diff --git a/emulator/alpha1.conf b/emulator/alpha1.conf index 10753d1..c39ffd6 100644 --- a/emulator/alpha1.conf +++ b/emulator/alpha1.conf @@ -17,7 +17,7 @@ cd \REL410\BT set VIDEOFORMAT=svga set BLASTER=A220 I5 D1 H5 P330 T6 set TEMP=c:\ -call setenv.bat r s n n +call setenv.bat r f n n call showenv.bat 32rtm.exe -x btl4opt.exe -egg test.egg diff --git a/emulator/game.conf b/emulator/game.conf index bd58d09..f49e9f1 100644 --- a/emulator/game.conf +++ b/emulator/game.conf @@ -17,7 +17,7 @@ cd \REL410\BT set VIDEOFORMAT=svga set BLASTER=A220 I5 D1 H5 P330 T6 set TEMP=c:\ -call setenv.bat r s n n +call setenv.bat r f n n 32rtm.exe -x btl4opt.exe -egg test.egg 32rtm.exe -u diff --git a/emulator/game_rio.conf b/emulator/game_rio.conf index e02efce..484b937 100644 --- a/emulator/game_rio.conf +++ b/emulator/game_rio.conf @@ -34,7 +34,7 @@ cd \REL410\BT set VIDEOFORMAT=svga set BLASTER=A220 I5 D1 H5 P330 T6 set TEMP=c:\ -call setenv.bat r s n n +call setenv.bat r f n n 32rtm.exe -x btl4opt.exe -egg test.egg 32rtm.exe -u diff --git a/emulator/gauge.conf b/emulator/gauge.conf index b4ce4ed..a4f02a7 100644 --- a/emulator/gauge.conf +++ b/emulator/gauge.conf @@ -23,7 +23,7 @@ rem the pod: 15MB heap + the 640x480x16 gauge mode. set HEAPSIZE=15000000 set L4GAUGE=640x480x16 rem arg4=g enables the gauge/secondary displays -> exercises the VDB splitter -call setenv.bat r s n g +call setenv.bat r f n g 32rtm.exe -x btl4opt.exe -egg test.egg 32rtm.exe -u diff --git a/emulator/gauge_rio.conf b/emulator/gauge_rio.conf index 5e3d30d..14b757a 100644 --- a/emulator/gauge_rio.conf +++ b/emulator/gauge_rio.conf @@ -30,7 +30,7 @@ rem gauges (15MB heap + 640x480x16) AND the RIO -- active mission so pal0's rem palette-animation can be watched for selective flashing. set HEAPSIZE=15000000 set L4GAUGE=640x480x16 -call setenv.bat r s n g +call setenv.bat r f n g 32rtm.exe -x btl4opt.exe -egg test.egg 32rtm.exe -u diff --git a/emulator/gauge_rio_log.conf b/emulator/gauge_rio_log.conf index 9e987ca..f58e215 100644 --- a/emulator/gauge_rio_log.conf +++ b/emulator/gauge_rio_log.conf @@ -1,7 +1,7 @@ [sdl] output=opengl # higher,higher not highest: HIGH_PRIORITY_CLASS starved the host desktop; -# with the retry patches a rare dropout self-recovers (see gauge_rio.conf). +# with the retry patches a rare dropout self-recovers (see gauge_rio.conf). priority=higher,higher [dosbox] memsize=32 @@ -22,7 +22,7 @@ set BLASTER=A220 I5 D1 H5 P330 T6 set TEMP=c:\ set HEAPSIZE=15000000 set L4GAUGE=640x480x16 -call setenv.bat r s n g +call setenv.bat r f n g 32rtm.exe -x btl4opt.exe -egg test.egg > c:\riolog.txt 32rtm.exe -u diff --git a/emulator/gaugelog.conf b/emulator/gaugelog.conf index 518f67e..87c884a 100644 --- a/emulator/gaugelog.conf +++ b/emulator/gaugelog.conf @@ -17,7 +17,7 @@ cd \REL410\BT set VIDEOFORMAT=svga set BLASTER=A220 I5 D1 H5 P330 T6 set TEMP=c:\ -call setenv.bat r s n g +call setenv.bat r f n g 32rtm.exe -x btl4opt.exe -egg test.egg > c:\gaugelog.txt 32rtm.exe -u diff --git a/emulator/gaugemem.conf b/emulator/gaugemem.conf index ff3b00f..131e900 100644 --- a/emulator/gaugemem.conf +++ b/emulator/gaugemem.conf @@ -17,7 +17,7 @@ cd \REL410\BT set VIDEOFORMAT=svga set BLASTER=A220 