source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
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// ---------------------------------------------------------------------------
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// Copyright (C) 1994 Borland International
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// strmpnt.h
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// ---------------------------------------------------------------------------
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#ifndef STRMPNT_H
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#define STRMPNT_H
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#include <classlib/objstrm.h>
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#include <iostream.h>
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//
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// T2DPoint
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//
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// Simple object used for streaming.
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//
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const int T2DPointVersion = 1;
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class T2DPoint : public virtual TStreamableBase {
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public:
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T2DPoint(int i=0, int j=0);
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virtual void Draw();
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protected:
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int X;
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int Y;
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DECLARE_STREAMABLE(, T2DPoint, T2DPointVersion);
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};
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//
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// T3DPoint
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//
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// Multiple-derived object used for streaming.
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//
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const int T3DPointVersion = 2;
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class T3DPoint : public T2DPoint {
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public:
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T3DPoint(int i=0, int j=0, int k=0);
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virtual void Draw();
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protected:
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int Z;
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DECLARE_STREAMABLE(, T3DPoint, T3DPointVersion);
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};
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//
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// TColor
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//
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// A non-streamable base class to show streaming of a multiply inherited
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// class.
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//
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const int TColorVersion=3;
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class TColor {
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public:
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TColor(int i=0, int j=0, int k=0);
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virtual void DisplayColor();
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protected:
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int R;
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int G;
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int B;
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};
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// T2DPointColor
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// Streaming of a multiply inherited class where one branch
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// of inheritence is streamable (T2DPoint) and one branch
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// is not (TColor).
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//
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// Notice in the definition of
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// Streamer::Read and Streamer::Write
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// there's code to stream the data members of the TColor.
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// If the code is not provided, then the members of TColor
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// will be lost.
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// If all branches of the inheritence are already streamable,
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// then the Read and Write functions are easily defined.
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// For example,
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// void Derived::Streamer::Write(opstream &os) const
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// {
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// WriteBaseObject((Base1 *)GetObject(), os);
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// WriteBaseObject((Base2 *)GetObject(), os);
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// ...
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// os << NewDataMember1;
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// os << NewDataMember2;
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// ...
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// }
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// Similarly for the Read function.
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const int T2DPointColorVersion=3;
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class T2DPointColor : public T2DPoint, public TColor {
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public:
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T2DPointColor(int x, int y, int r, int g, int b);
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virtual void Draw();
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DECLARE_STREAMABLE(, T2DPointColor, T2DPointColorVersion);
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};
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#endif
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