source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
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// ---------------------------------------------------------------------------
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// Copyright (C) 1994 Borland International
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// assocdd.cpp
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// Must link with myclass.cpp.
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// ---------------------------------------------------------------------------
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#include <classlib/assoc.h>
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#include <classlib/dict.h>
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#include <iostream.h>
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#include <strstrea.h>
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#include "../myclass.h"
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typedef TDDAssociation<MyClass, MyValue> AssociationType;
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typedef TDictionaryAsHashTable<AssociationType> ContainerType;
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typedef TDictionaryAsHashTableIterator<AssociationType> IteratorType;
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const int MaxItems=6;
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void ForEachCallBack(AssociationType& at, void* s)
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{
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cout << (char*)s << at.Key() << ", " << at.Value() << endl;
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}
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void AddItems(ContainerType& container, int numItems)
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{
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for( int i=numItems; i>0; i-- )
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{
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char buf1[10];
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ostrstream out1( buf1, sizeof(buf1) );
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out1 << i << ends;
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MyClass mc(buf1);
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char buf2[10];
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ostrstream out2( buf2, sizeof(buf2) );
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out2 << "hello " << i << ends;
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MyValue mv(buf2);
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AssociationType assoc(mc, mv);
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container.Add(assoc);
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}
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}
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void UseForwardIterator(ContainerType& container)
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{
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IteratorType iterator(container);
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while( iterator )
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{
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const AssociationType& at = iterator.Current();
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cout << at.Key() << ", " << at.Value() << endl;
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iterator++;
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}
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}
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int main()
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{
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ContainerType container(MaxItems);
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AddItems(container, MaxItems);
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cout << "--- Starting ForEach" << endl;
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container.ForEach(ForEachCallBack, (void*)"FE ");
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cout << "--- Starting Iterator (forward)" << endl;
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UseForwardIterator(container);
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return 0;
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}
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// ---------------------------------------------------------------------------
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// Copyright (C) 1994 Borland International
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// assocdi.cpp
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// Must link with myclass.cpp.
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// ---------------------------------------------------------------------------
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#include <classlib/assoc.h>
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#include <classlib/dict.h>
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#include <iostream.h>
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#include <strstrea.h>
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#include "../myclass.h"
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typedef TDIAssociation<MyClass, MyValue> AssociationType;
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typedef TDictionaryAsHashTable<AssociationType> ContainerType;
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typedef TDictionaryAsHashTableIterator<AssociationType> IteratorType;
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const int MaxItems=6;
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void ForEachCallBack(AssociationType& at, void* s)
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{
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cout << (char *)s << at.Key() << ", " << *at.Value() << endl;
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}
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void AddItems(ContainerType& container, int numItems)
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{
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for( int i=numItems; i>0; i-- )
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{
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char buf1[10];
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ostrstream out1( buf1, sizeof(buf1) );
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out1 << i << ends;
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MyClass mc(buf1);
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char buf2[10];
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ostrstream out2( buf2, sizeof(buf2) );
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out2 << "hello " << i << ends;
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MyValue mv(buf2);
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AssociationType assoc(mc, new MyValue(mv) );
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container.Add(assoc);
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}
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}
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void UseForwardIterator(ContainerType& container)
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{
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IteratorType iterator(container);
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while( iterator )
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{
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const AssociationType& at = iterator.Current();
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cout << at.Key() << ", " << *at.Value() << endl;
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iterator++;
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}
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}
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int main()
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{
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ContainerType container(MaxItems);
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AddItems(container, MaxItems);
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cout << "--- Starting ForEach" << endl;
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container.ForEach(ForEachCallBack, (void*)"FE ");
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cout << "--- Starting Iterator (forward)" << endl;
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UseForwardIterator(container);
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return 0;
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}
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// ---------------------------------------------------------------------------
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// Copyright (C) 1994 Borland International
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// associd.cpp
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// Must link with myclass.cpp.
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// ---------------------------------------------------------------------------
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#include <classlib/assoc.h>
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#include <classlib/dict.h>
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#include <iostream.h>
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#include <strstrea.h>
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#include "../myclass.h"
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typedef TIDAssociation<MyClass, MyValue> AssociationType;
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typedef TDictionaryAsHashTable<AssociationType> ContainerType;
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typedef TDictionaryAsHashTableIterator<AssociationType> IteratorType;
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const int MaxItems=6;
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void ForEachCallBack(AssociationType& at, void* s)
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{
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cout << (char*)s << *at.Key() << ", " << at.Value() << endl;
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}
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void AddItems(ContainerType& container, int numItems)
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{
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for( int i=numItems; i>0; i-- )
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{
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char buf1[10];
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ostrstream out1( buf1, sizeof(buf1) );
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out1 << i << ends;
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MyClass mc(buf1);
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char buf2[10];
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ostrstream out2( buf2, sizeof(buf2) );
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out2 << "hello " << i << ends;
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MyValue mv(buf2);
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AssociationType assoc( new MyClass(mc), mv);
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container.Add(assoc);
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}
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}
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void UseForwardIterator(ContainerType& container)
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{
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IteratorType iterator(container);
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while( iterator )
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{
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const AssociationType& at = iterator.Current();
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cout << *at.Key() << ", " << at.Value() << endl;
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iterator++;
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}
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}
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int main()
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{
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ContainerType container(MaxItems);
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AddItems(container, MaxItems);
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cout << "--- Starting ForEach" << endl;
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container.ForEach(ForEachCallBack, (void*)"FE ");
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cout << "--- Starting Iterator (forward)" << endl;
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UseForwardIterator(container);
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return 0;
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}
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// ---------------------------------------------------------------------------
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// Copyright (C) 1994 Borland International
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// associdd.cpp
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// Must link with myclass.cpp.
