source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,273 @@
|
||||
// Borland C++ - (C) Copyright 1991, 1992 by Borland International
|
||||
//
|
||||
// IDE Style Sheet example
|
||||
|
||||
#define STRICT
|
||||
#include <windows.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
LRESULT CALLBACK _export WndProc( HWND hWnd, UINT iMessage,
|
||||
WPARAM wParam, LPARAM lParam );
|
||||
|
||||
class Main
|
||||
{
|
||||
public:
|
||||
static HINSTANCE hInstance;
|
||||
static HINSTANCE hPrevInstance;
|
||||
static int nCmdShow;
|
||||
static int MessageLoop( void );
|
||||
};
|
||||
|
||||
class Window
|
||||
{
|
||||
protected:
|
||||
HWND hWnd;
|
||||
public:
|
||||
// Provide (read) access to the window's handle in case it is needed
|
||||
// elsewhere.
|
||||
HWND GetHandle( void ) { return hWnd; }
|
||||
|
||||
BOOL Show( int nCmdShow ) { return ShowWindow( hWnd, nCmdShow ); }
|
||||
void Update( void ) { UpdateWindow( hWnd ); }
|
||||
// Pure virtual function makes Window an abstract class.
|
||||
virtual LRESULT WndProc( UINT iMessage, WPARAM wParam, LPARAM lParam ) = 0;
|
||||
};
|
||||
|
||||
class MainWindow : public Window
|
||||
{
|
||||
private:
|
||||
static char szClassName[];
|
||||
|
||||
public:
|
||||
// Register the class only AFTER WinMain assigns appropriate
|
||||
// values to static members of Main and only if no previous
|
||||
// instances of the program exist (a previous instance would
|
||||
// have already performed the registration).
|
||||
static void Register( void )
|
||||
{
|
||||
WNDCLASS wndclass; // Structure used to register Windows class.
|
||||
|
||||
wndclass.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wndclass.lpfnWndProc = ::WndProc;
|
||||
wndclass.cbClsExtra = 0;
|
||||
// Reserve extra bytes for each instance of the window;
|
||||
// we will use these bytes to store a pointer to the C++
|
||||
// (MainWindow) object corresponding to the window.
|
||||
// the size of a 'this' pointer depends on the memory model.
|
||||
wndclass.cbWndExtra = sizeof( MainWindow * );
|
||||
wndclass.hInstance = Main::hInstance;
|
||||
wndclass.hIcon = LoadIcon( Main::hInstance, "stylesht" );
|
||||
wndclass.hCursor = LoadCursor( NULL, IDC_ARROW );
|
||||
wndclass.hbrBackground = (HBRUSH)GetStockObject( WHITE_BRUSH );
|
||||
wndclass.lpszMenuName = NULL;
|
||||
wndclass.lpszClassName = szClassName;
|
||||
|
||||
if ( ! RegisterClass( &wndclass ) )
|
||||
exit( FALSE );
|
||||
}
|
||||
|
||||
// Do not create unless previously registered.
|
||||
MainWindow( void )
|
||||
{
|
||||
// Pass 'this' pointer in lpParam of CreateWindow().
|
||||
hWnd = CreateWindow( szClassName,
|
||||
szClassName,
|
||||
WS_OVERLAPPEDWINDOW,
|
||||
CW_USEDEFAULT,
|
||||
0,
|
||||
CW_USEDEFAULT,
|
||||
0,
|
||||
NULL,
|
||||
NULL,
|
||||
Main::hInstance,
|
||||
(LPSTR) this );
|
||||
if ( ! hWnd )
|
||||
exit( FALSE );
|
||||
|
||||
Show( Main::nCmdShow );
|
||||
Update();
|
||||
}
|
||||
LRESULT WndProc( UINT iMessage, WPARAM wParam, LPARAM lParam );
|
||||
|
||||
// Print a message in the client rectangle.
|
||||
void Paint( void );
|
||||
|
||||
};
|
||||
|
||||
HINSTANCE Main::hInstance = 0;
|
||||
HINSTANCE Main::hPrevInstance = 0;
|
||||
int Main::nCmdShow = 0;
|
||||
|
||||
int Main::MessageLoop( void )
|
||||
{
|
||||
MSG msg;
|
||||
|
||||
while( GetMessage( &msg, NULL, 0, 0 ) )
|
||||
{
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
return msg.wParam;
|
||||
}
|
||||
|
||||
char MainWindow::szClassName[] = "Hello, Style Sheets!";
|
||||
|
||||
static char szMessage[] =
|
||||
{
|
||||
"The graph above represents the way that"
|
||||
" project options, StyleSheets and local"
|
||||
" options on a node all interact to form"
|
||||
" the options that will be passed to tools"
|
||||
" at various stages of building the project."
|
||||
" Note that the Options|Project menu item"
|
||||
" behaves slightly different when your project"
|
||||
" has a single top-level target."
|
||||
" Always refer to the 'View options hierarchy'"
|
||||
" menu option on any node's SpeedMenu. The"
|
||||
" order of precedence always starts at the"
|
||||
" node you are compiling or linking, working"
|
||||
" your way up to the tool defaults."
