source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
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#----------------------------------------------------------------------------
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# ObjectWindows - (C) Copyright 1991, 1993 by Borland International
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#----------------------------------------------------------------------------
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EXE = slider
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OBJEXE = sliderx.obj
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RESEXE = sliderx.res
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MODELS=mldf
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!include $(BCEXAMPLEDIR)\owlmake.gen
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//----------------------------------------------------------------------------
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// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
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//----------------------------------------------------------------------------
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#include <owl\owlpch.h>
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#include <owl\applicat.h>
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#include <owl\framewin.h>
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#include <owl\slider.h>
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#include <owl\gauge.h>
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#include <owl\static.h>
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#include <owl\gdiobjec.h>
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#include <stdio.h>
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const WORD ID_THERMOSTAT = 201;
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const WORD ID_HEATERTIME = 202;
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const WORD ID_OUTSIDETEMP = 203;
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const WORD ID_STATICTEMP = 205;
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const WORD ID_STATICTIME = 206;
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const WORD ID_STATICOTEMP = 207;
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const WORD ID_THERMOMETER = 208;
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const UINT ID_TIMER = 1;
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const int Hysteresis = 0;
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class TTestWindow : public TWindow {
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public:
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TTestWindow();
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protected:
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TSlider* Thermostat;
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TSlider* HeaterTime;
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TSlider* OutsideTemp;
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TStatic* StaticTemp;
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TStatic* StaticTime;
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TStatic* StaticOTemp;
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TGauge* Thermometer;
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TBrush* BkBrush;
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int Temp;
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int HeaterTimeLeft;
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void SetupWindow();
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void UpdateTemp();
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void UpdateHeaterTime(UINT=0);
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void UpdateOTemp(UINT=0);
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BOOL EvEraseBkgnd(HDC);
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HBRUSH EvCtlColor(HDC, HWND hWndChild, UINT ctlType);
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void EvSysColorChange();
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void EvTimer(UINT timerId);
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DECLARE_RESPONSE_TABLE(TTestWindow);
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};
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DEFINE_RESPONSE_TABLE1(TTestWindow, TWindow)
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EV_WM_ERASEBKGND,
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EV_WM_CTLCOLOR,
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EV_WM_SYSCOLORCHANGE,
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EV_WM_TIMER,
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EV_CHILD_NOTIFY_ALL_CODES(ID_HEATERTIME, UpdateHeaterTime),
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EV_CHILD_NOTIFY_ALL_CODES(ID_OUTSIDETEMP, UpdateOTemp),
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END_RESPONSE_TABLE;
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TTestWindow::TTestWindow()
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: TWindow(0, 0, 0)
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{
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Attr.X = 20;
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Attr.Y = 20;
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Attr.W = 380;
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Attr.H = 200;
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StaticTemp = new TStatic(this, ID_STATICTEMP, "", 110, 30, 160, 17, 0);
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StaticTemp->Attr.Style |= SS_CENTER;
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Thermometer = new TGauge(this, "%d\xB0", ID_THERMOMETER, 70, 70, 240, 24, TRUE, 2);
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Thermostat = new THSlider(this, ID_THERMOSTAT, 70, 130, 240, 40);
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StaticTime = new TStatic(this, ID_STATICTIME, "", 4, 10, 160, 17, 0);
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StaticTime->Attr.Style |= SS_LEFT;
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HeaterTime = new TVSlider(this, ID_HEATERTIME, 20, 30, 32, 160);
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StaticOTemp = new TStatic(this, ID_STATICOTEMP, "", 216, 10, 160, 17, 0);
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StaticOTemp->Attr.Style |= SS_RIGHT;
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OutsideTemp = new TVSlider(this, ID_OUTSIDETEMP, 330, 30, 32, 160);
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BkBrush = new TBrush(::GetSysColor(COLOR_BTNFACE));
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Temp = 70;
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HeaterTimeLeft = 0;
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}
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void
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TTestWindow::SetupWindow()
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{
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TWindow::SetupWindow();
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Thermostat->SetRange(40, 120);
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Thermostat->SetRuler(5, FALSE);
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Thermostat->SetPosition(75);
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HeaterTime->SetRange(0, 20);
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HeaterTime->SetRuler(2, FALSE);
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HeaterTime->SetPosition(10);
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OutsideTemp->SetRange(20, 90);
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OutsideTemp->SetRuler(5, FALSE);
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OutsideTemp->SetPosition(40);
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Thermometer->SetRange(40-10, 120+10);