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// ---------------------------------------------------------------------------
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#include <classlib/assoc.h>
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#include <classlib/dict.h>
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#include <iostream.h>
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#include <strstrea.h>
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#include "../myclass.h"
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typedef TDDAssociation<MyClass, MyValue> AssociationType;
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typedef TIDictionaryAsHashTable<AssociationType> ContainerType;
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typedef TIDictionaryAsHashTableIterator<AssociationType> IteratorType;
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const int MaxItems=6;
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void ForEachCallBack(AssociationType& at, void* s)
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{
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cout << (char*)s << at.Key() << ", " << at.Value() << endl;
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}
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void AddItems(ContainerType& container, int numItems)
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{
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for( int i=numItems; i>0; i-- )
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{
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char buf1[10];
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ostrstream out1( buf1, sizeof(buf1) );
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out1 << i << ends;
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MyClass mc(buf1);
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char buf2[10];
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ostrstream out2( buf2, sizeof(buf2) );
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out2 << "hello " << i << ends;
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MyValue mv(buf2);
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AssociationType assoc(mc, mv);
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container.Add( new AssociationType(assoc) );
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}
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}
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void UseForwardIterator(ContainerType &container)
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{
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IteratorType iterator(container);
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while (iterator)
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{
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const AssociationType* at = iterator.Current();
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cout << at->Key() << ", " << at->Value() << endl;
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iterator++;
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}
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}
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int main()
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{
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ContainerType container(MaxItems);
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AddItems(container, MaxItems);
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cout << "--- Starting ForEach" << endl;
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container.ForEach(ForEachCallBack, (void*)"FE ");
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cout << "--- Starting Iterator (forward)" << endl;
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UseForwardIterator(container);
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return 0;
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}
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// ---------------------------------------------------------------------------
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// Copyright (C) 1994 Borland International
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// associi.cpp
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// Must link with myclass.cpp.
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// ---------------------------------------------------------------------------
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#include <classlib/assoc.h>
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#include <classlib/dict.h>
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#include <iostream.h>
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#include <strstrea.h>
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#include "../myclass.h"
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typedef TIIAssociation<MyClass, MyValue> AssociationType;
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typedef TDictionaryAsHashTable<AssociationType> ContainerType;
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typedef TDictionaryAsHashTableIterator<AssociationType> IteratorType;
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const int MaxItems=6;
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void ForEachCallBack(AssociationType& at, void* s)
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{
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cout << (char*)s << *at.Key() << ", " << *at.Value() << endl;
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}
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void AddItems(ContainerType& container, int numItems)
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{
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for( int i=numItems; i>0; i-- )
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{
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char buf1[10];
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ostrstream out1( buf1, sizeof(buf1) );
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out1 << i << ends;
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MyClass mc(buf1);
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char buf2[10];
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ostrstream out2( buf2, sizeof(buf2) );
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out2 << "hello " << i << ends;
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MyValue mv(buf2);
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AssociationType assoc( new MyClass(mc), new MyValue(mv) );
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container.Add(assoc);
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}
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}
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void UseForwardIterator(ContainerType& container)
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{
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IteratorType iterator(container);
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while( iterator )
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{
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const AssociationType& at = iterator.Current();
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cout << *at.Key() << ", " << *at.Value() << endl;
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iterator++;
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}
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}
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int main()
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{
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ContainerType container(MaxItems);
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AddItems(container, MaxItems);
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cout << "--- Starting ForEach" << endl;
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container.ForEach(ForEachCallBack, (void*)"FE ");
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cout << "--- Starting Iterator (forward)" << endl;
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UseForwardIterator(container);
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return 0;
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}
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#--------------------------------------------------------------------------#
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# #
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# MAKEFILE for ARRAY examples #
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# #
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# Copyright (c) 1994 Borland International #
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# All Rights Reserved #
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# #
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# Usage: #
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# #
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# make -DCON32 for 32-bit Windows Console #
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# make MODEL={s|m|c|l} for 16-bit Windows using EasyWin #
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# make MODEL={s|m|c|l|h} -DDOS16 for 16-bit DOS #
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# #
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#--------------------------------------------------------------------------#
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EXE = assocdd
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EXEALL = assocdd.exe assocdi.exe associd.exe associi.exe associdd.exe
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EXEMAKE= $(ASSOCDD) $(ASSOCDI) $(ASSOCID) $(ASSOCII) $(ASSOCIDD)
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RULES = myclass.obj: ..\myclass.cpp
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ASSOCDD=$(EXERULE:assocdd.obj=assocdd.obj myclass.obj)
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ASSOCDI=$(ASSOCDD:assocdd=assocdi)
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ASSOCID=$(ASSOCDD:assocdd=associd)
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ASSOCII=$(ASSOCDD:assocdd=associi)
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ASSOCIDD=$(ASSOCDD:assocdd=associdd)
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!include $(BCEXAMPLEDIR)\bidsmake.gen
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