BT410 5.3.70: the full direct-mapping contract audited; the fault is not fully dead

The canopy-eye confirming run (5th post-Torso-fix run with vRIO live) faulted
with the old signature during the load drain -- four clean runs then one
fault.  The two-runs rule keeps earning its keep.

The BT_MAP_LOG audit now prints the whole resolved contract, not just NULLs.
The L4 list carries 13 direct mappings: mapper stick/throttle/reverse/looks
(ids 3/4/6/10-12), Torso torsoCenter (id 14, matching the donor), and
TriggerState (id 19 = the known 0x13 binding) on six weapons.  Every
destination resolves and every size is right -- the 8-byte joystick write
lands in an 8-byte ControlsJoystick, buttons are ints into ints.

One type wart noted, not fixed: MechWeapon binds TriggerState onto
fireImpulse, a Scalar -- a ButtonGroup direct writes an int bit-pattern, so a
real trigger press stores 1.4e-45f.  Size-safe, but the fire FSM will never
read a real button press as a pull; fire worked in tests only via the
BT_FORCE_FIRE hook, which writes a proper float.  The RIO trigger needs an
int home for TriggerState.

Surviving fault theories, in current order: an emulator/DPMI-host serial-IRQ
interaction whose probability guest timing merely modulates (the fault's
constants -- fixed host EIP, fixed cr2, always during the load drain -- fit
this better than the corruption story ever did, since the smash point never
moved across builds where our BSS moved); a second corruption source outside
the direct mappings; sampling noise.  riostreak.sh is measuring the post-fix
rate over four consecutive runs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-29 15:34:31 -05:00
co-authored by Claude Fable 5
parent d4f105f42d
commit 8b9c2e6b11
11 changed files with 3204 additions and 1698 deletions
-119
View File
@@ -65,122 +65,3 @@ LOG: COMMAND.COM stack: 0x0749
LOG: pixratio 1.350, dw false, dh false
LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
LOG: SHELL:Redirect output to COM3
VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
LOG: 185285486 ERROR MOUSE:Unhandled videomode 79 on reset
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]00000000/0 [44]bf6ae9ee/-0.917632 [48]ffffffff/nan
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f121: type6=2 typeE=6 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f241: type6=2 typeE=6 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f361: type6=2 typeE=9 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f481: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f601: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f721: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f841: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f961: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
VPX lights@f1081: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
VPX lights@f1201: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
VPX lights@f1321: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f1441: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
VPX lights@f1561: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f1681: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
VPX lights@f1801: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f1921: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f2041: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f2161: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
+186
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@@ -0,0 +1,186 @@
LOG: Early LOG Init complete
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_rec.conf
LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
LOG: Logging init: beginning logging proper. This is the end of the early init logging
LOG: Logging: No logfile was given. All further logging will be discarded.
LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
LOG: Prevent capture: 0
LOG: SDL: version 2.32.10, Video windows, Audio directsound
LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
LOG: Windows keyboard layout ID is 0x0409
LOG: Host keyboard layout is now us (US English)
LOG: Mapper keyboard layout is now us (US English)
LOG: SDL2 reports desktop display mode 3440 x 1440
LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
LOG: Configured windowposition: -
LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
LOG: SDL: You are running in 24 bpp mode, this will slow down things!
LOG: Releasing keyboard
LOG: SDL: Windows 11 round corners will be disabled.
LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
LOG: ISA BCLK: 8333333.333Hz (25000000/3)
LOG: monopal: green,
LOG: Active save slot: 1 [Empty]
LOG: USING AVI+ZMBV
LOG: Pentium CMPXCHG8B emulation is enabled
LOG: Max 1073741824 sz 32768
LOG: Final 32768
LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
LOG: VPXLOG: fifosock listening on 127.0.0.1:8621
LOG: VPXLOG: live render backend started
LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
LOG: MIDI:Opened device:win32
LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
LOG: One joystick reported, initializing with 4axis
LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
LOG: VOODOO LFB now at d0000000
LOG: Serial1: BASE 3f8h
LOG: Serial1: namedpipe client of \\.\pipe\vrio (poll 0.10ms burst x16)
LOG: Serial1: namedpipe connected to \\.\pipe\vrio
LOG: Serial2: BASE 2f8h
LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
LOG: Serial3: BASE 3e8h
LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
LOG: Parallel1: BASE 378h
LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
LOG: Allocated APM BIOS pm entry point at f000:ce40
LOG: Writing code to fce40
LOG: Writing code to fce60
LOG: Windows: IID_ITaskbarList3 is available
LOG: ISA Plug & Play BIOS enabled
LOG: VGA ROM BIOS init callback
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
LOG: WARNING: No translation support (to host) for code page 0
LOG: DOS keyboard layout loaded with main language code US for layout us
LOG: XMS: 50 handles allocated for use by the DOS environment
LOG: EMS page frame at 0xe000-0xefff
LOG: COMMAND.COM env size: 720 bytes
LOG: COMMAND.COM environment block: 0x0701 sz=0x002d
LOG: COMMAND.COM main body (PSP): 0x072f sz=0x009a
LOG: COMMAND.COM stack: 0x0749
LOG: pixratio 1.350, dw false, dh false
LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
LOG: SHELL:Redirect output to COM3
VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
LOG: 185285486 ERROR MOUSE:Unhandled videomode 79 on reset
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]00000000/0 [44]bf6ae9ee/-0.917632 [48]ffffffff/nan
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f121: type6=2 typeE=6 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f241: type6=2 typeE=6 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f361: type6=2 typeE=9 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f481: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f601: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f721: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f841: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f961: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
VPX lights@f1081: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
VPX lights@f1201: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
VPX lights@f1321: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f1441: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
VPX lights@f1561: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f1681: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
VPX lights@f1801: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f1921: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f2041: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f2161: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
File diff suppressed because it is too large Load Diff
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BattleTech v4.10
BTL4Application::BTL4Application
GaugeInterpreter: undefined label 'Initialization'
[exp] master player experience=2 simLive=1 heatModelOn=1 advDamage=1
[role] 'Role::Default' lives=1000 killBonus=500 dmgMod=1
[torso] horizJoint 'jointtorso' -> 0x00a3fe78 type=1 enabled=1
[weap] 'AFC100' seg=13 mount=sitelgunport rear=0
[proj] 'AFC100' ammoBinIndex=21 -> AmmoBinAFC100 (rounds=20)
[weap] 'ERLLaser' seg=7 mount=siterugunport rear=0
[weap] 'ERSLaser_1' seg=13 mount=sitelgunport rear=0
[weap] 'ERSLaser_2' seg=8 mount=siterdgunport rear=0
[weap] 'LRM15_1' seg=18 mount=sitelmissleport rear=0
[proj] 'LRM15_1' ammoBinIndex=26 -> AmmoBinLRM15_1 (rounds=16)
[weap] 'LRM15_2' seg=19 mount=sitermissleport rear=0
