Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
34 lines
752 B
C++
34 lines
752 B
C++
#pragma once
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#include "ray.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Line3D ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class Line : public Ray
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{
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public:
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Scalar length;
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Line() {}
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Line(const Ray &ray, Scalar length) : Ray(ray), length(length) {}
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Line(const Point3D &start, const UnitVector &direction, Scalar length) : Ray(start,direction), length(length) {}
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void FindEnd(Point3D *result)
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{
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Check(this);
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Check_Pointer(result);
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Ray::Project(length, result);
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}
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//
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// Assignment operators
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//
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Line& operator=(const Vector3D &vector);
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Line& operator=(const Point3D &point);
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//
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// Ray intersection functions
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//
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Scalar DistanceTo(const Plane &plane, Scalar *product) const;
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Scalar DistanceTo(const Sphere &sphere, Scalar *penetration) const;
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};
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