source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
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// ---------------------------------------------------------------------------
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// Copyright (C) 1994 Borland International
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// myclass.h
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//
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// Description:
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// This header file is provided to demonstrate the container
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// class libraries.
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// This implements the user-defined class.
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// It defines the following member functions:
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// (required for the direct containers)
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// - Copy constructor
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// - Assignment operator
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// - comparison operators ( ==, < )
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// - HashValue (only needed for the HashTable containers)
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//
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// Define DEBUG to see when the constructors and destructors
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// are called. This is useful to track down memory leaks.
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// ---------------------------------------------------------------------------
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#ifndef MYCLASS_H // prevent header from
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#define MYCLASS_H 1 // being included twice
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#include <cstring.h>
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#include <iostream.h>
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#include <checks.h>
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class MyClass
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{
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public:
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MyClass();
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MyClass(const string& s);
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MyClass(const MyClass& mc);
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~MyClass();
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MyClass& operator=(const MyClass& mc);
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int operator==(const MyClass& mc) const;
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int operator<(const MyClass& mc) const;
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unsigned HashValue() const;
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friend ostream& operator << (ostream&, const MyClass);
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private:
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string Str;
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};
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//
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// MyValue is to be used with TAssociation or TDictionary.
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//
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class MyValue
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{
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public:
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MyValue();
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MyValue(const string& s);
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MyValue(const MyValue& mv);
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~MyValue();
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MyValue& operator=(const MyValue& mv);
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int operator==(const MyValue& mv) const;
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int operator<(const MyValue& mv) const;
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unsigned HashValue() const;
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friend ostream& operator << (ostream&, const MyValue);
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private:
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string Str;
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};
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#endif
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