Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
#pragma once
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#include "memstrm.h"
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class FileStream : public MemoryStream
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{
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public:
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FileStream(const char* file_name = NULL, Logical writable = false);
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~FileStream() { Close(); }
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public:
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void* GetPointer() const
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{
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Fail("No implementation possible for FileStream::GetPointer()");
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return NULL;
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}
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void SetPointer(void *new_pointer) { Fail("No implementation possible for FileStream::SetPointer(void*)"); }
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void SetPointer(size_t index);
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MemoryStream& AdvancePointer(size_t count);
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MemoryStream& RewindPointer(size_t count);
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MemoryStream& ReadBytes(void *ptr, size_t number_of_bytes);
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MemoryStream& WriteBytes(const void *ptr, size_t number_of_bytes);
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void Open(const char* file_name = NULL, Logical writable = False);
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void Close();
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Logical IsFileOpened() { return fileHandle != -1; }
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Logical TestInstance() const;
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protected:
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int fileHandle;
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Logical readOnly;
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static int OpenImplementation(const char* file_name, Logical read_only);
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static void FlushImplementation(int file_handle);
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static void CloseImplementation(int file_handle);
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static size_t SeekImplementation(int file_handle, size_t where, Logical from_end = false);
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static size_t ReadImplementation(int file_handle, void *buffer, size_t length);
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static size_t WriteImplementation(int file_handle, const void* buffer, size_t length);
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}; |