Initial brainstorm record: linking Pod Bays across the internet
- README: project charter + seed concept (per-site 10.0.y.0/24 subnets, VPN into one /16, merged siteconfigs -> master console) - docs/PODBAY-ECOSYSTEM: survey of the existing bay stack with source pointers (TeslaSuite RPC 53290, Firestorm DirectPlay 4 + CTCL, BT411 console/egg protocol, RP Munga 1501, PQS, port map) - docs/BRAINSTORM: addressing plan, routed-L3 vs bridged-L2 analysis, master console vs federation, per-game linking, shared services, security posture, open questions, phased roadmap - sites/: site-ID / subnet registry (public info only) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# Site registry
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One file per site: `NN-shortname.md` where `NN` is the site ID (third octet of the
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site's `10.0.NN.0/24` subnet). IDs are allocated here, first-come, by PR/commit.
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**Public info only** — subnet, operator, contact, WireGuard *public* key and endpoint
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hostname. Siteconfigs (pod keys) and WireGuard private keys never go in this repo.
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| ID | Subnet | Site | Status |
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|----|--------|------|--------|
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| 0 | 10.0.0.0/24 | (reserved) shared infrastructure — hub, master console, PQS, Mumble, NTP, dedicated host | reserved |
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| 1 | 10.0.1.0/24 | Fallout Shelter Arcade | allocated |
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| 2 | 10.0.2.0/24 | (next site) | open |
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