[proj] 'LRM15_2' ammoBinIndex=28 -> AmmoBinLRM15_2 (rounds=16)
[mech] segment walk done: subsystemCount=32 weaponCount=6
[skel] jointSubsystem=0x009e6d84 jointCount=25
[mech] model params: walkTR=65 runTR=40 maxAcc=20 throttleAdj=0.8 (deg,deg,u/s^2,scale)
[mech] look angles: L=50 R=-50 F=-15 B=0 (deg)
[mech] damage zones streamed: 22 [dz_dtorso,dz_hip,dz_larm,dz_ldleg,dz_ldoor,dz_lfoot,dz_lgun,dz_ltorso,dz_luleg,dz_rarm,dz_rdleg,dz_rdoor,dz_reardtorso,dz_rearltorso,dz_rearrtorso,dz_rearutorso,dz_rfoot,dz_rgun,dz_rtorso,dz_ruleg,dz_searchlight,dz_utorso]
[cyl] table 'madcat' LOADED rows=7
[valve] 'Condenser1' valve=1 flow=0.166667
[valve] 'Condenser2' valve=1 flow=0.166667
[valve] 'Condenser3' valve=1 flow=0.166667
[valve] 'Condenser4' valve=1 flow=0.166667
[valve] 'Condenser5' valve=1 flow=0.166667
[valve] 'Condenser6' valve=1 flow=0.166667
[mapper] ctor id=0 throttleAttr=0x002c30f8 controlModeAttr=0x002c3134
[map] 109 streamed mappings for 'L4'
[gau2] cluster slot=14 classID=3011 auxScreen=5 name=Avionics
[gau2] cluster slot=15 classID=3014 auxScreen=6 name=Myomers
[gau2] cluster slot=22 classID=3021 auxScreen=1 name=AFC100
[gau2] cluster slot=23 classID=3016 auxScreen=10 name=ERLLaser
[gau2] cluster slot=24 classID=3016 auxScreen=3 name=ERSLaser_1
[gau2] cluster slot=25 classID=3016 auxScreen=12 name=ERSLaser_2
[gau2] cluster slot=27 classID=3024 auxScreen=2 name=LRM15_1
[gau2] cluster slot=29 classID=3024 auxScreen=9 name=LRM15_2
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_lmissle not found
ColorMapperArmor warning: damage zone dz_rmissle not found
ColorMapperArmor warning: damage zone dz_ftorso not found
ColorMapperArmor warning: damage zone dz_btorso not found
ColorMapperCritical warning: subsystem Torso does not exist
ColorMapperHeat warning: subsystem Torso does not exist
[link] InitializePlayerLink -> vehicle playerLink=0x00ac513c
[launch] state=11 minPriorityEmpty=0 ticks=10900
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=416
[launch] state=11 minPriorityEmpty=0 ticks=11912
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=502
[launch] state=11 minPriorityEmpty=0 ticks=12922
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=13931
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=14940
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 1 class=3035 view=0 res=0
[mer] 2 class=42 view=0 res=1
[mer] 3 class=42 view=0 res=1
[mer] 4 class=42 view=0 res=1
[mer] 5 class=42 view=0 res=1
[mer] 6 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=16041
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 7 class=42 view=0 res=1
[mer] 8 class=42 view=0 res=1
[mer] 9 class=42 view=0 res=1
[mer] 10 class=42 view=0 res=1
[mer] 11 class=42 view=0 res=1
[mer] 12 class=42 view=0 res=1
[mer] 13 class=42 view=0 res=1
[mer] 14 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=17068
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 15 class=42 view=0 res=1
[mer] 16 class=42 view=0 res=1
[mer] 17 class=42 view=0 res=1
[mer] 18 class=42 view=0 res=1
[mer] 19 class=42 view=0 res=1
[mer] 20 class=42 view=0 res=1
[mer] 21 class=42 view=0 res=1
[mer] 22 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=18098
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 23 class=42 view=0 res=1
[mer] 24 class=42 view=0 res=1
[mer] 25 class=42 view=0 res=1
[mer] 26 class=42 view=0 res=1
[mer] 27 class=42 view=0 res=1
[mer] 28 class=42 view=0 res=1
[mer] 29 class=42 view=0 res=1
[mer] 30 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=19143
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 31 class=42 view=0 res=1
[mer] 32 class=42 view=0 res=1
[mer] 33 class=42 view=0 res=1
[mer] 34 class=42 view=0 res=1
[mer] 35 class=42 view=0 res=1
[mer] 36 class=42 view=0 res=1
[mer] 37 class=42 view=0 res=1
[mer] 38 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=20177
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 39 class=94 view=0 res=1
[mer] 40 class=42 view=0 res=1
[mer] 41 class=94 view=0 res=1
[mer] 42 class=94 view=0 res=1
[mer] 43 class=94 view=0 res=1
[mer] 44 class=94 view=0 res=1
[mer] 45 class=94 view=0 res=1
