Full input-surface audit of the PC keyboard channel. The arcade abort was the typed ampersand character (0x26), but the Win32 port feeds WM_KEYUP VIRTUAL-KEY codes into the same channel - and VK_UP is also 0x26. The hat look-up key aborted the mission: that was every mystery abort across the multiplayer test rounds. Likewise the E key (0x45, the right pedal!) dumped the event queue on every release. Disarmed: plain 0x26 and E are swallowed at the L4 layer; the abort answers only to the deliberate Alt+Q chord (translated to the legacy engine code, so APP.cpp is untouched); the debug toggles (wireframe Alt+W, predator vision Alt+V, frame dump Alt+F, perf stats, event queue on Alt+E now) arm only with RP412DEVKEYS=1. The cheat-string manager has no PC-keyboard strings and the trace-log keys are compiled out of release - both inert. Verified live: a volley of VK_UP releases mid-race leaves the mission running; Alt+Q aborts on demand. Docs and the dist README updated. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
139 lines
5.5 KiB
PowerShell
139 lines
5.5 KiB
PowerShell
# ============================================================================
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# pack-dist.ps1 — assemble a runnable Red Planet 4.12 package into dist\
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# ============================================================================
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#
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# Collects everything the game needs at run time:
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# - Release\rpl4opt.exe (+ .pdb for crash debugging)
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# - game data from assets\RP411 (AUDIO, GAUGE, VIDEO, INIs, RPL4.RES,
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# TEST.EGG) — but not the arcade launch scripts or the old 4.10 exe
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# - libsndfile-1.dll beside the exe; OpenAL32.dll copied from the system
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# when installed, with oalinst.exe included as the fallback installer
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# - a desktop environ.ini (PAD;KEYBOARD controls, on-screen plasma)
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# - start-windowed.bat and a README
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#
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# Usage: powershell -ExecutionPolicy Bypass -File pack-dist.ps1 [-Zip]
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#
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param(
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[switch]$Zip
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)
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$ErrorActionPreference = 'Stop'
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$root = Split-Path -Parent $MyInvocation.MyCommand.Path
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$dist = Join-Path $root 'dist'
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$assets = Join-Path $root 'assets\RP411'
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$exe = Join-Path $root 'Release\rpl4opt.exe'
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if (-not (Test-Path $exe)) {
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throw "Release\rpl4opt.exe not found - build first (see BUILD.md 2)."
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}
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# Refuse to touch a dist the game is currently running from.
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$running = Get-Process rpl4opt -ErrorAction SilentlyContinue |
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Where-Object { $_.Path -like "$dist\*" }
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if ($running) {
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throw "rpl4opt.exe is running from $dist (PID $($running.Id)) - close the game first."
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}
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Write-Host "Packing into $dist"
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if (Test-Path $dist) { Remove-Item -Recurse -Force $dist }
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New-Item -ItemType Directory -Force "$dist\SPOOLS" | Out-Null
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# --- game binary -----------------------------------------------------------
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Copy-Item $exe $dist
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$pdb = Join-Path $root 'Release\rpl4opt.pdb'
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if (Test-Path $pdb) { Copy-Item $pdb $dist }
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# steam_api.dll: the exe imports it (RP412_STEAM build). The Steam wire
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# only activates with RP412STEAM=1; plain desktop runs never touch it.
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Copy-Item (Join-Path $root 'extern\steamworks_sdk_164\sdk\redistributable_bin\steam_api.dll') $dist
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# --- game data -------------------------------------------------------------
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foreach ($dir in 'AUDIO', 'GAUGE', 'VIDEO') {
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Write-Host " copying $dir..."
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Copy-Item -Recurse (Join-Path $assets $dir) $dist
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}
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foreach ($file in 'RPDPL.INI', 'JOYSTICK.INI', 'RPL4.RES', 'TEST.EGG',
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'libsndfile-1.dll', 'oalinst.exe') {
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Copy-Item (Join-Path $assets $file) $dist
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}
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# --- OpenAL runtime --------------------------------------------------------
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# The exe links OpenAL32.dll (32-bit). Prefer shipping the already-installed
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# runtime beside the exe; oalinst.exe covers machines where that misses.
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$openal = "$env:WINDIR\SysWOW64\OpenAL32.dll"
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if (-not (Test-Path $openal)) { $openal = "$env:WINDIR\System32\OpenAL32.dll" }
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if (Test-Path $openal) {
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Copy-Item $openal $dist
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$wrap = Join-Path (Split-Path $openal) 'wrap_oal.dll'
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if (Test-Path $wrap) { Copy-Item $wrap $dist }
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Write-Host " OpenAL runtime copied from $(Split-Path $openal)"
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} else {
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Write-Warning "OpenAL32.dll not found on this system - dist relies on oalinst.exe"
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}
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# --- desktop configuration -------------------------------------------------
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Set-Content -Path "$dist\environ.ini" -Encoding ascii -Value @"
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L4CONTROLS=PAD;KEYBOARD
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DPLARG=1
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L4DPLCFG=RPDPL.INI
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L4GAUGE=640x480x16
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L4PLASMA=SCREEN
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L4MFDSPLIT=1
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TARGETFPS=60
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RP412STEAM=1
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"@
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Set-Content -Path "$dist\start-windowed.bat" -Encoding ascii -Value @"
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@echo off
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rem Red Planet 4.12 - desktop prototype. Boots into the race-setup
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rem front end; the cockpit canvas is 1920x1080 and -res matches it.
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rem (Add -egg TEST.EGG to skip the menu and run the canned mission.)
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cd /d "%~dp0"
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start rpl4opt.exe -windowed -res 1920 1080
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"@
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Set-Content -Path "$dist\README.txt" -Encoding ascii -Value @"
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Red Planet 4.12 - desktop prototype
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===================================
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Run start-windowed.bat (or: rpl4opt.exe -windowed -res 800 600 -egg TEST.EGG).
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No cockpit hardware needed. If there is no sound, run oalinst.exe once.
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Controls (XInput controller and/or keyboard):
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Left stick / WASD joystick
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LT / RT or Q / E left / right pedal
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Right stick Y, PgUp/PgDn throttle (holds position)
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A / Space joystick trigger
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B / R reverse thrust
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DPad / arrow keys joystick hat (look)
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Start,Back / F1,F2 config buttons
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Alt+Q abort the mission (score banked)
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The full pod cockpit comes up in a single window: three green MFDs
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across the top, the 3D viewscreen centered with the orange plasma glass
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at its left, and the lower MFDs flanking the portrait map. The red
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buttons around each MFD and the amber buttons beside the map are the
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pod's real button banks: click them with the mouse, and they light up
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as the game commands their lamps.
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environ.ini options: L4PADFLIP=XY inverts the stick axes, L4MFDSCALE=n
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sizes the MFD/map windows (percent, default 50), L4PLASMASCALE=n sets
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the plasma pixel size (default 4), L4PLASMAPOS=x,y places the plasma.
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Known prototype notes: pods race untextured (the player1-8 skins come
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from the presets system, not shipped data), and text drawn on the plasma
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glass may appear rotated.
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Source: https://gitea.mysticmachines.com/VWE/RP412
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"@
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# --- summary / optional zip ------------------------------------------------
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$size = (Get-ChildItem $dist -Recurse | Measure-Object Length -Sum).Sum
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Write-Host ("dist ready: {0:N1} MB" -f ($size / 1MB))
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if ($Zip) {
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$zipPath = Join-Path $root 'dist\RedPlanet412-prototype.zip'
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Write-Host "zipping to $zipPath..."
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Compress-Archive -Path "$dist\*" -DestinationPath $zipPath -Force
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}
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