Death camera: forensics, capture, and probes (fix not yet applied)

Pilot sees the escape-pod/wreck interior at death instead of the portal
ride. Findings (DEATH-SEQUENCE-NOTES.md): two death variants exist --
respawn deaths transit the chain camera to the portal at the origin
(fp_cam's <100m vehicle-distance guard rejects exactly that ride = the
fix target); mission-end deaths (tonight's capture) have no transit on
the wire at all, just the fog fade at the wreck. At death the 0x1f
articulation batches switch to driving origin-anchored nodes = the
portal diorama animating; type-3 view flushes decode as projection+fog
only (hither/yon at floats 12/13). Reference capture
captures/netdeath-20260708.fifodump (full networked mission incl. death)
+ replay probes in probes/.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-09 00:13:12 -05:00
co-authored by Claude Fable 5
parent 1b041d5a9e
commit 162fa39117
4 changed files with 236 additions and 0 deletions
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# Death-sequence camera — findings (2026-07-09)
Pilot report (networked mission one, arena, Mad Cat): at death the bridge
render shows **the inside of the escape pod** instead of the authentic
sequence (trainer video: the dying pilot never sees the pod interior — the
view rides to the blue-swirly translocation portal, the new mech steps out
of the portal onto the field; the pod eject is a third-party visual only).
Reference capture: `captures/netdeath-20260708.fifodump` (4.5 MB, complete
networked mission incl. the death and mission-end fade; taken 2026-07-08
UTC-night). Probes: `probes/deathcam_probe.py`, `probes/viewflush_probe.py`
(run with `py -3.13`; they replay the capture into a headless VirtualBoard).
## What the wire actually says
- **The camera DCS chain never leaves the wreck.** Chain eye stays ~7.8 m
from the vehicle root through the whole death tail (never >100 m from it
anywhere in 18,477 frames). So the `fp_cam` <100 m chain-sanity guard in
live_bridge.py is NOT the culprit, and the transit is NOT a camera-chain
move.
- **Type-3 (view) flushes carry projection + fog only**, no camera pose:
floats [0..8] frustum edges, [9] ≈1.73 FOV scale, [10..11] = 832×512,
**[12]/[13] = hither/yon** (0.25/1300 in gameplay), [18]/[19] = fog
near/far, [20..22] = fog RGB. Only 65 flushes in the whole mission — they
fire on change, not per frame.
- **The mission-end fade is on the wire and already renders**: ~22 flushes
sweeping fog near/far from (193, 1205) down to (0.01, 0.05) with RGB
fading to black — the reverse of the mission-start black hold.
- **At death the 0x1f articulation batches switch to driving nodes anchored
at the world origin (0, 1, 0)** — the portal diorama animating — while
the mech's own nodes stop updating. This is the clearest wire signature
that the death sequence is active.
## Hypothesis (matches the BT411 decomp)
`BTPOVStartEndRenderable` (game source) is constructed with BOTH
`dplMainZone` and `dplDeathZone`. The authentic transit is a **view/zone
re-parent**: the game moves the pilot's dpl_VIEW into the death zone, whose
own camera root does the ride (death site → portal at origin → dropzone).
Our bridge only follows the main-zone camera chain, so it stays at the
wreck — with the escape-pod geometry spawned around it.
## Reconciliation with the EARLIER respawn-death capture
The 2026-07-09 analysis of `netdeath_snap.fifodump` (~9MB, the earlier
networked death WITH respawn; see weapon-visuals memory + death_strip.py)
found the chain camera DOES transit: death site → (0, 10, 0) at the portal
during the black hold → dropzone for the fade-in. Two death variants:
- **Respawn death** (lives remain): chain camera rides to the portal. The
fp_cam `<100 m from vehicle` sanity guard REJECTS exactly this ride →
falls back to the wreck → pilot sees pod/shroud geometry. **For this
variant the guard IS the bug**: relax it once a mission is established
(e.g. keep the guard only until the first accepted lock, or accept large
excursions when the chain eye moves CONTINUOUSLY frame-to-frame).
