Add TeslaRel410 (original 4.10 games under DOSBox-X emulation)

- Ecosystem doc: new section on the TeslaRel410 project — custom
  DOSBox-X fork HLE-emulating the Division VPX board to run the
  original, unmodified Tesla 4.10 BattleTech/Red Planet DOS binaries
  on current Windows 10 pod hardware (RIO COM1 / plasma COM2
  passthrough). Networking facts for SiteLink: WATTCP (real TCP/IP)
  via NetNub over emulated NE2000 bridged by pcap -> routable in
  principle; BOOTP is broadcast -> site-local provisioning.
- Clarified BT411 and RP411 as the two native Win32 Tesla 4.10
  reconstructions (per operator), complementary to the emulation path.
- Brainstorm: new game-linking subsection for the emulated originals +
  open question 11 (NetNub cross-subnet addressing, 30 Hz sim latency
  tolerance).
- CTCL naming note: provenance question is out with VWE veterans.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-10 11:09:34 -05:00
co-authored by Claude Fable 5
parent 88caa81e04
commit d373e3c1d3
3 changed files with 68 additions and 9 deletions
+3 -2
View File
@@ -30,8 +30,9 @@ live in the docs below.
|------|------|
| `TeslaSuite` | TeslaConsole (operator console), TeslaLauncher (pod service), the Console↔Pod RPC contract, SecureConfig provisioning, and **vPOD** (virtual pod — our cross-site test double). |
| `firestorm` | BattleTech: Firestorm — the MW4/Gameleap-engine game the 16 cockpits run. DirectPlay 4 multiplayer. Contains the drafted 16→32 player-cap plan that a two-bay link needs. |
| `RP411` | Red Planet (MUNGA engine, Win32/DX9 port). Console-controlled via Munga protocol, TCP 1501. |
| `BT411` | Classic arcade BattleTech (Tesla 4.10) reconstruction on the RP411 engine. Console streams the mission egg over TCP; pods mesh with each other. |
| `RP411` | Classic Red Planet — Tesla 4.10 reconstruction as a native Win32 port (MUNGA engine + L4 platform layer, DX9). Console-controlled via Munga protocol, TCP 1501. |
| `BT411` | Classic BattleTech Tesla 4.10 reconstruction on the shared RP411/MUNGA Windows engine. Console streams the mission egg over TCP; pods mesh with each other. |
| `TeslaRel410` | The original 199496 Tesla 4.10 source/content archive **plus a custom DOSBox-X emulator** (HLE of the Division VPX render board) to run the *original unmodified DOS games* on today's Windows pod hardware — cockpit RIO and plasma passed through on COM1/COM2, pod networking via emulated NE2000. |
| (local `PQS/`) | Pod Queue System — PHP/MySQL front-of-house: registration, callsigns, queue, and the HTTP endpoints the game/console poll for the next mission + roster. |
## Status