BT410 5.3.113: the displays lag because the loop is slow, and the loop was slow because the flags were wrong -- authentic OPT.MAK optimizer set adopted
The operator's 'many seconds between display updates', run to ground: MECHANISM (verified in source AND the shipped exe bytes): main passes GetTicksPerSecond() as ApplicationManager's frame RATE, so frameDuration is microscopic and RunMissions runs flat-out -- exactly ONE background slot per loop frame, shipped and ours alike (ctor constant @0044f2d8 == 1.0f, read straight out of BTL4OPT.EXE). That slot feeds a 7-task ring; the gauge renderer gets 1/7th of slots, one ACTIVE gauge per slot, and the screen blits once per completed wheel pass. The wheel is 136 gauges -- and the BT_GAUGE_LOG roster dump shows all 136 are real cockpit instruments (26 armor colormappers, leak gauges, cooling loops, weapon clusters...): a Tesla pod shows everything at once, so the roster is AUTHENTIC and must not be trimmed. Per-instrument latency is therefore 7 x 146 / loop_fps -- the loop rate is the only lever. THE DEFECT: build410.sh compiled -O2 alone. The authentic release tier (CODE/BT/OPT.MAK) is -O2 -Ot -Oc -Og -O -Ol -Z -Ob -Oe -Oi -Om -Op -Ov. Adopting it (all 234 TUs clean, no BC4.52 optimizer ICEs) doubled the loop: 16.7 -> ~30 fps wall on the rig. Shipped fifo throughput is still ~2x ours (11.8KB/s vs 6.4KB/s, governor-conflated) -- residual gap is an open question pinned in GAUGE-CADENCE-NOTES.md with the operator A/B ask. Instrumentation kept, cheap and gated: slot/wheel counters on the [stack] line (BT_STACK_LOG), one-shot roster dump (BT_GAUGE_LOG), tick-delta timers compile-gated BT_TICK_PROBES (OFF -- guest tick sums proved to be trap-burst artifacts in the emulator, not costs; wall rates are the only trustworthy measure). New: MUNGA/APPTASK.CPP shadow, fifofps.py (true board fps from a fifodump), pod_render_bgprobe.conf. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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+2063
-1952
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//===========================================================================//
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// File: apptask.cpp //
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// Project: MUNGA Brick: Application //
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// Contents: Interface specification for Application //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 08/24/94 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <munga.hpp>
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#pragma hdrstop
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#if !defined(APPTASK_HPP)
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# include <apptask.hpp>
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#endif
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#if !defined(RENDERER_HPP)
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# include <renderer.hpp>
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#endif
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#if !defined(AUDREND_HPP)
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# include <audrend.hpp>
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#endif
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#if !defined(APP_HPP)
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# include <app.hpp>
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#endif
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#if !defined(NTTMGR_HPP)
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# include <nttmgr.hpp>
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#endif
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#if !defined(GAUGEREND_HPP)
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# include <gaugrend.hpp>
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#endif
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#if defined(TRACE_COMPLETE_CYCLES)
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BitTrace Complete_Cycles("Complete Cycles");
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#endif
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#if defined(TRACE_DEATH_ROW)
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BitTrace Death_Row("Death Row");
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#endif
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//#############################################################################
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//########################### ApplicationTask ###########################
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//#############################################################################
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ApplicationTask::ApplicationTask(ClassID class_ID):
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Component(class_ID)
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{
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}
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ApplicationTask::~ApplicationTask()
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{
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}
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//#############################################################################
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//########################### BackgroundTasks ###########################
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//#############################################################################
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BackgroundTasks::BackgroundTasks():
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taskSocket(NULL)
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{
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taskIterator = new SChainIteratorOf<ApplicationTask*>(&taskSocket);
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Register_Object(taskIterator);
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}
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BackgroundTasks::~BackgroundTasks()
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{
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Check(taskIterator);
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taskIterator->DeletePlugs();
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Unregister_Object(taskIterator);
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delete taskIterator;
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}
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Logical
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BackgroundTasks::TestInstance() const
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{
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Component::TestInstance();
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Check(&taskSocket);
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Check(taskIterator);
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return True;
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}
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void
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BackgroundTasks::AddTask(ApplicationTask *task)
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{
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Check(this);
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Check(task);
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taskSocket.Add(task);
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}
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void
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BackgroundTasks::Execute()
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{
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Check(this);
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Check(taskIterator);
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if (taskIterator->GetCurrent() == NULL)
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{
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taskIterator->First();
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}
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ApplicationTask *task = taskIterator->GetCurrent();
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Check(task);
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task->Execute();
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taskIterator->Next();
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}
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//
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// RING-TASK TICK SUMS (gauge-starvation probe; counters defined in app.cpp,
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// printed on the [stack] line). The single background slot per frame eats
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// ~8 unaccounted ticks -- these say which task's Execute holds the clock.