[mer] 46 class=94 view=0 res=1
[mer] 47 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=21286
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 48 class=94 view=0 res=1
[mer] 49 class=42 view=0 res=1
[mer] 50 class=42 view=0 res=1
[mer] 51 class=42 view=0 res=1
[mer] 52 class=42 view=0 res=1
[mer] 53 class=42 view=0 res=1
[mer] 54 class=94 view=0 res=1
[mer] 55 class=94 view=0 res=1
[mer] 56 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=22397
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 57 class=94 view=0 res=1
[mer] 58 class=42 view=0 res=1
[mer] 59 class=42 view=0 res=1
[mer] 60 class=42 view=0 res=1
[mer] 61 class=42 view=0 res=1
[mer] 62 class=94 view=0 res=1
[mer] 63 class=94 view=0 res=1
[mer] 64 class=94 view=0 res=1
[mer] 65 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=23506
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 66 class=94 view=0 res=1
[mer] 67 class=94 view=0 res=1
[mer] 68 class=42 view=0 res=1
[mer] 69 class=94 view=0 res=1
[mer] 70 class=94 view=0 res=1
[mer] 71 class=94 view=0 res=1
[mer] 72 class=94 view=0 res=1
[mer] 73 class=94 view=0 res=1
[stack] frame at 0x12dee7 drift=0 over 1001 frames ticks=24427 pump=352/1499
[mer] 74 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=24616
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 75 class=94 view=0 res=1
[mer] 76 class=42 view=0 res=1
[mer] 77 class=94 view=0 res=1
[mer] 78 class=42 view=0 res=1
[mer] 79 class=94 view=0 res=1
[mer] 80 class=94 view=0 res=1
[mer] 81 class=94 view=0 res=1
[mer] 82 class=94 view=0 res=1
[mer] 83 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=25727
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 84 class=94 view=0 res=1
[mer] 85 class=42 view=0 res=1
[mer] 86 class=94 view=0 res=1
[mer] 87 class=42 view=0 res=1
[mer] 88 class=42 view=0 res=1
[mer] 89 class=42 view=0 res=1
[mer] 90 class=42 view=0 res=1
[mer] 91 class=94 view=0 res=1
[mer] 92 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=26836
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 93 class=42 view=0 res=1
[mer] 94 class=94 view=0 res=1
[mer] 95 class=94 view=0 res=1
[mer] 96 class=94 view=0 res=1
[mer] 97 class=94 view=0 res=1
[mer] 98 class=94 view=0 res=1
[mer] 99 class=42 view=0 res=1
[mer] 100 class=42 view=0 res=1
[mer] 101 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=27945
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 102 class=94 view=0 res=1
[mer] 103 class=42 view=0 res=1
[mer] 104 class=42 view=0 res=1
[mer] 105 class=42 view=0 res=1
[mer] 106 class=42 view=0 res=1
[mer] 107 class=42 view=0 res=1
[mer] 108 class=42 view=0 res=1
[mer] 109 class=42 view=0 res=1
[mer] 110 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=29056
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 111 class=42 view=0 res=1
[mer] 112 class=42 view=0 res=1
[mer] 113 class=42 view=0 res=1
[mer] 114 class=42 view=0 res=1
[mer] 115 class=42 view=0 res=1
[mer] 116 class=42 view=0 res=1
[mer] 117 class=42 view=0 res=1
[mer] 118 class=42 view=0 res=1
[mer] 119 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=30165
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 120 class=94 view=0 res=1
[mer] 121 class=42 view=0 res=1
[mer] 122 class=42 view=0 res=1
[mer] 123 class=42 view=0 res=1
[mer] 124 class=42 view=0 res=1
[mer] 125 class=42 view=0 res=1
[mer] 126 class=42 view=0 res=1
[mer] 127 class=42 view=0 res=1
[mer] 128 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=31274
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 129 class=42 view=0 res=1
[mer] 130 class=42 view=0 res=1
[mer] 131 class=42 view=0 res=1
[mer] 132 class=42 view=0 res=1
[mer] 133 class=42 view=0 res=1
[mer] 134 class=42 view=0 res=1
[mer] 135 class=42 view=0 res=1
[mer] 136 class=42 view=0 res=1
[mer] 137 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=32385
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 138 class=42 view=0 res=1
[mer] 139 class=42 view=0 res=1
[mer] 140 class=42 view=0 res=1
[mer] 141 class=42 view=0 res=1
[mer] 142 class=42 view=0 res=1
[mer] 143 class=94 view=0 res=1
[mer] 144 class=94 view=0 res=1
[mer] 145 class=94 view=0 res=1
