Files
SiteLink/README.md
T
CydandClaude Fable 5 7ebcb0f0ab Initial brainstorm record: linking Pod Bays across the internet
- README: project charter + seed concept (per-site 10.0.y.0/24 subnets,
  VPN into one /16, merged siteconfigs -> master console)
- docs/PODBAY-ECOSYSTEM: survey of the existing bay stack with source
  pointers (TeslaSuite RPC 53290, Firestorm DirectPlay 4 + CTCL, BT411
  console/egg protocol, RP Munga 1501, PQS, port map)
- docs/BRAINSTORM: addressing plan, routed-L3 vs bridged-L2 analysis,
  master console vs federation, per-game linking, shared services,
  security posture, open questions, phased roadmap
- sites/: site-ID / subnet registry (public info only)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 10:31:34 -05:00

2.4 KiB

SiteLink

Linking multiple VWE Pod Bays together to play games across the internet.

A Pod Bay today is an air-gapped network of ~20 computers: 1 command console, 1 printer, 2 review stations (Live Cam & Mission Review), and 16 cockpit computers. SiteLink is the project to connect those islands — so a bay in one city can field a lance against a bay in another, share a queue, share voice, and (eventually) be commanded as one fleet.

Seed concept (2026-07-10)

Organize each site into its own 10.0.y.x subnet (site 1 = 10.0.1.x, site 2 = 10.0.2.x, …), VPN them all together into a single 10.0.0.0/16, then collect every site's .siteconfig and merge them for a master console that can command the entire fleet.

That concept is the anchor of this repo. The analysis, alternatives, and open questions live in the docs below.

Contents

File What it is
docs/PODBAY-ECOSYSTEM.md Survey of the existing bay software stack — every component, every protocol/port, with source pointers into the sibling repos. The ground truth SiteLink has to work with.
docs/BRAINSTORM.md The design record: goals, the seed proposal analyzed, addressing plan, VPN topology options (routed vs bridged), master-console vs federation, per-game linking analysis, shared services, security, open questions, and a phased roadmap.
Repo Role
TeslaSuite TeslaConsole (operator console), TeslaLauncher (pod service), the Console↔Pod RPC contract, SecureConfig provisioning, and vPOD (virtual pod — our cross-site test double).
firestorm BattleTech: Firestorm — the MW4/Gameleap-engine game the 16 cockpits run. DirectPlay 4 multiplayer. Contains the drafted 16→32 player-cap plan that a two-bay link needs.
RP411 Red Planet (MUNGA engine, Win32/DX9 port). Console-controlled via Munga protocol, TCP 1501.
BT411 Classic arcade BattleTech (Tesla 4.10) reconstruction on the RP411 engine. Console streams the mission egg over TCP; pods mesh with each other.
(local PQS/) Pod Queue System — PHP/MySQL front-of-house: registration, callsigns, queue, and the HTTP endpoints the game/console poll for the next mission + roster.

Status

Brainstorm / design phase. Nothing here touches a live bay yet.