- **Mission-end death** (tonight's capture): no transit at all — fog fade
at the wreck, mission over. The wreck-side view may be authentic here;
compare period footage of an end-of-mission death before changing it.
## Next steps
1. Find the death-zone view root on the wire: at the death frame, diff the
node topology (nest/link records) for a second camera-like chain, and
check which display list the portal diorama nodes hang from.
2. Bridge fix: detect death-sequence-active (origin-anchored 0x1f
activity + fog fade + the known w3/w4 flips) → release `fp_cam` and
follow the death-zone chain (or, worst case, synthesize the ride:
ease the eye from the wreck to the portal diorama at origin).
3. Note: this capture's death was at mission end (no respawn) — capture a
MID-mission death (lives remaining) to see the full portal ride +
new-mech reveal before calling the fix authentic. Compare against the
pilot's VHS stills (7-frame sequence, matched 2026-07-08).
@@ -0,0 +1,90 @@
#!/usr/bin/env python3
"""Death-camera forensics on the saved networked death:
per draw frame, where is the CHAIN camera eye vs the player vehicle root?
Does the chain legitimately transit >100m away (portal ride) -- i.e. is the
fp_cam <100m sanity guard what forces the escape-pod-interior view?
Also log view-flush params (fog near/far/rgb + full float head) around the
transit to find a robust 'death sequence active' gate."""
import struct, sys, os
sys.path.insert(0, r'c:\VWE\TeslaRel410\dpl3-revive\patha')
os.environ.setdefault('SDL_VIDEODRIVER', 'dummy')
import numpy as np
from vrboard import VirtualBoard, Msg
from vrview import Renderer
path = os.path.join(os.path.dirname(__file__), '..', 'captures', 'netdeath-20260708.fifodump')
data = open(path, 'rb').read()
board = VirtualBoard()
r = Renderer(w=64, h=40)
frames = 0
created = {}
fogs = [] # (frame, floats[:24])
track = [] # (frame, chain_eye, veh_t, dist)
o = 0
while o + 8 <= len(data):
if data[o:o+4] != b'VPXM':
o += 1; continue
ln = struct.unpack_from('<I', data, o+4)[0]
if o + 8 + ln > len(data): break
body = data[o+8:o+8+ln]; o += 8 + ln
if len(body) < 4: continue
a = struct.unpack_from('<I', body, 0)[0]
if a >= 0x100: continue
p = body[4:]
if a == 1 and len(p) >= 8:
created[struct.unpack_from('<I', p, 4)[0]] = struct.unpack_from('<I', p, 0)[0]
elif a == 3 and len(p) >= 96:
h = struct.unpack_from('<I', p, 0)[0]
if created.get(h) == 3:
fogs.append((frames, struct.unpack_from('<24f', p, 4)))
try: board.handle(Msg(False, 0xff, a, p))
except Exception: pass
if a == 9:
frames += 1
try:
r.cache.maybe_rebuild(board)
Mc = np.asarray(r.cam_matrix(board), float)
ec = Mc[3, :3]
except Exception:
ec = None
anim = board.anim_abs
t = None
chain = getattr(r.cache, 'cam_chain', None)
h = None
if chain and chain[-1] in anim:
h = chain[-1]
elif anim:
h = max(anim, key=lambda k: float(np.abs(np.array(anim[k][9:12])).sum()))
if h is not None:
t = np.array(anim[h][9:12])
if ec is not None:
d = float(np.linalg.norm(ec - t)) if t is not None else -1.0
track.append((frames, ec.copy(), None if t is None else t.copy(), d))
print(f"total draw frames: {frames}, tracked: {len(track)}")
# find where the chain eye leaves the vehicle by >100m (the guard threshold)
first_far = next((i for i, (f, ec, t, d) in enumerate(track) if d > 100.0), None)
print(f"first frame with chain-vehicle distance >100m: "
+ (f"f{track[first_far][0]}" if first_far is not None else "NONE"))
# print the trajectory every ~30 frames over the last 1200 frames
print("\n-- chain eye vs vehicle root (tail):")
tail = track[-1200:]
for i in range(0, len(tail), 30):
f, ec, t, d = tail[i]
ts = "None" if t is None else f"({t[0]:8.1f},{t[1]:7.1f},{t[2]:8.1f})"
print(f" f{f}: eye=({ec[0]:8.1f},{ec[1]:7.1f},{ec[2]:8.1f}) veh={ts} dist={d:8.1f}")
# fog/view flushes in the tail window, with the full float head for gate hunting
if track:
cut = track[-1200][0] if len(track) >= 1200 else track[0][0]
print(f"\n-- view flushes after f{cut} (floats 14..23):")
last = None
for f, fl in fogs:
if f < cut: continue
k = tuple(round(x, 2) for x in fl[14:24])
if k != last:
print(f" f{f}: " + " ".join(f"{x:.2f}" for x in k))
last = k
@@ -0,0 +1,74 @@
#!/usr/bin/env python3
"""Type-3 (view) flush anatomy: are floats 0..13 a live camera pose?
