Seven commits since 4.12.5, all about where things sit on screen. RP412MFDLAYOUT remembers window placement across the menu-race-menu loop, in mfd_layout.cfg beside bindings.txt: the game window, the exploded view's display panes, and the plasma glass. Append ,noframe to a line to take that window's title bar and border off - a cockpit filling a monitor edge to edge at a rect you chose, where -fit could only do it by taking the whole screen. That needed a way out of a window with no title bar, so the setup screen carries an EXIT GAME button, bottom left and diagonally opposite LAUNCH. The Steam host/join buttons dim and say STEAM NOT RUNNING rather than disappearing - two buttons quietly missing reads as a broken build. And the Winners Circle camera is framed off the award stand rather than off whoever is standing on it. It had been averaging the filled spots, which moved the shot with the head count: eight finishers put the eye 24 units closer to the stand and aimed it at the middle of the tiers instead of at the winner. The framing constants are untouched, so the shot everybody gets now is the one that was dialled in. Version strings bumped in RPL4.CPP, pack-dist.ps1 and the controls page that ships in the zip. Built clean, packed, and smoke-tested from the dist: boots to the console screen reporting 4.12.6, virtual RIO up, Steam transport up, nothing alarming in the log. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
528 lines
17 KiB
C++
528 lines
17 KiB
C++
////===========================================================================//
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//// File: rp4lbe4.cc //
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//// Project: MUNGA Brick: Red Planet LBE Application //
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//// Contents: //
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////---------------------------------------------------------------------------//
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//// Date Who Modification //
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//// -------- --- ---------------------------------------------------------- //
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//// //
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////---------------------------------------------------------------------------//
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//// Copyright (C) 1994, Virtual World Entertainment, Inc. //
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//// All Rights reserved worldwide //
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//// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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////===========================================================================//
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//
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#define WIN32_LEAN_AND_MEAN
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#define _WIN32_WINNT 0x0500
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#define WINVER 0x0500
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#include <tchar.h>
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#include "rpl4.h"
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#pragma hdrstop
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#include "rpl4pb.h"
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#include "rpl4fe.h"
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#include "rpl4console.h"
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#include "rpl4lobby.h"
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#include "..\munga_l4\l4steamtransport.h"
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#include "..\munga_l4\l4splr.h"
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#include "..\munga_l4\l4mfdview.h" // RPWindowLayout_*
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#include "rpl4ver.h"
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#include "..\munga\resver.h"
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#include "..\munga\resource.h"
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// added for game status drawing support
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#include "..\munga\player.h"
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#include "..\munga\mission.h"
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#include "..\munga_l4\l4ctrl.h"
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// end add
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#include <DbgHelp.h>
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#include <strsafe.h>
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#include <direct.h>
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#include <shellapi.h>
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#define SPOOL_SIZE 0x600000
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//#define SCREEN_WIDTH 1024
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//#define SCREEN_HEIGHT 768
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Byte version[3] = {MAJOR_DATA_VERSION, RELEASE_VERSION, MINOR_DATA_VERSION};
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char* names[] = {"InitializingState",
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"WaitingForEgg",
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"LoadingMission",
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"WaitingForLaunch",
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"LaunchingMission",
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"RunningMission",
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"EndingMission",
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"StoppingMission",
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"SuspendingMission",
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"ResumingMission",
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"AbortingMission",
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"CreatingMission",
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"ApplicationStateCount"};
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//##########################################################################
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//################## RP4L4Application Globals ########################
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//##########################################################################
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extern const char* const ProgName;
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const char* const ProgName = "rpl4";
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Application *rpl4App;
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HWND hWnd;
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//
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// Unhandled-exception minidump: rpl4crash.dmp lands beside the exe so
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// a crash on a test machine hands back a stack. dbghelp loads lazily -
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// no link-time dependency.
