4.10 reconstruction: BTL4OPT.EXE links clean and BOOTS to the first staged brick
The reconstructed tree now produces a runnable binary with the authentic 1995 toolchain (BC4.52 / tlink32 / DPMI32): - BTL4.CPP main TU reconstructed from the 4.11 Ghidra decomp (FUN_0040109c) + the 4.10 binary's own string pool + surviving RPL4TOOL.CPP house style; probe_main.cpp scaffold retired (BTL4.NOTES.md documents every decoded call) - L4NET.CPP staged: L4NetworkManager ctor/dtor + 10 vtable-pulled virtuals (standalone-benign ones no-op, network ones Fail loudly) + NetNub client globals (Net_Common_Ptr=NULL routes L4File to its plain-DOS path) - build410.sh: libs now built in the AUTHENTIC makefile member order (MUNGA.MAK / mungal4.mak / BT.MAK / BTL4.MAK). Order is load-bearing: tlink emits static-init records in module pull order, and alphabetical order booted into a null-vptr crash (IcomManager::ClassDerivations constructing before parent NetworkClient::ClassDerivations). Also fixed stage_link to the proven 32-bit lib set (SOSDBXC+SOSMBXC, no WATTCPLG) - BOXTREE.HPP MemoryBlock unify, BTL4GRND notify stubs, remaining engine backfills (audio/gauge/resource/stream TUs) that closed the deep ledger Smoke test (DOSBox-X + 32RTM, copy of the pod BT tree, our exe swapped in): BattleTech v4.10 BTL4Application::BTL4Application l4net.cpp(22): L4NetworkManager -- l4net.cpp not yet reconstructed Static init, main, -egg parse, BTL4.RES load (version 1.0.6 check passes), ApplicationManager and the BTL4Application ctor chain all execute real reconstructed code; boot halts at the first staged Fail() as designed. Next brick: the real l4net.cpp body. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
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//===========================================================================//
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// File: l4net.cpp //
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// Project: MUNGA Brick: L4 Network //
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// Contents: Implementation details for the L4 network manager //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <mungal4.hpp>
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#pragma hdrstop
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#if !defined(L4NET_HPP)
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# include <l4net.hpp>
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#endif
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L4NetworkManager::L4NetworkManager():
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NetworkManager(NetworkManager::DefaultData),
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messageBuffer(this)
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{
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Fail("L4NetworkManager -- l4net.cpp not yet reconstructed");
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}
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void
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L4NetworkManager::CreateConsoleHost()
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{
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Fail("L4NetworkManager::CreateConsoleHost -- l4net.cpp not yet reconstructed");
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}
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L4NetworkManager__MessageBuffer::L4NetworkManager__MessageBuffer(L4NetworkManager *network_manager):
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messageQueueSocket(NULL, 1)
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{
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networkManager = network_manager;
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bufferSize = 0;
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}
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L4NetworkManager__MessageBuffer::~L4NetworkManager__MessageBuffer()
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{
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}
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//
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//#############################################################################
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// Staged bodies: real l4net.cpp not yet reconstructed. Methods that a
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// standalone (non-networked) boot may touch are benign no-ops; methods that
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// imply real network traffic Fail loudly.
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//#############################################################################
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//
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L4NetworkManager::~L4NetworkManager()
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{
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}
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void
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L4NetworkManager::Send(Message *, ClientID, HostID)
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{
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Fail("L4NetworkManager::Send -- l4net.cpp not yet reconstructed");
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}
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void
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L4NetworkManager::ExclusiveBroadcast(Message *, ClientID)
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{
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Fail("L4NetworkManager::ExclusiveBroadcast -- l4net.cpp not yet reconstructed");
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}
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void
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L4NetworkManager::StartConnecting(Mission *)
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{
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Fail("L4NetworkManager::StartConnecting -- l4net.cpp not yet reconstructed");
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}
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Logical
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L4NetworkManager::Shutdown()
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{
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return 1;
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}
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Logical
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L4NetworkManager::CheckBuffers(NetworkPacket *)
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{
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Fail("L4NetworkManager::CheckBuffers -- l4net.cpp not yet reconstructed");
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return 0;
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}
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void
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L4NetworkManager::RemovePacket(NetworkPacket *)
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{
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Fail("L4NetworkManager::RemovePacket -- l4net.cpp not yet reconstructed");
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}
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Logical
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L4NetworkManager::ExecuteBackground()
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{
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return 0;
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}
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void
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L4NetworkManager::Marker(char *)
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{
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}
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void
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L4NetworkManager::Mode(NetworkMode)
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{
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}
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//
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//#############################################################################
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// NetNub client-side globals (real home: l4net.cpp). Net_Common_Ptr NULL =
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// no NetNub TSR loaded; L4File then takes its plain-DOS path (L4FILE.CPP:32).
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//#############################################################################
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//
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Netcom_Ptr
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Net_Common_Ptr = NULL;
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void
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NetNub::SendCommand()
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{
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Fail("NetNub::SendCommand -- l4net.cpp not yet reconstructed");
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}
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