source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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#----------------------------------------------------------------------------
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# ObjectWindows - (C) Copyright 1993 by Borland International
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# Use MODEL=m|l|d|f to statically link documents and viewers to application
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# Use MODEL=x to build dynamically loaded document/view components
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#
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# This example combines an empty desktop with a variety of documents/views.
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# The list of document/view modules is specified below by DOCVIEW = {obj list}.
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# Document/view object files may be added or removed as desired from this list.
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# Each document/view file must include document template(s) for their classes.
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# The following document/view files are included in this examples:
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# editlist.cpp - templates only, uses ObjectWindows TListView and TEditView
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# dumpview.cpp - hex dump viewer/editor using TFileDocument
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# odlistvw.cpp - owner-draw listbox viewer derived from example TODListBox
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# infoview.cpp - viewer which displays all properties from any document
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# xcptview.cpp - view which generates and logs a variety of exceptions
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# linedoc.cpp - graphic line document with graphic and listbox viewers
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# dvloader.cpp - pseudo-document & template used to load doc/view components
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# These modules may be statically linked with the base application, or may be
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# linked as DLL's for dynamic loading (dvloader must be statically linked).
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#
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# This application uses command-line switches to select the main frame class:
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# -s SDI plain main window (TFrameWindow)
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# -m MDI plain main window (TDecoratedFrame)
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# -d SDI main window with status bar (TDecoratedFrame)
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# (no switch) MDI main window with status bar (TDecoratedMDIFrame)
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#
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# Drag and drop from the file manager is supported by creating a document and
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# view from the first document template with a matching file filter. Template
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# order is dependent on the link ordering. In the dynmically built doc/view
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# model, doc/view components (*.DVC) may be dropped or loaded from FileOpen.
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#----------------------------------------------------------------------------
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MODELS = mldfx
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EXE = docviewx
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DOCVIEW= editlist.obj dumpview.obj linedoc.obj xcptview.obj infoview.obj odlistvw.obj
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!if "$(MODEL)" != "x" # static link of all document/view modules
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OBJEXE = docviewx.obj odlistbx.obj $(DOCVIEW)
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RESEXE = docviewx.res $(DOCVIEW:obj=res)
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!include $(BCEXAMPLEDIR)\owlmake.gen
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EXERULE = $(EXERULE) @echo Ignore previous warning about duplicate resource
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!else # build each document/view module into a DLL, static link of dvloader
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EXEBIN = docviewc.exe
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OBJEXE = docviewx.obj dvloader.obj
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RESEXE = docviewx.res dvloader.res
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DLLRES = editlist
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DLLBIN = editlist.dvc
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DLLALL = $(DOCVIEW:obj=dvc)
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DLLMAKE= $(EDITLIST) $(INFOVIEW) $(LINEDOC) $(XCPTVIEW) $(DUMPVIEW) $(ODLISTVW)
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EDITLIST = $(DLLRULE:editlist.res=)
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XCPTVIEW = $(DLLRULE:editlist=xcptview)
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DUMPVIEW = $(DLLRULE:editlist=dumpview)
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INFOVIEW = $(DLLRULE:editlist=infoview)
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LINEDOC = $(DLLRULE:editlist=linedoc)
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ODLISTX = $(DLLRULE:editlist=odlistvw)
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ODLISTVW = $(ODLISTX:odlistvw.obj=odlistbx.obj odlistvw.obj)
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!include $(BCEXAMPLEDIR)\owlmake.gen
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!endif
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