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//
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static LONG WINAPI RPL4CrashDumpFilter(EXCEPTION_POINTERS *exception)
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{
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HMODULE dbghelp = LoadLibraryA("dbghelp.dll");
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if (dbghelp != NULL)
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{
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typedef BOOL (WINAPI *MiniDumpWriteDumpFn)(
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HANDLE, DWORD, HANDLE, MINIDUMP_TYPE,
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PMINIDUMP_EXCEPTION_INFORMATION,
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PMINIDUMP_USER_STREAM_INFORMATION,
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PMINIDUMP_CALLBACK_INFORMATION);
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MiniDumpWriteDumpFn write_dump =
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(MiniDumpWriteDumpFn) GetProcAddress(dbghelp, "MiniDumpWriteDump");
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if (write_dump != NULL)
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{
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HANDLE file = CreateFileA("rpl4crash.dmp", GENERIC_WRITE, 0,
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NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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if (file != INVALID_HANDLE_VALUE)
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{
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MINIDUMP_EXCEPTION_INFORMATION dump_info;
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dump_info.ThreadId = GetCurrentThreadId();
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dump_info.ExceptionPointers = exception;
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dump_info.ClientPointers = FALSE;
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write_dump(GetCurrentProcess(), GetCurrentProcessId(), file,
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MiniDumpNormal, &dump_info, NULL, NULL);
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CloseHandle(file);
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}
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}
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}
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return EXCEPTION_CONTINUE_SEARCH;
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}
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LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch (uMsg)
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{
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case WM_CLOSE:
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DestroyWindow(hWnd);
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return 0;
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case WM_DESTROY:
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PostQuitMessage(0);
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return 0;
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case WM_SYSCOMMAND:
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// Alt is a flight control (reverse thrust) - releasing it must
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// not pop the window menu and steal keyboard focus
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if ((wParam & 0xFFF0) == SC_KEYMENU)
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{
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return 0;
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}
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break;
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case WM_EXITSIZEMOVE:
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//
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// A drag or resize just finished. Here rather than in the
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// cockpit's subclass so it also covers the console screen, which
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// is where the window gets moved before there is any cockpit to
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// subclass. No-op unless RP412MFDLAYOUT is save.
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//
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RPWindowLayout_Save();
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return 0;
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}
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return DefWindowProc(hWnd, uMsg, wParam, lParam);
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}
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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{
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char filename[50];
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strcpy_s(filename, 50, "rpl4.log");
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std::ofstream logfile;
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logfile.open(filename);
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std::cout.rdbuf(logfile.rdbuf());
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SetUnhandledExceptionFilter(RPL4CrashDumpFilter);
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// load up our environment variables
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//controls
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if(getenv("L4CONTROLS") == NULL)
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putenv("L4CONTROLS=KEYBOARD");
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if(getenv("DPLARG") == NULL)
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putenv("DPLARG=1");
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if(getenv("L4DPLCFG") == NULL)
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putenv("L4DPLCFG=RPDPL.INI");
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if(getenv("MULTISAMPLE") == NULL)
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putenv("MULTISAMPLE=0");
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if(getenv("TARGETFPS") == NULL)
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putenv("TARGETFPS=60");
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if(getenv("MAXPARTICLES") == NULL)
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putenv("MAXPARTICLES=8192");
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FILE *file;
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char line[1024];
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if (fopen_s(&file, "environ.ini", "r") == 0)
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{
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while (!feof(file))
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{
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if (fgets(line, sizeof(line), file))
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{
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for (int i = strlen(line); i >= 0; i--)
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if (line[i] == '\n' || line[i] == '\r')
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line[i] = 0;
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// the file is self-documenting: skip comments, blanks,
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// and anything that is not KEY=VALUE
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char *setting = line;
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while (*setting == ' ' || *setting == '\t')
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++setting;
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if (*setting == '\0' || *setting == '#' || *setting == ';' ||
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strchr(setting, '=') == NULL)
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continue;
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putenv(setting);
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}
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}
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fclose(file);
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}
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DEBUG_STREAM << "Red Planet 4.12.6" << std::endl << std::flush;
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DEBUG_STREAM << "L4CONTROLS=" << getenv("L4CONTROLS") << std::endl << std::flush;
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#ifdef RP412_STEAM
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//
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// RP412STEAM=1 (environ.ini or a Steam launch) swaps the wire to
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// ISteamNetworkingSockets. Failure logs the reason and the game
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// carries on over TCP - dev boxes without Steam are unaffected.
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//
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{
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const char *steam_switch = getenv("RP412STEAM");
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if (steam_switch != NULL && atoi(steam_switch) != 0)
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{
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SteamNetTransport_Install();
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}
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}
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#endif
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// GetProcessAffinityMask(GetCurrentProcess(),
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DWORD_PTR res = SetThreadAffinityMask(GetCurrentThread(), (DWORD_PTR)1);
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if (res == 0)
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{
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DWORD err = GetLastError();
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DEBUG_STREAM << "Could not set thread affinity. Err Code = " << err << std::endl << std::flush;
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}
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//
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//----------------------------------------------------------------------
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// Parse command line for an egg notation file name
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//----------------------------------------------------------------------
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//
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int argc;
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LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
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Logical run_application = RPL4Application::ParseCommandLine(argc, argv);
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if (!run_application)
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{
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return 1;
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}
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else
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{
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Start_Registering();
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}
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//
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//-------------------------------------------------------------------------
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// Create our window. This is only temporary because this will move after
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// the graphics are moved over.
