source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
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/*------------------------------------------------------------------------*/
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/* */
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/* TESTDIR.CPP */
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/* */
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/* Copyright (c) 1991, 1993 Borland International */
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/* All Rights Reserved. */
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/* */
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/* Sorted container example source file */
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/* */
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/*------------------------------------------------------------------------*/
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#if !defined( __DIR_H )
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#include <dir.h>
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#endif // __DIR_H
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#ifndef __STDLIB_H
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#include <stdlib.h>
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#endif
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#ifndef __IOSTREAM_H
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#include <iostream.h>
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#endif
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#if !defined( __CLASSLIB_ARRAYS_H )
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#include <classlib\arrays.h>
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#endif
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#ifndef __FILEDATA_H
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#include "filedata.h"
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#endif
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template <class T> class Directory
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{
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public:
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Directory( const char *FileSpec );
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void Show();
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private:
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TISArrayAsVector<T> Array;
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};
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template <class T> Directory<T>::Directory( const char *FileSpec ) :
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Array( 10, 0, 5 )
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{
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struct ffblk FileBlock;
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int Done = findfirst( FileSpec, &FileBlock, 0 );
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while( !Done )
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{
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Array.Add( new T(FileBlock) );
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Done = findnext( &FileBlock );
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}
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}
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static void ShowBlock( FilesByName &blk, void * )
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{
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cout << blk << endl;
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}
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static void ShowBlock( FilesByDate &blk, void * )
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{
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cout << blk << endl;
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}
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static void ShowBlock( FilesBySize &blk, void * )
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{
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cout << blk << endl;
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}
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template <class T> inline void Directory<T>::Show()
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{
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Array.ForEach( ShowBlock, 0 );
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}
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void SortByName( const char *FileSpec )
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{
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Directory<FilesByName> dir( FileSpec );
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dir.Show();
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}
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void SortByDate( const char *FileSpec )
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{
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Directory<FilesByDate> dir( FileSpec );
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dir.Show();
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}
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void SortBySize( const char *FileSpec )
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{
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Directory<FilesBySize> dir( FileSpec );
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dir.Show();
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}
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int main( int argc, char *argv[] )
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{
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if( argc < 2 || argc > 3 )
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{
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cerr << "Usage: directry [options] filespec" << endl << endl;
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cerr << "Options:" << endl;
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cerr << "\t-sd\tsort by date" << endl;
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cerr << "\t-sn\tsort by name" << endl;
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cerr << "\t-ss\tsort by size" << endl;
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exit(1);
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}
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if( argc != 3 )
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SortByName( argv[1] );
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else
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{
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if( strcmp( argv[1], "-sn" ) == 0 )
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SortByName( argv[2] );
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else if( strcmp( argv[1], "-sd" ) == 0 )
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SortByDate( argv[2] );
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else if( strcmp( argv[1], "-ss" ) == 0 )
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SortBySize( argv[2] );
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}
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return 0;
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}
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