Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
179 lines
3.6 KiB
C++
179 lines
3.6 KiB
C++
#pragma once
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#include "..\munga\mover.h"
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#define RIVET_MAXIMUM_LIFETIME 5.0f
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//###################### Rivet ModelResource ####################
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struct Rivet__ModelResource :
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public Mover::ModelResource
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{
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Damage
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damageData;
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ResourceDescription::ResourceID
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explosionResourceID;
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};
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//##########################################################################
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//##################### Mover::MakeMessage ##########################
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//##########################################################################
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class Rivet__MakeMessage:
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public Mover::MakeMessage
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{
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public:
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EntityID
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shootingEntity;
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Rivet__MakeMessage(
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Receiver::MessageID message_ID,
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size_t length,
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Entity::ClassID class_ID,
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const EntityID &owner_ID,
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ResourceDescription::ResourceID resource_ID,
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LWord instance_flags,
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const Origin &origin,
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const Motion &velocity,
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const Motion &acceleration,
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const EntityID &shooter
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):
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Mover::MakeMessage(
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message_ID,
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length,
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class_ID,
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owner_ID,
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resource_ID,
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instance_flags,
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origin,
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velocity,
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acceleration
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),
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shootingEntity(shooter)
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{}
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Rivet__MakeMessage(
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Receiver::MessageID message_ID,
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size_t length,
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const EntityID &entity_ID,
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Entity::ClassID class_ID,
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const EntityID &owner_ID,
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ResourceDescription::ResourceID resource_ID,
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LWord instance_flags,
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const Origin &origin,
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const Motion &velocity,
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const Motion &acceleration,
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const EntityID &shooter
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):
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Mover::MakeMessage(
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message_ID,
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length,
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entity_ID,
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class_ID,
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owner_ID,
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resource_ID,
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instance_flags,
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origin,
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velocity,
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acceleration
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),
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shootingEntity(shooter)
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{}
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};
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//##########################################################################
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//############################# Rivet ################################
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//##########################################################################
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class Rivet :
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public Mover
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{
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public:
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation *GetClassDerivations();
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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public:
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enum {
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DamageDataAttributeID = Mover::NextAttributeID,
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NextAttributeID
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};
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private:
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static const IndexEntry AttributePointers[];
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protected:
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//static AttributeIndexSet AttributeIndex
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static AttributeIndexSet& GetAttributeIndex();
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//
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// public attribute declarations go here
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//
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public:
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Damage
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damageData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Model support
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//
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public:
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enum {
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DefaultFlags =
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Mover::DefaultFlags|NoCollisionVolumeFlag|NoCollisionTestFlag
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};
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typedef void (Rivet::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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void
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MoveToTarget(Scalar time_slice);
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public:
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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typedef Rivet__ModelResource ModelResource;
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typedef Rivet__MakeMessage MakeMessage;
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static Rivet*
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Make(MakeMessage *creation_message);
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Rivet(
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MakeMessage *creation_message,
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SharedData &virtual_data = DefaultData
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);
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~Rivet();
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Logical
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TestInstance() const;
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static ResourceDescription::ResourceID
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CreateModelResource(
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *notation_file,
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const ResourceDirectories *directories,
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ModelResource *model = NULL
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);
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protected:
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ResourceDescription::ResourceID
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explosionResourceID;
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Entity
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*shootingEntity;
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};
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