Sample across the whole mission + densely in the death tail; compare the
candidate position triplet(s) against the vehicle root per frame."""
import struct, os, sys
sys.path.insert(0, r'c:\VWE\TeslaRel410\dpl3-revive\patha')
import numpy as np
path = os.path.join(os.path.dirname(__file__), '..', 'captures', 'netdeath-20260708.fifodump')
data = open(path, 'rb').read()
frames = 0
created = {}
veh = {} # latest max-translation 0x1f pose per frame
flushes = [] # (frame, view_handle, floats24, veh_t)
last_t = None
o = 0
while o + 8 <= len(data):
if data[o:o+4] != b'VPXM':
o += 1; continue
ln = struct.unpack_from('<I', data, o+4)[0]
if o + 8 + ln > len(data): break
body = data[o+8:o+8+ln]; o += 8 + ln
if len(body) < 4: continue
a = struct.unpack_from('<I', body, 0)[0]
p = body[4:]
if a == 9:
frames += 1
elif a == 1 and len(p) >= 8:
created[struct.unpack_from('<I', p, 4)[0]] = struct.unpack_from('<I', p, 0)[0]
elif a == 0x1f and len(p) >= 8:
# crude: largest |t| pose in the batch = player vehicle root
n = struct.unpack_from('<I', p, 0)[0]
off = 4
best = None
for _ in range(min(n, 64)):
if off + 4 + 48 > len(p): break
h = struct.unpack_from('<I', p, off)[0]
f12 = struct.unpack_from('<12f', p, off + 4)
t = f12[9:12]
m = abs(t[0]) + abs(t[1]) + abs(t[2])
if best is None or m > best[0]:
best = (m, t)
off += 4 + 48
if best:
last_t = best[1]
elif a == 3 and len(p) >= 100:
h = struct.unpack_from('<I', p, 0)[0]
if created.get(h) == 3:
flushes.append((frames, h, struct.unpack_from('<24f', p, 4), last_t))
print(f"draw frames={frames}, view flushes={len(flushes)}")
handles = {}
for f, h, fl, t in flushes:
handles[h] = handles.get(h, 0) + 1
print("view handles:", {hex(k): v for k, v in handles.items()})
def show(fr, h, fl, t):
ts = "?" if t is None else f"({t[0]:7.1f},{t[1]:6.1f},{t[2]:7.1f})"
print(f" f{fr} h={h:#x} veh={ts}")
print(f" [0-8] " + " ".join(f"{x:7.3f}" for x in fl[0:9]))
print(f" [9-13]" + " ".join(f"{x:9.2f}" for x in fl[9:14])
+ f" [14-17] " + " ".join(f"{x:.2f}" for x in fl[14:18]))
# sparse samples through the mission
print("\n-- sparse samples:")
step = max(1, len(flushes) // 12)
for i in range(0, len(flushes), step):
show(*flushes[i])
# dense tail: last 30 flushes
print("\n-- death tail (last 30):")
for rec in flushes[-30:]:
show(*rec)