BT410 Phase 5.3.18: flying missiles -- spawn/home/detonate LIVE, teardown open
The Missile entity family is reconstructed: Projectile : Mover gets a real make-path ctor; Missile hosts the Seeker + MissleThruster roster (the AUTHENTIC surviving SEEKER.HPP / MISTHRST.HPP interfaces -- the 1995 misspelling included) and flies the binary's guided integrator (@004bef78): age/lifetime, seeker re-lead with the decoded loft constants (200/50/300/0.1), thruster burn, steering (gain 4.0, deadband 1e-4), and the proximity fuse delivering the cluster damage ONCE with the launcher as inflictor. Live-verified end-to-end: LAUNCH -> flight telemetry (thruster visibly accelerating) -> DETONATE on the target ~0.9s out. OPEN: the first ~Missile off the death row completes, then the frame page-faults with EIP in the heap -- the first entity/subsystem teardown the reconstructed sim has ever run. The spawn path is therefore OPT-IN (BT_MISSILE_FLIGHT=1); default SRM delivery stays the 5.3.18a instant-hit cluster (verified 1:1, zero exceptions). Forensics + engine truths (SearchList crashes on non-directory ids; MakeMessages need FAMILY resource ids; explosionModelFile is a model-list INDEX) in MISSILE.NOTES.md. Also fixed on the way: the Subsystem NAME ctor left damageZone UNINITIALIZED (latent garbage for every name-built subsystem). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,195 @@
|
||||
//===========================================================================//
|
||||
// File: seeker.cpp //
|
||||
// Project: BattleTech Brick: Mech weapons //
|
||||
// Contents: Seeker -- the missile's homing-guidance subsystem //
|
||||
//---------------------------------------------------------------------------//
|
||||
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
|
||||
// All Rights reserved worldwide //
|
||||
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
||||
//===========================================================================//
|
||||
//
|
||||
// The class interface is the AUTHENTIC surviving CODE/BT/BT/SEEKER.HPP
|
||||
// (07/12/95 GDU). Bodies reconstructed from the binary via the BT411
|
||||
// decomp: ctor @004bec34, LeadTarget @004beae4 (constants .rdata
|
||||
// @004bec18..28). The Subsystem base chain is the NAME ctor (binary
|
||||
// FUN_0041c52c) with the shipped string "Seeker" @00512e1e.
|
||||
//
|
||||
|
||||
#include <bt.hpp>
|
||||
#pragma hdrstop
|
||||
|
||||
#if !defined(SEEKER_HPP)
|
||||
# include <seeker.hpp>
|
||||
#endif
|
||||
|
||||
#if !defined(MISSILE_HPP)
|
||||
# include <missile.hpp>
|
||||
#endif
|
||||
|
||||
//
|
||||
// Lead/guidance tuning (binary .rdata, BT411-decoded).
|
||||
//
|
||||
static const Scalar SeekerLeadMinRange = 200.0f; // _DAT_004bec18
|
||||
static const Scalar SeekerLeadFloor = 50.0f; // _DAT_004bec20
|
||||
static const Scalar SeekerLeadMaxClamp = 300.0f; // _DAT_004bec24
|
||||
static const Scalar SeekerLeadCoef = 0.1f; // _DAT_004bec28 (loft gain)
|
||||
|
||||
Derivation
|
||||
Seeker::ClassDerivations(
|
||||
Subsystem::ClassDerivations,
|
||||
"Seeker"
|
||||
);
|
||||
|
||||
const Seeker::IndexEntry
|
||||
Seeker::AttributePointers[] =
|
||||
{
|
||||
ATTRIBUTE_ENTRY(Seeker, TargetPosition, targetPosition),
|
||||
ATTRIBUTE_ENTRY(Seeker, RangeToTarget, rangeToTarget),
|
||||
ATTRIBUTE_ENTRY(Seeker, RangeFromCreation, rangeFromCreation)
|
||||
};
|
||||
|
||||
Seeker::AttributeIndexSet
|
||||
Seeker::AttributeIndex(
|
||||
ELEMENTS(Seeker::AttributePointers),
|
||||
Seeker::AttributePointers,
|
||||
Subsystem::AttributeIndex
|
||||
);
|
||||
|
||||
Seeker::SharedData
|
||||
Seeker::DefaultData(
|
||||
Seeker::ClassDerivations,
|
||||
Subsystem::MessageHandlers,
|
||||
Seeker::AttributeIndex,
|
||||
Seeker::StateCount
|
||||
);
|
||||
|
||||
//
|
||||
//#############################################################################
|
||||
// Construction (binary @004bec34): snapshot the firing geometry -- the
|
||||
// creation point, the homing target + aim offset, and the initial ranges.
