Files
RP412/RP_L4/RPL4MPPR.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

317 lines
6.7 KiB
C++

#pragma once
#include "..\rp\vtvmppr.h"
class L4Lamp;
//##########################################################################
//#################### ThrustmasterMapper ############################
//##########################################################################
class L4VTVControlsMapper:
public VTVControlsMapper
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data Support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Messaging Support
//
public:
enum {
KeypressMessageID = VTVControlsMapper::NextMessageID,
NextMessageID
};
void
KeypressMessageHandler(ReceiverDataMessageOf<ControlsKey> *message);
protected:
static const HandlerEntry
MessageHandlerEntries[];
//static MessageHandlerSet MessageHandlers;
static MessageHandlerSet& GetMessageHandlers();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model Support
//
public:
typedef void
(L4VTVControlsMapper::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
void
CreateTemporaryEventMappings(
Receiver *receiver,
Receiver::MessageID config_message_id
),
RemoveTemporaryEventMappings(),
AddOrErase(
unsigned int button_ID,
Receiver *target,
Receiver::MessageID message_ID
),
AddOrErase(
unsigned int button_ID,
ControlsButton *destination
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction Support
//
public:
L4VTVControlsMapper(
VTV *player_vehicle,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data = DefaultData
);
~L4VTVControlsMapper();
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Controls mode switching
//
void
SetControlsMode(int new_mode),
SetConfigurationMode(Logical new_state);
void
NotifyOfControlModeChange(int new_mode),
NotifyOfConfigurationModeChange(Logical new_state);
ModeMask
GetPresetModeMask()
{
Check(this);
return previousPresetModeMask;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Preset controls switching
//
void
PresetEnable(int preset_number);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Protected data
//
protected:
enum
{
presetCount = 6 // limited to number of switches!
};
ModeMask
previousPresetModeMask;
int
previousPresetNumber;
};
//##########################################################################
//#################### ThrustmasterMapper ############################
//##########################################################################
class VTVThrustmasterMapper:
public L4VTVControlsMapper
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data Support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Messaging Support
//
public:
void
KeypressMessageHandler(ReceiverDataMessageOf<ControlsKey> *message);
protected:
static const HandlerEntry
MessageHandlerEntries[];
static MessageHandlerSet
MessageHandlers;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model Support
//
public:
typedef void
(VTVThrustmasterMapper::*Performance)(Scalar time_slice);
void
InterpretControls(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction Support
//
public:
VTVThrustmasterMapper(
VTV *player_vehicle,
int subsystem_ID,
SubsystemResource *subsystem_resource
);
~VTVThrustmasterMapper();
Logical
TestInstance() const;
private:
ControlsScalar
leftPedal,
rightPedal;
};
//##########################################################################
//########################### RIOMapper ##############################
//##########################################################################
class VTVRIOMapper :
public L4VTVControlsMapper
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data Support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Messaging Support
//
public:
enum {
SwitchModeMessageID = L4VTVControlsMapper::NextMessageID,
SelectPresetMessageID,
CenterJoystickMessageID,
ConfigureControlsMessageID, // duplicate of VTVControlsMapper msg
NextMessageID
};
void
KeypressMessageHandler(ReceiverDataMessageOf<ControlsKey> *message);
void
SwitchModeMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
);
void
SelectPresetMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
);
void
CenterJoystickMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
);
void
ConfigureControlsMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
);
protected:
static const HandlerEntry
MessageHandlerEntries[];
static MessageHandlerSet
MessageHandlers;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model Support
//
public:
typedef void
(VTVRIOMapper::*Performance)(Scalar time_slice);
void
InterpretControls(Scalar time_slice);
void
NotifyOfControlModeChange(int new_mode);
void
NotifyOfConfigurationModeChange(Logical new_state);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
void
AddOrErase(
unsigned int button_ID,
Receiver *target,
Receiver::MessageID message_ID
);
void
AddOrErase(
unsigned int button_ID,
ControlsButton *destination
);
void
AddOrErase(
unsigned int button_ID,
Scalar *destination
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction Support
//
public:
VTVRIOMapper(
VTV *player_vehicle,
int subsystem_ID,
SubsystemResource *subsystem_resource
);
~VTVRIOMapper();
Logical
TestInstance() const;
protected:
int
previousControlMode;
enum
{
configLampCount=2,
modeLampCount=4
};
L4Lamp
*configLamp[configLampCount],
*modeLamp[modeLampCount],
*presetLamp[presetCount];
private:
ControlsButton
throttleUp,
throttleDown,
throttleReverse;
ControlsScalar
leftPedal,
rightPedal;
};