Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
#pragma once
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#include "explode.h"
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#include "segment.h"
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#include "slot.h"
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//##########################################################################
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//########################## AudioEntity #############################
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//##########################################################################
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class AudioEntity__MakeMessage;
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class AudioEntity : public Explosion
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Public types
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//
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public:
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typedef AudioEntity__MakeMessage MakeMessage;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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AudioEntity(MakeMessage *creation_message, SharedData &shared_data = DefaultData);
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~AudioEntity();
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static AudioEntity* Make(MakeMessage *creation_message);
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Logical TestInstance() const;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Model Support
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//
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public:
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typedef void (AudioEntity::*Performance)(Scalar time_slice);
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void SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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void AudioEntitySimulation(Scalar time_slice);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation *GetClassDerivations();
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private Data
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//
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private:
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SlotOf<Entity*> parentEntitySocket;
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EntitySegment *parentEntitySegment;
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};
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//##########################################################################
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//#################### AudioEntity__MakeMessage ######################
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//##########################################################################
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class AudioEntity__MakeMessage : public Explosion::MakeMessage
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{
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public:
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AudioEntity__MakeMessage(ResourceDescription::ResourceID resource_ID, Entity *parent_entity, EntitySegment *parent_entity_segment);
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EntityID parentEntityID;
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EntitySegment *parentEntitySegment;
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};
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