Deploy: pod_deploy.ps1 cockpit window layout + focus_dosbox.ps1 (renderer topmost, DOSBox focused)

Real-pod deployment launcher for the original VDB + octopus 4-head wiring:
VPX_COCKPIT borderless head windows (radar/win0 800,0; 3-color MFD/win4 1440,0;
2-color MFD/win3 2080,0; all 640x480) + the GL bridge as the main out-the-window
view (0,0, 800x600 via new BRIDGE_W/BRIDGE_H in live_bridge.py). Editable RECTS
at the top of the script for other rigs.

focus_dosbox.ps1 restores the deployment window state: renderer -> always-on-top
(WS_EX_TOPMOST, game view never covered) + DOSBox-X -> 10,10 with foreground
focus (keeps the emu thread at foreground priority so the RIO doesn't starve).
Coexist cleanly: topmost renderer stays above the focused-but-non-topmost DOSBox.
pod_deploy calls it last; re-run anytime the stack is disturbed. LAUNCH.md
documents both.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-09 19:44:45 -05:00
co-authored by Claude Fable 5
parent 97028fc983
commit 125d835a05
4 changed files with 141 additions and 1 deletions
+21
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@@ -9,6 +9,27 @@ elevated previous instance).
Boot to netnub-ready is ~4 min with sound (the SoundFont upload); add `-NoSound` Boot to netnub-ready is ~4 min with sound (the SoundFont upload); add `-NoSound`
to skip it. to skip it.
## Real-pod DEPLOYMENT (cockpit window layout)
Formats the windows for the original VDB + octopus 4-head wiring: borderless
VDB head windows on their VGA outputs + the GL bridge as the main out-the-window
view, then parks DOSBox at 10,10 with focus (keeps the RIO fed).
```powershell
# BT looped drops, cockpit layout
& .\emulator\render-bridge\pod_deploy.ps1
# Red Planet, cockpit layout
& .\emulator\render-bridge\pod_deploy.ps1 -Conf .\emulator\net_rp.conf
```
Layout (edit the RECTS at the top of `pod_deploy.ps1` for this rig's outputs):
main/bridge `0,0` 800x600 · radar/win0 `800,0` · 3-color MFD/win4 `1440,0` ·
2-color MFD/win3 `2080,0` (heads 640x480). Re-assert DOSBox focus anytime:
`& .\emulator\render-bridge\focus_dosbox.ps1`. TODO: borderless-fullscreen main
(BRIDGE_BORDERLESS), portrait-radar rotation in cockpit mode if this pod's radar
CRT is sideways.
## Networked (console-driven) — the main ones ## Networked (console-driven) — the main ones
```powershell ```powershell
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@@ -0,0 +1,59 @@
# Restore the deployment window state:
# 1. the RENDERER (GL bridge, main out-the-window view) -> always-on-top
# (WS_EX_TOPMOST), so the game view is never covered.
# 2. DOSBox-X -> parked at 10,10 with FOREGROUND FOCUS, so its emulation
# thread keeps foreground priority (else the RIO ACK deadline is missed
# and the board storms -- the RIO focus-sensitivity issue).
# A topmost renderer stays visually above the focused-but-non-topmost DOSBox,
# yet DOSBox remains the active window (priority boost). Run anytime the stack
# gets disturbed (a capture, a click, new windows): .\focus_dosbox.ps1
param([int]$X = 10, [int]$Y = 10)
Add-Type @'
using System;
using System.Text;
using System.Runtime.InteropServices;
public class DBFocus {
delegate bool EP(IntPtr h, IntPtr l);
[DllImport("user32.dll")] static extern bool EnumWindows(EP cb, IntPtr l);
[DllImport("user32.dll")] static extern int GetWindowTextA(IntPtr h, byte[] b, int m);
[DllImport("user32.dll")] static extern bool IsWindowVisible(IntPtr h);
[DllImport("user32.dll")] static extern bool SetWindowPos(IntPtr h, IntPtr a, int x,int y,int w,int hh, uint f);
[DllImport("user32.dll")] static extern bool SetForegroundWindow(IntPtr h);
[DllImport("user32.dll")] static extern bool BringWindowToTop(IntPtr h);
[DllImport("user32.dll")] static extern bool ShowWindow(IntPtr h, int c);
[DllImport("user32.dll")] static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")] static extern uint GetWindowThreadProcessId(IntPtr h, out uint p);
[DllImport("user32.dll")] static extern bool AttachThreadInput(uint a, uint b, bool f);
[DllImport("kernel32.dll")] static extern uint GetCurrentThreadId();
static readonly IntPtr HWND_TOPMOST = new IntPtr(-1);
static IntPtr Find(string needle) {
IntPtr found=IntPtr.Zero;
EnumWindows((h,l)=>{ if(!IsWindowVisible(h)) return true;
byte[] b=new byte[256]; int n=GetWindowTextA(h,b,256);
if(n>0 && Encoding.ASCII.GetString(b,0,n).Contains(needle)){ found=h; return false; }
return true; }, IntPtr.Zero);
return found; }
static IntPtr FindRenderer() {
IntPtr h=Find("dpl3-revive renderer"); if(h!=IntPtr.Zero) return h;
return Find("VelociRender"); }
public static string Apply(int x, int y) {
string s="";
// 1) renderer -> topmost (keeps game view above everything)
IntPtr r=FindRenderer();
if(r!=IntPtr.Zero){ SetWindowPos(r, HWND_TOPMOST, 0,0,0,0, 0x0001|0x0002); s+="renderer topmost; "; }
else s+="renderer NOT found; ";
// 2) DOSBox -> 10,10 + foreground focus (RIO priority)
IntPtr d=Find("DOSBox-X");
if(d==IntPtr.Zero) return s+"DOSBox NOT found";
SetWindowPos(d, IntPtr.Zero, x,y, 0,0, 0x0001|0x0004); // NOSIZE|NOZORDER
ShowWindow(d, 9); // SW_RESTORE
uint pid; uint fg=GetWindowThreadProcessId(GetForegroundWindow(), out pid);
uint me=GetCurrentThreadId();
AttachThreadInput(me, fg, true);
BringWindowToTop(d); SetForegroundWindow(d);
AttachThreadInput(me, fg, false);
return s+"DOSBox at "+x+","+y+" focused="+(GetForegroundWindow()==d);
}
}
'@
[DBFocus]::Apply($X, $Y)
+5 -1
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@@ -18,7 +18,11 @@ path = sys.argv[1]
catchup = sys.argv[2] if len(sys.argv) > 2 else None catchup = sys.argv[2] if len(sys.argv) > 2 else None
board = VirtualBoard() board = VirtualBoard()
board.munga = False board.munga = False
r = Renderer(w=832, h=512, # BRIDGE_W/BRIDGE_H size the main out-the-window render window (default the