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Thermometer->SetValue(75);
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SetTimer(ID_TIMER, 1000);
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UpdateTemp();
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UpdateHeaterTime();
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UpdateOTemp();
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}
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void
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TTestWindow::UpdateTemp()
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{
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char str[18];
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sprintf(str, "%s %s", "Heater is ", HeaterTimeLeft ? "On" : "Off");
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StaticTemp->SetText(str);
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Thermometer->SetValue(Temp);
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}
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void
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TTestWindow::UpdateHeaterTime(UINT)
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{
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char str[16];
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sprintf(str, "%d %s", HeaterTime->GetPosition(), "Secs/Cycle");
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StaticTime->SetText(str);
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}
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void
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TTestWindow::UpdateOTemp(UINT)
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{
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char str[14];
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sprintf(str, "%d\xB0 %s", OutsideTemp->GetPosition(), "Outside");
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StaticOTemp->SetText(str);
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}
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//
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// Paint a raised, grey, background
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//
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BOOL
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TTestWindow::EvEraseBkgnd(HDC hDC)
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{
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TDC dc(hDC);
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// SysColors that are bkgnds for text are never dithered & can use FastRect
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dc.TextRect(GetClientRect(), ::GetSysColor(COLOR_BTNFACE));
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// These sysColors might be dithered. PaBlt is an easy way to paint these
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TBrush highlight(::GetSysColor(COLOR_BTNHIGHLIGHT));
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dc.SelectObject(highlight);
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dc.PatBlt(0, 0, Attr.W, 2);
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dc.PatBlt(0, 2, 2, Attr.H-2);
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TBrush shadow(::GetSysColor(COLOR_BTNSHADOW));
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dc.SelectObject(shadow);
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dc.PatBlt(1, Attr.H-2, Attr.W-1, 2);
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dc.PatBlt(Attr.W-2, 1, 2, Attr.H-2-1);
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return TRUE;
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}
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//
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// Provide a background color & brush for child controls to use
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//
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HBRUSH
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TTestWindow::EvCtlColor(HDC hDC, HWND /*hWndChild*/, UINT /*ctlType*/)
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{
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::SetBkColor(hDC, ::GetSysColor(COLOR_BTNFACE));
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return *BkBrush;
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}
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//
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// Colors have changed. Rebuild the background brush.
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//
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void
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TTestWindow::EvSysColorChange()
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{
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delete BkBrush;
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BkBrush = new TBrush(::GetSysColor(COLOR_BTNFACE));
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}
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void
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TTestWindow::EvTimer(UINT /*timerId*/)
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{
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Temp += (OutsideTemp->GetPosition()-Temp) / 10; // heat loss
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int tempSetting = Thermostat->GetPosition(); // turn in heater?
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if (!HeaterTimeLeft && Temp < tempSetting-Hysteresis)
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HeaterTimeLeft = HeaterTime->GetPosition();
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if (HeaterTimeLeft) { // heater is running
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HeaterTimeLeft--;
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Temp += 4; // heat flows into house
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}
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UpdateTemp();
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}
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//----------------------------------------------------------------------------
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class TTestApp : public TApplication {
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public:
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TTestApp() : TApplication() {}
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void InitMainWindow() {
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MainWindow = new TFrameWindow(0, "Home Heater Simulator", new TTestWindow, TRUE);
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MainWindow->EnableKBHandler();
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MainWindow->Attr.Style &= ~WS_THICKFRAME;
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}
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};
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int
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OwlMain(int /*argc*/, char* /*argv*/ [])
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{
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TTestApp app;
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return app.Run();
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}
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@@ -0,0 +1,6 @@
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//----------------------------------------------------------------------------
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// ObjectWindows - (C) Copyright 1991, 1993 by Borland International
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//----------------------------------------------------------------------------
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#include <owl\slider.rc>
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#include <owl\owlapp.rc> // default owl app icon
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