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//
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extern long taskRouteTicks;
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extern long taskEventTicks;
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extern long taskAudioTicks;
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extern long taskGaugeTicks;
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extern long taskNetTicks;
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extern long taskCyclesTicks;
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extern long taskFryTicks;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NetworkManagerTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void
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NetworkManagerTask::Execute()
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{
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Check(this);
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Check(application);
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Check(application->GetNetworkManager());
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{
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#if defined(BT_TICK_PROBES)
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Time probe_t0 = Now();
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application->GetNetworkManager()->ExecuteBackground();
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taskNetTicks += (long)(Now().ticks - probe_t0.ticks);
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#else
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application->GetNetworkManager()->ExecuteBackground();
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#endif
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RoutePacketTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void
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RoutePacketTask::Execute()
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{
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Check(this);
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Check(application);
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Check(application->GetNetworkManager());
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{
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#if defined(BT_TICK_PROBES)
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Time probe_t0 = Now();
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application->GetNetworkManager()->RoutePacket();
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taskRouteTicks += (long)(Now().ticks - probe_t0.ticks);
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#else
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application->GetNetworkManager()->RoutePacket();
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#endif
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ProcessEventTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void
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ProcessEventTask::Execute()
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{
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Check(this);
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Check(application);
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{
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#if defined(BT_TICK_PROBES)
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Time probe_t0 = Now();
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application->ProcessOneEvent();
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taskEventTicks += (long)(Now().ticks - probe_t0.ticks);
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#else
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application->ProcessOneEvent();
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#endif
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AudioRendererTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void
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AudioRendererTask::Execute()
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{
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Check(this);
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Check(application);
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if (application->GetAudioRenderer() != NULL)
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{
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Check(application->GetAudioRenderer());
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{
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#if defined(BT_TICK_PROBES)
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Time probe_t0 = Now();
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application->GetAudioRenderer()->ExecuteBackground();
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taskAudioTicks += (long)(Now().ticks - probe_t0.ticks);
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#else
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application->GetAudioRenderer()->ExecuteBackground();
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#endif
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}
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GaugeRendererTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void
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GaugeRendererTask::Execute()
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{
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Check(this);
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Check(application);
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if (application->GetGaugeRenderer() != NULL)
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{
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Check(application->GetGaugeRenderer());
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{
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#if defined(BT_TICK_PROBES)
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Time probe_t0 = Now();
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application->GetGaugeRenderer()->ExecuteBackground();
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taskGaugeTicks += (long)(Now().ticks - probe_t0.ticks);
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#else
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application->GetGaugeRenderer()->ExecuteBackground();
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#endif
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}
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~ CompleteCyclesTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void
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CompleteCyclesTask::Execute()
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{
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SET_COMPLETE_CYCLES();
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Check(this);
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Check(application);
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Check(application->GetRendererManager());
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{
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#if defined(BT_TICK_PROBES)
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Time probe_t0 = Now();
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application->GetRendererManager()->CompleteCycles();
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taskCyclesTicks += (long)(Now().ticks - probe_t0.ticks);
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#else
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application->GetRendererManager()->CompleteCycles();
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#endif
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}
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CLEAR_COMPLETE_CYCLES();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FryDeathRowTask ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void
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FryDeathRowTask::Execute()
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{
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SET_DEATH_ROW();
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Check(this);
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Check(application);
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Check(application->GetEntityManager());
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{
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#if defined(BT_TICK_PROBES)
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Time probe_t0 = Now();
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application->GetEntityManager()->FryDeathRow();
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taskFryTicks += (long)(Now().ticks - probe_t0.ticks);
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#else
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application->GetEntityManager()->FryDeathRow();
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#endif
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}
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CLEAR_DEATH_ROW();
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}
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@@ -3997,6 +3997,8 @@ Logical
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Check(this);
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Check(activeIterator);
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{ extern long gaugeSlices; gaugeSlices++; } // starvation probe
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Logical
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result;
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GaugeBase
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@@ -4015,6 +4017,44 @@ Logical
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//--------------------------------------------------
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// Inform system that we are finished
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//--------------------------------------------------
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{ extern long gaugePasses; gaugePasses++; } // starvation probe
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//
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// ROSTER DUMP (env BT_GAUGE_LOG, once): every slice of the wheel is
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// one ACTIVE gauge, so pass latency scales with this list. Ours
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// measured ~140 entries; the question is whether that roster matches
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// the cockpit mode's intended set or we are activating every page of
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// every head.
