RESTORING SCENES…

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drag look W A S D fly Q E rise/sink shift fast R reset

## What this is

Scenes recovered from a Virtual World Entertainment developer’s hard drive (“Glaze”, in use 1994–1999) and from the Tesla Release 4.10 content tree. They were authored for Division Ltd.’s dVS pixel-pipeline hardware and are re-rendered here in WebGL from the original data files.

## Projects

Star Trek — unreleased pod prototype, spring 1996.

Hull Pressure — unreleased submarine game, summer 1995.

BattleTech / Red Planet — development scenes for the two shipped Tesla games: arena environments, map assembly tests, and the Red Planet Mars-canal raceway milestone demo.

Canyon — river-canyon and Maya-temple demo environments.

## Formats

Geometry from text VGF and binary BGF (DIV-BIZ2) files — the binary layout was recovered from Division’s own reader source (BIZREAD.C, 1994) found on the same drive. Materials from VMF/BMF, textures from TGA and SVT, motion from SPL splines, scene scripts from SCN.

## Fidelity

Faithful: vertices, triangles, material colors, textures, fog, lights, spline motion, camera start positions. Approximated: shading ramps and rasterizer behavior, point sizes, timing (original ran at 30 Hz). Event-driven particle effects are not simulated. Scenes missing a model or two from the drive say so in their header.