Files
RP412/MUNGA_L4/L4PLASMA.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

52 lines
847 B
C++

#pragma once
#include "l4vb8.h"
#include "l4serial.h"
//########################################################################
//################################ Plasma ################################
//########################################################################
class PlasmaDisplay :
public Video8BitBuffered
{
public:
enum
{
plasmaWidth=128,
plasmaHeight=32
};
//Win32 Serial Support: ADB 02/24/2007
//PlasmaDisplay(Word port, Word int_num);
PlasmaDisplay::PlasmaDisplay(const char* port);
~PlasmaDisplay();
Logical
TestInstance() const;
void
ShowInstance(char *indent);
Logical
Update(Logical forceall);
void
WaitForUpdate();
protected:
void
Scan(Logical forceall);
Logical
forceAll,
updateInProgress;
PCSerial
*pc_serial;
int
currentTransferLine;
char
updateFlag[32];
};