source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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//----------------------------------------------------------------------------
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// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
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//----------------------------------------------------------------------------
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#include <owl\owlpch.h>
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#include <owl\applicat.h>
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#include <owl\framewin.h>
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#include <owl\slider.h>
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#include <owl\gauge.h>
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#include <owl\static.h>
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#include <owl\gdiobjec.h>
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#include <stdio.h>
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const WORD ID_SLIDER = 201;
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const WORD ID_SOLIDGAUGE = 208;
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const WORD ID_LEDGAUGE = 209;
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class TTestWindow : public TWindow {
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public:
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TTestWindow();
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protected:
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TSlider* Slider;
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TGauge* SolidGauge;
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TGauge* LedGauge;
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TBrush* BkBrush;
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int Setting;
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void SetupWindow();
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void UpdateGauges(UINT);
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BOOL EvEraseBkgnd(HDC);
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HBRUSH EvCtlColor(HDC, HWND hWndChild, UINT ctlType);
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void EvSysColorChange();
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void EvTimer(UINT timerId);
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DECLARE_RESPONSE_TABLE(TTestWindow);
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};
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DEFINE_RESPONSE_TABLE1(TTestWindow, TWindow)
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EV_WM_ERASEBKGND,
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EV_WM_CTLCOLOR,
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EV_WM_SYSCOLORCHANGE,
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EV_CHILD_NOTIFY_ALL_CODES(ID_SLIDER, UpdateGauges),
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END_RESPONSE_TABLE;
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TTestWindow::TTestWindow()
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: TWindow(0, 0, 0)
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{
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Attr.X = 20;
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Attr.Y = 20;
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Attr.W = 280;
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Attr.H = 160;
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SolidGauge = new TGauge(this, "%d%%", ID_SOLIDGAUGE, 20, 20, 240, 34, TRUE, 2);
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LedGauge = new TGauge(this, "", ID_LEDGAUGE, 20, 60, 240, 24, TRUE, 2);
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Slider = new THSlider(this, ID_SLIDER, 20, 110, 240, 40);
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BkBrush = new TBrush(::GetSysColor(COLOR_BTNFACE));
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Setting = 50;
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}
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void
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TTestWindow::SetupWindow()
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{
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TWindow::SetupWindow();
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Slider->SetRange(0, 100);
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Slider->SetRuler(10, FALSE);
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Slider->SetPosition(50);
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SolidGauge->SetRange(0, 100);
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LedGauge->SetRange(0, 100);
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LedGauge->SetLed(4, 80);
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UpdateGauges(0);
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}
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void
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TTestWindow::UpdateGauges(UINT)
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{
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Setting = Slider->GetPosition();
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SolidGauge->SetValue(Setting);
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LedGauge->SetValue(Setting);
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}
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//
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// Paint a raised, grey, background
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//
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BOOL
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TTestWindow::EvEraseBkgnd(HDC hDC)
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{
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TDC dc(hDC);
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// SysColors that are bkgnds for text are never dithered & can use TextRect
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//
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dc.TextRect(GetClientRect(), ::GetSysColor(COLOR_BTNFACE));
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// These sysColors might be dithered. PaBlt is an easy way to paint these
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//
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TBrush highlight(::GetSysColor(COLOR_BTNHIGHLIGHT));
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dc.SelectObject(highlight);
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dc.PatBlt(0, 0, Attr.W, 2);
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dc.PatBlt(0, 2, 2, Attr.H-2);
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TBrush shadow(::GetSysColor(COLOR_BTNSHADOW));
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dc.SelectObject(shadow);
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dc.PatBlt(1, Attr.H-2, Attr.W-1, 2);
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dc.PatBlt(Attr.W-2, 1, 2, Attr.H-2-1);
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return TRUE;
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}
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//
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// Provide a background color & brush for child controls to use
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//
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HBRUSH
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TTestWindow::EvCtlColor(HDC hDC, HWND /*hWndChild*/, UINT /*ctlType*/)
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{
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::SetBkColor(hDC, ::GetSysColor(COLOR_BTNFACE));
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return *BkBrush;
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}
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//
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// Colors have changed. Rebuild the background brush.
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//
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void
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TTestWindow::EvSysColorChange()
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{
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delete BkBrush;
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BkBrush = new TBrush(::GetSysColor(COLOR_BTNFACE));
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}
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//----------------------------------------------------------------------------
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class TTestApp : public TApplication {
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public:
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TTestApp() : TApplication() {}
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void InitMainWindow() {
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MainWindow = new TFrameWindow(0, "Gauge Display", new TTestWindow, TRUE);
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MainWindow->EnableKBHandler();
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MainWindow->Attr.Style &= ~WS_THICKFRAME;
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}
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};
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int
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OwlMain(int /*argc*/, char* /*argv*/ [])
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{
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return TTestApp().Run();
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}
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@@ -0,0 +1,6 @@
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//----------------------------------------------------------------------------
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// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
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//----------------------------------------------------------------------------
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#include <owl\slider.rc>
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#include <owl\owlapp.rc> // default owl app icon
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@@ -0,0 +1,10 @@
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#----------------------------------------------------------------------------
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# ObjectWindows - (C) Copyright 1991, 1993 by Borland International
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#----------------------------------------------------------------------------
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EXE = gauge
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MODELS=mlfd
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OBJEXE = gaugex.obj
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RESEXE = gaugex.res
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!include $(BCEXAMPLEDIR)\owlmake.gen
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