|
||||
//#############################################################################
|
||||
//
|
||||
Seeker::Seeker(
|
||||
Missile *owner,
|
||||
int subsystem_ID,
|
||||
SubsystemResource * /*subsystem_resource -- none streamed; the binary
|
||||
chains the NAME ctor*/,
|
||||
Entity *target,
|
||||
const Point3D offset
|
||||
):
|
||||
Subsystem(
|
||||
owner,
|
||||
subsystem_ID,
|
||||
"Seeker",
|
||||
(RegisteredClass::ClassID)SeekerClassID,
|
||||
DefaultData
|
||||
),
|
||||
creationPoint(owner->localOrigin.linearPosition),
|
||||
targetOffset(offset)
|
||||
{
|
||||
Check(owner);
|
||||
|
||||
targetEntity = target;
|
||||
|
||||
if (targetEntity == NULL)
|
||||
{
|
||||
targetPosition = targetOffset;
|
||||
}
|
||||
else
|
||||
{
|
||||
targetPosition.x =
|
||||
targetOffset.x + targetEntity->localOrigin.linearPosition.x;
|
||||
targetPosition.y =
|
||||
targetOffset.y + targetEntity->localOrigin.linearPosition.y;
|
||||
targetPosition.z =
|
||||
targetOffset.z + targetEntity->localOrigin.linearPosition.z;
|
||||
}
|
||||
|
||||
Vector3D delta;
|
||||
delta.Subtract(targetPosition, creationPoint);
|
||||
rangeToTarget = delta.Length();
|
||||
startingRangeToTarget = rangeToTarget;
|
||||
rangeFromCreation = 0.0f;
|
||||
|
||||
Check_Fpu();
|
||||
}
|
||||
|
||||
Seeker::~Seeker()
|
||||
{
|
||||
}
|
||||
|
||||
Logical
|
||||
Seeker::TestInstance() const
|
||||
{
|
||||
return IsDerivedFrom(ClassDerivations);
|
||||
}
|
||||
|
||||
//
|
||||
//#############################################################################
|
||||
// LeadTarget (binary @004beae4): re-aim at the (moving) target each slice --
|
||||
// refresh the aim point from the target's live position + offset, then past
|
||||
// SeekerLeadMinRange loft the aim upward by SeekerLeadCoef x the clamped
|
||||
// excess (the authored missile arc). The target-velocity intercept term is
|
||||
// STAGED (the binary projects along the target's Mover velocity; our
|
||||
// per-frame refresh converges on live targets headlessly).
|
||||
//#############################################################################
|
||||
//
|
||||
void
|
||||
Seeker::LeadTarget()
|
||||
{
|
||||
Check(this);
|
||||
|
||||
if (targetEntity == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
targetPosition.x =
|
||||
targetOffset.x + targetEntity->localOrigin.linearPosition.x;
|
||||
targetPosition.y =
|
||||
targetOffset.y + targetEntity->localOrigin.linearPosition.y;
|
||||
targetPosition.z =
|
||||
targetOffset.z + targetEntity->localOrigin.linearPosition.z;
|
||||
|
||||
Vector3D toMissile;
|
||||
toMissile.Subtract(
|
||||
targetPosition,
|
||||
GetEntity()->localOrigin.linearPosition
|
||||
);
|
||||
Scalar range = toMissile.Length();
|
||||
|
||||
if (range > SeekerLeadMinRange)
|
||||
{
|
||||
Scalar lead = range - SeekerLeadMinRange;
|
||||
if (toMissile.y >= SeekerLeadFloor && lead > SeekerLeadMaxClamp)
|
||||
{
|
||||
lead = SeekerLeadMaxClamp;
|
||||
}
|
||||
targetPosition.y += SeekerLeadCoef * lead;
|
||||
}
|
||||
|
||||
rangeToTarget = range;
|
||||
|
||||
Vector3D fromCreation;
|
||||
fromCreation.Subtract(
|
||||
GetEntity()->localOrigin.linearPosition,
|
||||
creationPoint
|
||||
);
|
||||
rangeFromCreation = fromCreation.Length();
|
||||
}
|
||||
|
||||
void
|
||||
Seeker::FindTarget(Scalar /*time_slice*/)
|
||||
{
|
||||
Check(this);
|
||||
LeadTarget();
|
||||
}
|
||||
|
||||
void
|
||||
Seeker::ResetToInitialState()
|
||||
{
|
||||
Check(this);
|
||||
rangeToTarget = 0.0f;
|
||||
rangeFromCreation = 0.0f;
|
||||
startingRangeToTarget = 0.0f;
|
||||
}
|
||||
Reference in New Issue
Block a user