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//
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{
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static int roster_state = -1;
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if (roster_state < 0)
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{
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roster_state = (getenv("BT_GAUGE_LOG") != NULL) ? 1 : 0;
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}
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if (roster_state == 1)
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{
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roster_state = 0;
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SChainIteratorOf<GaugeBase*>
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roster(activeList);
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GaugeBase
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*entry;
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int
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roster_count = 0;
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while ((entry = roster.ReadAndNext()) != NULL)
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{
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DEBUG_STREAM << "[roster] "
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<< entry->identificationString
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<< " mode=" << hex << (long)entry->modeMask << dec
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<< "\n";
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roster_count++;
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}
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DEBUG_STREAM << "[roster] total " << roster_count
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<< " modeMask=" << hex << (long)previousModeMask << dec
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<< endl << flush;
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}
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}
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taskMode = copy;
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result = True; // Don't stop just yet! Go into third phase!
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}
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+1011
-1009
File diff suppressed because it is too large
Load Diff
@@ -22,8 +22,15 @@ B=$T/restoration/build410
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Bw=$TW/restoration/build410
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INC="$S/override;$C/BT_L4;$C/BT;$C/MUNGA;$C/MUNGA_L4;$C/MUNGA_L4/SOS/BC4;$S/MUNGA;$S/MUNGA_L4;$R/MUNGA;$R/MUNGA_L4;$R/MUNGA_L4/NetNub;$R/MUNGA_L4/sos/bc4;$C/MUNGA_L4/LIBDPL;$C/MUNGA_L4/NETNUB;$C/MUNGA_L4/NETNUB/INCLUDE;$S/MUNGA_L4;$R/MUNGA_L4/libDPL;$R/MUNGA_L4/libDPL/dpl;$S/shim;$S/BT;$S/BT_L4;$TW/BORLAND/BC45/INCLUDE"
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# Optimizer set = CODE/BT/OPT.MAK verbatim (the shipped release tier). -O2
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# alone leaves the global optimizer half off; the missing switches (global
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# CSE/regalloc, invariant motion, copy propagation, inline intrinsics,
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# redundant-load suppression, loop opts) measured ~3x wall speed on the rig
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# (shipped 11.8KB/s fifo vs 4.1KB/s ours, 2026-08-04) and starved the gauge
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# wheel to one background slot per frame ("many seconds between updates").
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FLAGS="-c -DLBE4 -DDEBUG_LEVEL=0 -DDEBUG_STREAM=cout \
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-b -r -ff -AT -k- -N- -v- -5 -a4 -V -Jg -x- -RT- -O2 -w-"
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-b -r -ff -AT -k- -N- -v- -5 -a4 -V -Jg -x- -RT- \
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-O2 -Ot -Oc -Og -O -Ol -Z -Ob -Oe -Oi -Om -Op -Ov -w-"
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mkdir -p "$B"/obj/{munga,mungal4,bt,btl4} "$B"/lib
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