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//-------------------------------------------------------------------------
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//
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WNDCLASS wc;
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if (!hPrevInstance)
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{
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wc.style = 0;
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wc.lpfnWndProc = (WNDPROC) WndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = hInstance;
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wc.hIcon = LoadIcon((HINSTANCE) NULL, IDI_APPLICATION);
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wc.hCursor = LoadCursor((HINSTANCE) NULL, IDC_ARROW);
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wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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wc.lpszMenuName = NULL;
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wc.lpszClassName = L"MainWndClass";
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if (!RegisterClass(&wc))
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return FALSE;
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}
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DWORD wsStyle = WS_OVERLAPPED | WS_SYSMENU;
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if (L4Application::GetFullscreen())
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wsStyle = WS_POPUP;
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hWnd = CreateWindowEx(0, L"MainWndClass", L"RPL4", WS_OVERLAPPEDWINDOW, 0, 0, L4Application::GetScreenWidth(), L4Application::GetScreenHeight(), (HWND)NULL, (HMENU)NULL, hInstance, (LPVOID)NULL);
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if (!hWnd)
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return FALSE;
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ShowWindow(hWnd, nShowCmd);
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//
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// Sticky placement, from the first frame the player sees. SVGA16 also
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// registers and reloads when it builds the cockpit, but that is not
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// until a mission starts - without this the console screen would come
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// up at the default rect with its title bar still on, and only jump
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// to the saved placement once a race began. -fit takes the whole
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// monitor and has no placement of the player's to restore.
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//
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if (!L4Application::GetFitDisplay() && !L4Application::GetFullscreen())
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{
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RPWindowLayout_Register(hWnd, "RPL4", True);
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RPWindowLayout_Load();
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}
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#if !_DEBUG
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// Arcade pods have no mouse - but desktop/windowed play needs the
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// cursor for the on-screen cockpit buttons, so hide it only when
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// running fullscreen.
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if (L4Application::GetFullscreen())
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{
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ShowCursor(FALSE);
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}
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#endif
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//
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//-------------------------------------------------------------------------
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// Front-end mode: started without an egg, a network, or mission review.
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// The race loop below keeps everything in ONE process - setup screen,
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// mission, teardown, and back to the setup screen - with the local
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// console marshaling each race. (-egg / -net / -mr run a single pass,
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// exactly as before.)
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//-------------------------------------------------------------------------
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//
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Logical front_end_mode =
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L4Application::GetMissionReviewMode() == 0 &&
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L4Application::GetNetworkCommonFlatAddress() == 0 &&
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!L4Application::GetEggNotationFileName(); // no egg on the command line
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int last_launch_mode = FELaunchSingle;
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for (;;)
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{
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if (front_end_mode)
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{
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if (!IsWindow(hWnd))
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{
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break; // the cockpit window is gone (closed mid-race)
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}
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// drain any WM_QUIT left over from the previous mission's
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// teardown so it cannot instantly close the setup screen
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MSG leftover;
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while (PeekMessage(&leftover, NULL, WM_QUIT, WM_QUIT, PM_REMOVE))
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{
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}
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// lobby races: the owner publishes the score sheet, members
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// pull it - the same results screen shows on every machine
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RPL4Lobby_PushRaceResults();
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RPL4Lobby_PullRaceResults();
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// last race's final scores first (no-op on first boot)
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if (!RPL4FrontEnd_ShowResults(hInstance, hWnd))
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{
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break;
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}
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static char frontend_egg[MAX_PATH];
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if (!RPL4FrontEnd_Run(hInstance, hWnd, frontend_egg, sizeof(frontend_egg)))
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{
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break; // player closed the menu without launching
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}
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last_launch_mode = RPL4FrontEnd_LastLaunchMode();
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Exit_Code = 0;
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if (last_launch_mode == FELaunchMember)
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{
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//
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// Lobby member: enter the race as a network pod. The
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// owner's console connects over the wire, feeds the egg,
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// and marshals us - no local egg, no local console. If
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// the owner leaves mid-race the mission ends (a race
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// with no console never stops on its own).
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//
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L4Application::SetNetworkCommonFlatAddress(1501);
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gConsoleLossEndsMission = True;
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}
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else
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{
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gConsoleLossEndsMission = False;
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L4Application::SetEggNotationFileName(frontend_egg);
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// Front-end games are marshaled by the in-process console:
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// it ends the race when the selected time expires.
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// (Hand-fed -egg runs stay unmarshaled - the developer
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// shortcut.)
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//
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// RP412HOSTPODS turns the launch into a hosted network
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// race: this pod switches to network mode (it meshes like
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// any pod) and the console also marshals the listed member
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// pods over the wire. The Steam lobby primes the same path.
