BT410 5.3.120: the mech ducks -- the master perf's duck driver landed whole, and the collision cylinder breathes with it
The first block reconstructed from the isolated master performance (@004a9f61..@004aa155, instruction-level read of the ndisasm listing), and with it the Mech's authentic message roster straight from the binary's own handler table: RealMaxSpeed 0x15, BalanceCoolant 0x16, SetBurningState 0x17, ClearBurningState 0x18, EjectPilot 0x19, DuckRequest 0x1A -- the enum now exists in MECH.HPP with those names. The system end to end: a DuckRequest message (@0049fa00) latches ONE evaluation -- the latch is consumed every master frame and cleared by Reset. The phase machine reads the raw simulation state, the mapper's duck button cell and the analog demand (deadzone 1e-4): from gait 0/4 it arms the sqd clip on the LEG channel only (slot 2 -- the slot map, not the enum's walk names), from the ducked hold it arms squ (slot 3), and a mech that starts limping while ducked is stood up by force. The collision-volume alarm (level 1 standing / 0 ducked, guarded by the authentic "Whoa! Bad Collision Volume State!") swaps the collision template's maxY -- the box TOP; the ground probe's minY is untouched -- between the ctor-captured height and 0.6x it (the double at @004a2d38). duckState publishes for the cockpit's crouch selector. Live-verified end to end: BT_FORCE_DUCK (an authentic press every 4s on its own clock) cycles press -> sqd -> volume 9.91->5.94 -> ducked hold -> press -> squ -> standing, continuously, no faults. En route the test machine-checked three neighbors for free: the squat clips resolve and play at the idle rate, the clip-finish transitions for slots 2/3 fire, and the machine correctly REFUSES to duck while walking (legState 5). Deferred, recorded: the per-arm MarkUpdate masks (8, 1) ride the still-empty ForceUpdate (the MP update-record feed), and the mapper duck cell's streamed binding id awaits a BT_MAP_LOG audit. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# pod_render_norio.conf -- pod_render_rec with the RIO serial port OFF.
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#
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# The emulator log shows a steady stream of serial1 RX OVERRUN errors on
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# the RIO pipe, and controls post their events at HighEventPriority
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# UNCONDITIONALLY (CONTROLS.HPP:250) -- so a chattering RIO port would
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# flood a priority the background pump always serves first, starving the
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# priority-0 renderer events the load gate waits on. This conf tests that
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# by removing the port entirely. Everything else is identical to the rec
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# conf, so a launch here and a hang there isolates the RIO.
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#
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[sdl]
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output=opengl
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# higher,higher not highest: HIGH_PRIORITY_CLASS starved the host desktop;
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# with the retry patches a rare dropout self-recovers (see gauge_rio.conf).
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priority=higher,higher
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[dosbox]
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memsize=32
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machine=svga_s3
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[cpu]
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core=dynamic
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cputype=pentium
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cycles=max
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[sblaster]
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sbtype=sb16
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sbbase=220
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irq=5
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dma=1
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hdma=5
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[mixer]
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# match the EMU8000s' native rate (no resample) and buffer ~60ms so brief
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# emulation-thread stalls (RIO retry recovery) don't audibly chop
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rate=44100
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blocksize=1024
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prebuffer=60
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[serial]
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# RIO on COM1 with the low-latency options (rxpollus/rxburst) so the board's
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# few-ms ACK deadline is met; plasma display on COM2 (real pod has both).
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# VWE fork namedpipe backend (com0com/realport retired -- COM1/COM2 gone):
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# DOSBox = pipe client (retry), vRIO/vPLASMA apps = servers; an unconnected
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# pipe behaves as an unplugged cable so the mission still runs. serialnamedpipe.h
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serial1=disabled
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serial2=namedpipe pipe:vplasma
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# live UNBUFFERED game output: DOS char devices are not buffered, so
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# redirecting stdout to COM3 lands every line immediately. A normal
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# '> file' redirect stays 0 bytes until the process exits, which hides
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# all progress on a run that does NOT crash.
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serial3=file file:C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
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[autoexec]
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mount c "C:\VWE\TeslaRel410\ALPHA_1"
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c:
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cd \REL410\BT
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set VIDEOFORMAT=svga
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rem production pod card init (PARAMETR.BAT:181-186): DIAGNOSE + AWEUTIL per
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rem card -- AWEUTIL /S does the EMU8000 bring-up and DRAM detect the HMI SOS
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rem driver relies on; skipping it left the cards uninitialized (silent).
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rem aweutil /s SKIPPED for now: it verifies the AWE32 GM ROM, which the
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rem emulated cards lack (hangs in a retry loop) -- restore once the ROM is
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rem dumped from a real card. diagnose /s kept (passes, sets mixer config).
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set BLASTER=A220 I5 D1 H5 P330 T6
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c:\sb16\diagnose /s
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set BLASTER=A240 I7 D3 H6 P300 T6
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c:\sb16\diagnose /s
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set BLASTER=A220 I5 D1 H5 P330 T6
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set TEMP=c:\
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rem arena1 city mission (TESTARN.EGG: map=arena1, time=day) with the RIO
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rem attached; stdout redirected so mission-load progress survives kills.
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set BT_JOINTS=1
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set L4VIEWEXT=1
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set BT_STACK_LOG=1
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set BT_MECH_LOG=1
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set BT_FORCE_DUCK=1
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set BT_GAUGE_LOG=1
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set BT_FORCE_THROTTLE=0
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set BT_FORCE_TURN=0
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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call setenv.bat r s n p
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32rtm.exe -x
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BTL4REC.EXE -egg testarn.egg > COM3
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echo GAME-RC=%errorlevel% >> RC.TXT
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32rtm.exe -u
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echo ALPHA1-RUN-DONE
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pause
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