# 832x512 debug size; pod deploy sets the main display's native res e.g.
# 800x600). BRIDGE_BORDERLESS=1 drops the title bar for a kiosk deploy.
r = Renderer(w=int(os.environ.get('BRIDGE_W', '832')),
h=int(os.environ.get('BRIDGE_H', '512')),
title=f"dpl3-revive renderer (Dave) -- LIVE from our pod [{backend}]") title=f"dpl3-revive renderer (Dave) -- LIVE from our pod [{backend}]")
r.fps = int(os.environ.get('BRIDGE_FPS', '60' if backend == 'GL' else '30')) r.fps = int(os.environ.get('BRIDGE_FPS', '60' if backend == 'GL' else '30'))
# eye TRIM on top of the camera position (live; render window must be # eye TRIM on top of the camera position (live; render window must be
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@@ -0,0 +1,56 @@
# Real-pod deployment launcher: cockpit window layout for the ORIGINAL VDB +
# octopus 4-head wiring. Four VGA heads, each a borderless window on its
# physical output:
# Head 1 main out-the-window = the GL bridge window -> 0,0
# Head 2 radar (HEAD C) = win0 (VPX_WIN0) -> 800,0
# Head 3 3-color MFD (HEAD B) = win4 (VPX_WIN4, UL+UC+UR) -> 1440,0
# Head 4 2-color MFD (HEAD A) = win3 (VPX_WIN3, LL+LR) -> 2080,0
# The octopus/DB25 cable splits each MFD head's R/G/B wires to the mono MFDs.
#
# Edit the RECTS below to match this pod's extended-desktop output coordinates,
# then: .\pod_deploy.ps1 (BT, looped drops)
# .\pod_deploy.ps1 -Conf ..\net_rp.conf (Red Planet)
param(
[string]$Conf = "$PSScriptRoot\..\net_loop.conf",
[switch]$NoSound
)
$ErrorActionPreference = 'Stop'
# ---- POD DISPLAY LAYOUT (x,y[,w,h]); edit for this rig's outputs ----------
$MAIN = '0,0'; $MAIN_W = 800; $MAIN_H = 600 # GL bridge (out-the-window)
$RADAR = '800,0,640,480' # Head C -> win0
$MFD3 = '1440,0,640,480' # Head B, 3-color (UL/UC/UR) -> win4
$MFD2 = '2080,0,640,480' # Head A, 2-color (LL/LR) -> win3
# --------------------------------------------------------------------------
# Cockpit window mode: borderless VDB head windows at the rects above.
# VPX_COCKPIT overrides VPX_EXPLODE (which launch_pod sets), so we get the
# 3 head windows (win0/win3/win4), not the 7-window debug spread.
$env:VPX_COCKPIT = '1'
$env:VPX_WIN0 = $RADAR
$env:VPX_WIN4 = $MFD3
$env:VPX_WIN3 = $MFD2
# Main render window size = the main display's native res.
$env:BRIDGE_W = "$MAIN_W"
$env:BRIDGE_H = "$MAIN_H"
$extra = @{}
if ($NoSound) { $extra.NoSound = $true }
# The GL bridge is the main head; park it at $MAIN's origin.
& "$PSScriptRoot\launch_pod.ps1" -Conf $Conf -BridgePos $MAIN @extra
# DOSBox to 10,10 with FOREGROUND FOCUS (keeps the emu thread at foreground
# priority so the RIO doesn't starve). Small wait so the DOSBox window exists,
# then focus it LAST so it wins over the bridge/head windows.
Start-Sleep -Seconds 3
& "$PSScriptRoot\focus_dosbox.ps1" -X 10 -Y 10
Write-Host ""
Write-Host "DEPLOY layout: main(bridge)=$MAIN radar/win0=$RADAR 3col/win4=$MFD3 2col/win3=$MFD2"
Write-Host "DOSBox parked at 10,10 with focus. If focus is lost later (head/bridge"
Write-Host "windows, or a capture), re-run: .\focus_dosbox.ps1"
Write-Host "NOTE: VDB head windows are borderless 640x480. Main render window is"
Write-Host "now sized to $MAIN_W`x$MAIN_H but still has its title bar -- a true kiosk"
Write-Host "deploy wants it BORDERLESS on the main output (BRIDGE_BORDERLESS SDL"
Write-Host "change, TODO). Radar is NOT rotated in cockpit mode (explode rotates it);"
Write-Host "if this pod's radar CRT is portrait, flag it and we'll rotate win0."