I5 D1 H5 P330 T6 set TEMP=c:\ -call setenv.bat r s n g +call setenv.bat r f n g 32rtm.exe -x btl4opt.exe -egg test.egg > c:\gaugelog.txt 32rtm.exe -u diff --git a/emulator/net_full.conf b/emulator/net_full.conf index e4d7786..9d72f60 100644 --- a/emulator/net_full.conf +++ b/emulator/net_full.conf @@ -60,7 +60,7 @@ set BLASTER=A220 I5 D1 H5 P330 T6 set TEMP=c:\ set HEAPSIZE=15000000 set L4GAUGE=640x480x16 -call setenv.bat r s s g +call setenv.bat r f s g echo === launching game via NetNub (RIO + sound; no -egg; waits for console) === 32rtm.exe -x netnub -p -f btl4opt > nn.log diff --git a/emulator/net_loop.conf b/emulator/net_loop.conf index 77bb358..add687b 100644 --- a/emulator/net_loop.conf +++ b/emulator/net_loop.conf @@ -38,6 +38,6 @@ set VIDEOFORMAT=svga set TEMP=c:\ set HEAPSIZE=15000000 set L4GAUGE=640x480x16 -call setenv.bat r s n g +call setenv.bat r f n g echo === entering GO.BAT-style netnub loop (waits for console missions) === call d:\loop.bat diff --git a/emulator/render-bridge/gauge_arena.conf b/emulator/render-bridge/gauge_arena.conf index 48e77ca..c661a4b 100644 --- a/emulator/render-bridge/gauge_arena.conf +++ b/emulator/render-bridge/gauge_arena.conf @@ -20,7 +20,7 @@ set BLASTER=A220 I5 D1 H5 P330 T6 set TEMP=c:\ set HEAPSIZE=15000000 set L4GAUGE=640x480x16 -call setenv.bat r s n p +call setenv.bat r f n p 32rtm.exe -x btl4opt.exe -egg testarn.egg 32rtm.exe -u diff --git a/emulator/render-bridge/gauge_arena2_sound.conf b/emulator/render-bridge/gauge_arena2_sound.conf index 901bebc..1316b07 100644 --- a/emulator/render-bridge/gauge_arena2_sound.conf +++ b/emulator/render-bridge/gauge_arena2_sound.conf @@ -48,7 +48,7 @@ rem arena2 STADIUM mission (TESTAR2.EGG: map=arena2, time=day - the walled arena rem attached; stdout redirected so mission-load progress survives kills. set HEAPSIZE=15000000 set L4GAUGE=640x480x16 -call setenv.bat r s s p +call setenv.bat r f s p 32rtm.exe -x btl4opt.exe -egg testar2.egg 32rtm.exe -u diff --git a/emulator/render-bridge/gauge_arena_net_sound.conf b/emulator/render-bridge/gauge_arena_net_sound.conf index d87a827..79779b4 100644 --- a/emulator/render-bridge/gauge_arena_net_sound.conf +++ b/emulator/render-bridge/gauge_arena_net_sound.conf @@ -66,7 +66,7 @@ rem arena1 city mission (TESTARN.EGG: map=arena1, time=day), RIO attached, rem bare -egg launch (no netnub) = the user's real-world test-egg setup. set HEAPSIZE=15000000 set L4GAUGE=640x480x16 -call setenv.bat r s s p +call setenv.bat r f s p 32rtm.exe -x rem stdout -> log: this optimized build still emits DEBUG_STREAM lines (the rem RIO retry spam proved it) -- capture the weapon fire-refusal reason. diff --git a/emulator/render-bridge/gauge_arena_sound.conf b/emulator/render-bridge/gauge_arena_sound.conf index c4dd4a1..862dafe 100644 --- a/emulator/render-bridge/gauge_arena_sound.conf +++ b/emulator/render-bridge/gauge_arena_sound.conf @@ -48,7 +48,7 @@ rem arena1 city mission (TESTARN.EGG: map=arena1, time=day) with the RIO rem attached; stdout redirected so mission-load progress survives kills. set HEAPSIZE=15000000 set L4GAUGE=640x480x16 -call setenv.bat r s s p +call setenv.bat r f s p 32rtm.exe -x btl4opt.exe -egg testarn.egg 32rtm.exe -u