|
||||
};
|
||||
|
||||
void MainWindow::Paint( void )
|
||||
{
|
||||
PAINTSTRUCT ps;
|
||||
|
||||
HDC hDC = BeginPaint( hWnd, &ps );
|
||||
|
||||
HBITMAP bitmap = LoadBitmap( Main::hInstance, "StyleSht" );
|
||||
HDC memDC = CreateCompatibleDC( hDC );
|
||||
HBITMAP oldBitmap = (HBITMAP)SelectObject( memDC, bitmap );
|
||||
BitBlt( hDC, 0, 0, 400, 200, memDC, 0, 0, SRCCOPY );
|
||||
SelectObject( memDC, oldBitmap );
|
||||
DeleteDC( memDC );
|
||||
FreeResource( bitmap );
|
||||
|
||||
HFONT oldFont = (HFONT)( SelectObject( hDC,
|
||||
GetStockObject( ANSI_VAR_FONT ) ) );
|
||||
RECT rc = { 0, 205, 400, 405 };
|
||||
DrawText( hDC, szMessage, sizeof(szMessage) - 1, &rc,
|
||||
DT_CENTER | DT_VCENTER | DT_WORDBREAK );
|
||||
SelectObject( hDC, oldFont );
|
||||
|
||||
EndPaint( hWnd, &ps );
|
||||
}
|
||||
|
||||
LRESULT MainWindow::WndProc( UINT iMessage, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
switch (iMessage)
|
||||
{
|
||||
case WM_CREATE:
|
||||
break;
|
||||
case WM_PAINT:
|
||||
Paint();
|
||||
break;
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage( 0 );
|
||||
break;
|
||||
default:
|
||||
return DefWindowProc( hWnd, iMessage, wParam, lParam );
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// If data pointers are near pointers
|
||||
#if defined(__SMALL__) || defined(__MEDIUM__)
|
||||
inline Window *GetPointer( HWND hWnd )
|
||||
{
|
||||
return (Window *) GetWindowWord( hWnd, 0 );
|
||||
}
|
||||
inline void SetPointer( HWND hWnd, Window *pWindow )
|
||||
{
|
||||
SetWindowWord( hWnd, 0, (WORD) pWindow );
|
||||
}
|
||||
|
||||
// else pointers are far
|
||||
#elif defined(__LARGE__) || defined(__COMPACT__) || defined(__FLAT__)
|
||||
inline Window *GetPointer( HWND hWnd )
|
||||
{
|
||||
return (Window *) GetWindowLong( hWnd, 0 );
|
||||
}
|
||||
inline void SetPointer( HWND hWnd, Window *pWindow )
|
||||
{
|
||||
SetWindowLong( hWnd, 0, (LONG) pWindow );
|
||||
}
|
||||
|
||||
#else
|
||||
#error Choose another memory model!
|
||||
#endif
|
||||
|
||||
LRESULT CALLBACK _export WndProc( HWND hWnd, UINT iMessage, WPARAM wParam,
|
||||
LPARAM lParam )
|
||||
{
|
||||
// Pointer to the (C++ object that is the) window.
|
||||
Window *pWindow = GetPointer( hWnd );
|
||||
|
||||
// The pointer pWindow will have an invalid value if the WM_CREATE
|
||||
// message has not yet been processed (we respond to the WM_CREATE
|
||||
// message by setting the extra bytes to be a pointer to the
|
||||
// (C++) object corresponding to the Window identified
|
||||
// by hWnd). The messages that
|
||||
// precede WM_CREATE must be processed without using pWindow so we
|
||||
// pass them to DefWindowProc.
|
||||
// How do we know in general if the pointer pWindow is invalid?
|
||||
// Simple: Windows allocates the window extra bytes using LocalAlloc
|
||||
// which zero initializes memory; thus, pWindow will have a value of
|
||||
// zero before we set the window extra bytes to the 'this' pointer.
|
||||
// Caveat emptor: the fact that LocalAlloc will zero initialize the
|
||||
// window extra bytes is not documented; therefore, it could change
|
||||
// in the future.
|
||||
|
||||
if ( pWindow == 0 )
|
||||
{
|
||||
if ( iMessage == WM_CREATE )
|
||||
{
|
||||
LPCREATESTRUCT lpcs;
|
||||
|
||||
lpcs = (LPCREATESTRUCT) lParam;
|
||||
pWindow = (Window *) lpcs->lpCreateParams;
|
||||
|
||||
// Store a pointer to this object in the window's extra bytes;
|
||||
// this will enable us to access this object (and its member
|
||||
// functions) in WndProc where we are
|
||||
// given only a handle to identify the window.
|
||||
SetPointer( hWnd, pWindow );
|
||||
// Now let the object perform whatever
|
||||
// initialization it needs for WM_CREATE in its own
|
||||
// WndProc.
|
||||
return pWindow->WndProc( iMessage, wParam, lParam );
|
||||
}
|
||||
else
|
||||
return DefWindowProc( hWnd, iMessage, wParam, lParam );
|
||||
}
|
||||
else
|
||||
return pWindow->WndProc( iMessage, wParam, lParam );
|
||||
}
|
||||
|
||||
// Turn off warning: Parameter 'lpszCmdLine' is never used in function WinMain(unsigned int,unsigned int,char far*,int)
|
||||
#pragma argsused
|
||||
|
||||
// Turn off warning: 'MainWnd' is assigned a value that is never used in function WinMain(unsigned int,unsigned int,char far*,int)
|
||||
#pragma option -w-aus
|
||||
|
||||
int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdLine,
|
||||
int nCmdShow )
|
||||
{
|
||||
Main::hInstance = hInstance;
|
||||
Main::hPrevInstance = hPrevInstance;
|
||||
Main::nCmdShow = nCmdShow;
|
||||
|
||||
// A Windows class should be registered with Windows before any windows
|
||||
// of that type are created.
|
||||
// Register here all Windows classes that will be used in the program.
|
||||
// Windows classes should not be registered if an instance of
|
||||
// the program is already running.
|
||||
if ( ! Main::hPrevInstance ) {
|
||||
MainWindow::Register();
|
||||
}
|
||||
|
||||
MainWindow MainWnd;
|
||||
|
||||
return Main::MessageLoop();
|
||||
}
|
||||
Reference in New Issue
Block a user