# dpl3-revive is now part of this repo (the friend's Division renderer, ours).
# Vendor the CODE + specs + parsers + source-ref + samples + Path-A board and
# tools + evidence PNGs. Keep the huge regeneratable debug bulk out of git
# (it stays on disk, but multi-hundred-MB wire dumps don't belong in history).

__pycache__/
*.pyc

# Wire-capture debug logs (regeneratable text output) — do not track.
*.log

# Wire captures: large demo/other-product dumps stay untracked; OUR BattleTech
# (game) captures ARE tracked for offline renderer testing / regression.
*.raw.bin
!bt*.raw.bin
!btnub*.raw.bin

# Prebuilt / regeneratable viewer bulk. Rebuild with viewer/archive.py (data/)
# and viewer/bundle.py (dpl3-viewer.html). Keep the small archive.html shell +
# the .py generators tracked.
viewer/data/
viewer/dpl3-viewer.html
viewer/vwe-archive.html