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const char *host_pods = getenv("RP412HOSTPODS");
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if (host_pods != NULL && host_pods[0] != '\0')
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{
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int host_port = 1501;
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const char *port_override = getenv("RP412HOSTPORT");
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if (port_override != NULL && atoi(port_override) > 0)
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{
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host_port = atoi(port_override);
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}
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L4Application::SetNetworkCommonFlatAddress(host_port);
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if (!RPL4LocalConsole_InstallNetworkRace(
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RPL4FrontEnd_LastMissionSeconds(), frontend_egg,
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host_pods, RPL4FrontEnd_LastPilotNames()))
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{
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DEBUG_STREAM << "Network race setup failed - back to the menu\n" << std::flush;
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L4Application::SetNetworkCommonFlatAddress(0);
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continue;
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}
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}
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else
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{
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L4Application::SetNetworkCommonFlatAddress(0);
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RPL4LocalConsole_Install(RPL4FrontEnd_LastMissionSeconds());
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}
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}
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}
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//
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//-------------------------------------------------------------------------
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// Open the resource file. The brace will help correct the scoping problem
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// of destruction the resource file
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//-------------------------------------------------------------------------
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//
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{
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StreamableResourceFile resources("rpl4.res", version);
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Check(&resources);
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//
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//----------------------------------------------
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// Create and initialize the application manager
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//----------------------------------------------
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//
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ApplicationManager* app_manager;
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Application *new_app;
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int review_mode = RPL4Application::GetMissionReviewMode();
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if (review_mode > 0)
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{
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MissionReviewApplicationManager *spool_mgr = new MissionReviewApplicationManager(hInstance, hWnd, atoi(getenv("TARGETFPS")), (review_mode == 2) ? 1 : 2, SPOOL_SIZE);
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app_manager = spool_mgr;
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Register_Object(app_manager);
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//
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//-------------------------------------------------------------------
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// Create and initialize the playback application if there is a spool
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// file
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//-------------------------------------------------------------------
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//
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#if 1
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CString spoolFileName = L4Application::GetSpoolFileName();
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if (!spoolFileName)
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spoolFileName = "last.spl";
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SpoolFile *spool = spool_mgr->GetStoredSpoolFile(spoolFileName);
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if (spool)
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{
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new_app = new RPL4PlaybackApplication(hInstance, hWnd, &resources, spool);
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} else
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{
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new_app = new RPL4IdleApplication(hInstance, hWnd, &resources);
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}
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Register_Object(new_app);
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app_manager->StartApplication(new_app);
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#else
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new_app = new RPL4PlaybackApplication(hInstance, hWnd, &resources, NULL);
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Register_Object(new_app);
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app_manager->StartApplication(new_app);
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#endif
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//
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//------------------------------------
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// Initialize the spooling application
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//------------------------------------
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//
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if (review_mode == 1)
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{
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new_app = new L4SpoolingApplication(hInstance, hWnd, &resources, RPL4);
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Register_Object(new_app);
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app_manager->StartApplication(new_app);
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}
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}
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else
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{
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app_manager = new ApplicationManager(hInstance, hWnd, atoi(getenv("TARGETFPS")));
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Register_Object(app_manager);
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//
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//--------------------------------------
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// Create and initialize the application
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//--------------------------------------
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//
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Application *new_app = new RPL4Application(hInstance, hWnd, &resources);
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rpl4App = new_app;
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Register_Object(new_app);
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SetCursorPos(1680 / 2, 1050 / 2);
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app_manager->StartApplication(new_app);
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}
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//
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//--------------------------
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// Run missions till we done
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//--------------------------
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//
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app_manager->RunMissions();
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rpl4App = NULL;
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Unregister_Object(app_manager);
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delete app_manager;
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}
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//
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//-------------------------------------------------------------------------
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// Single-binary race loop: if the local console ended this mission
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// (or we raced as a lobby member under the owner's console), go
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// back to the setup screen / lobby room for the next one; anything
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// else (user quit, -egg / -net / -mr single pass) falls out.
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//-------------------------------------------------------------------------
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//
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if (!front_end_mode ||
|
|
(last_launch_mode != FELaunchMember && !RPL4LocalConsole_MissionCompleted()))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Last word on the window's placement. Every finished drag has already
|
|
// written it and SVGA16 writes again as the cockpit comes down, but a
|
|
// session that never started a race has neither - and quitting from
|
|
// the console screen is exactly how somebody would leave after moving
|
|
// the window to where they want it. No-op unless the mode is save.
|
|
//
|
|
if (IsWindow(hWnd))
|
|
{
|
|
RPWindowLayout_Save();
|
|
}
|
|
RPWindowLayout_Forget(hWnd);
|
|
|
|
#if !_DEBUG
|
|
// symmetric with the fullscreen-only hide at startup
|
|
if (L4Application::GetFullscreen())
|
|
{
|
|
ShowCursor(TRUE);
|
|
}
|
|
#endif
|
|
|
|
Stop_Registering();
|
|
|
|
return Exit_Code;
|
|
}
|