryStream::WriteBytes(const void *ptr, size_t number_of_bytes)
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{
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Verify(number_of_bytes > 0);
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//
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//--------------------------------------------------------------------
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// If we own the stream, and we don't have enough memory to accept the
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// write, copy the buffer and make a new stream that is bigger
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//--------------------------------------------------------------------
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//
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AllocateBytes(number_of_bytes);
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memcpy(GetPointer(), ptr, number_of_bytes);
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AdvancePointer(number_of_bytes);
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streamLength = __max(streamLength, GetBytesUsed());
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return *this;
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} |