[mer] 146 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=33494
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 147 class=94 view=0 res=1
[mer] 148 class=42 view=0 res=1
[mer] 149 class=94 view=0 res=1
[mer] 150 class=94 view=0 res=1
[mer] 151 class=94 view=0 res=1
[mer] 152 class=42 view=0 res=1
[mer] 153 class=42 view=0 res=1
[mer] 154 class=42 view=0 res=1
[mer] 155 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=34605
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 156 class=42 view=0 res=1
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =1245
[mer] 157 class=42 view=0 res=1
[mer] 158 class=94 view=0 res=1
[mer] 159 class=94 view=0 res=1
[mer] 160 class=42 view=0 res=1
[mer] 161 class=42 view=0 res=1
[mer] 162 class=42 view=0 res=1
[mer] 163 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=35636
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 164 class=94 view=0 res=1
[mer] 165 class=94 view=0 res=1
[mer] 166 class=42 view=0 res=1
[mer] 167 class=94 view=0 res=1
[mer] 168 class=42 view=0 res=1
[mer] 169 class=94 view=0 res=1
[mer] 170 class=94 view=0 res=1
[mer] 171 class=42 view=0 res=1
[mer] 172 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=36747
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 173 class=42 view=0 res=1
[mer] 174 class=94 view=0 res=1
[mer] 175 class=42 view=0 res=1
[mer] 176 class=42 view=0 res=1
[mer] 177 class=94 view=0 res=1
[mer] 178 class=94 view=0 res=1
[mer] 179 class=94 view=0 res=1
[mer] 180 class=42 view=0 res=1
[mer] 181 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=37856
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 182 class=42 view=0 res=1
[mer] 183 class=94 view=0 res=1
[mer] 184 class=94 view=0 res=1
[mer] 185 class=42 view=0 res=1
[mer] 186 class=94 view=0 res=1
[mer] 187 class=94 view=0 res=1
[mer] 188 class=94 view=0 res=1
[mer] 189 class=42 view=0 res=1
[mer] 190 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=38965
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 191 class=94 view=0 res=1
[mer] 192 class=94 view=0 res=1
[mer] 193 class=42 view=0 res=1
[mer] 194 class=42 view=0 res=1
[mer] 195 class=42 view=0 res=1
[mer] 196 class=42 view=0 res=1
[mer] 197 class=94 view=0 res=1
[mer] 198 class=94 view=0 res=1
[mer] 199 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=40076
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 200 class=94 view=0 res=1
[mer] 201 class=94 view=0 res=1
[stack] frame at 0x12dee7 drift=0 over 2002 frames ticks=40333 pump=495/2643
[mer] 202 class=94 view=0 res=1
[mer] 203 class=94 view=0 res=1
[mer] 204 class=42 view=0 res=1
[mer] 205 class=94 view=0 res=1
[mer] 206 class=94 view=0 res=1
[mer] 207 class=48 view=0 res=0
[mer] 208 class=3001 view=1 res=1
[vid] type=1 file='mad.skl'
[eye] cockpit eye on 'jointeye' offset=(0,0,0)
[skl] video\mad.skl -> 26 nodes, 19 objects, 1 eye
[launch] state=2 minPriorityEmpty=0 ticks=41186
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=42295
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=43406
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=44515
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=45624
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=46735
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=47844
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=48953
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=50064
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =1419
[launch] state=2 minPriorityEmpty=0 ticks=51077
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=52134
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=53195
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
Reference to a page you don't own
PF cr2= 7000 FA64 at 00FF 0000 66D9
Unhandled exception 000E at 00FF 66D9 ErrCode 0004
@@ -0,0 +1,89 @@
LOG: Early LOG Init complete
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_rec.conf
LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
LOG: Logging init: beginning logging proper. This is the end of the early init logging
LOG: Logging: No logfile was given. All further logging will be discarded.
LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
LOG: Prevent capture: 0
LOG: SDL: version 2.32.10, Video windows, Audio directsound
LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
LOG: Windows keyboard layout ID is 0x0409
LOG: Host keyboard layout is now us (US English)
LOG: Mapper keyboard layout is now us (US English)
LOG: SDL2 reports desktop display mode 3440 x 1440
LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
LOG: Configured windowposition: -
LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
LOG: SDL: You are running in 24 bpp mode, this will slow down things!
LOG: Releasing keyboard
LOG: SDL: Windows 11 round corners will be disabled.
LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
LOG: ISA BCLK: 8333333.333Hz (25000000/3)
LOG: monopal: green,
LOG: Active save slot: 1 [Empty]
LOG: USING AVI+ZMBV
LOG: Pentium CMPXCHG8B emulation is enabled
LOG: Max 1073741824 sz 32768
LOG: Final 32768
LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
LOG: VPXLOG: fifosock listening on 127.0.0.1:8621
LOG: VPXLOG: live render backend started
LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
LOG: MIDI:Opened device:win32
LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
LOG: One joystick reported, initializing with 4axis
LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
LOG: VOODOO LFB now at d0000000
LOG: Serial1: BASE 3f8h
LOG: Serial1: namedpipe client of \\.\pipe\vrio (poll 0.10ms burst x16)
LOG: Serial1: namedpipe connected to \\.\pipe\vrio
LOG: Serial2: BASE 2f8h
LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
LOG: Serial3: BASE 3e8h
LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
LOG: Parallel1: BASE 378h
LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
LOG: Allocated APM BIOS pm entry point at f000:ce40
LOG: Writing code to fce40
LOG: Writing code to fce60
LOG: Windows: IID_ITaskbarList3 is available
LOG: ISA Plug & Play BIOS enabled
LOG: VGA ROM BIOS init callback
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
LOG: WARNING: No translation support (to host) for code page 0
LOG: DOS keyboard layout loaded with main language code US for layout us
LOG: XMS: 50 handles allocated for use by the DOS environment
LOG: EMS page frame at 0xe000-0xefff
LOG: COMMAND.COM env size: 720 bytes
LOG: COMMAND.COM environment block: 0x0701 sz=0x002d
LOG: COMMAND.COM main body (PSP): 0x072f sz=0x009a
LOG: COMMAND.COM stack: 0x0749
LOG: pixratio 1.350, dw false, dh false
LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
LOG: SHELL:Redirect output to COM3
LOG: VPXLOG: fifosock client connected
VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
LOG: 185217403 ERROR MOUSE:Unhandled videomode 79 on reset
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]00000000/0 [44]bf6ae9ee/-0.917632 [48]ffffffff/nan
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f121: type6=2 typeE=6 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
VPX lights@f241: type6=2 typeE=9 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: 672013828 ERROR INT10:PutPixel unhandled mode type 7
LOG: SHELL:Redirect output to RC.TXT
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:346 (IF0:7), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:515 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:100 (IF0:0), TX:0, Break 0
@@ -0,0 +1,81 @@
LOG: Early LOG Init complete
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_rec.conf
LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
LOG: Logging init: beginning logging proper. This is the end of the early init logging
LOG: Logging: No logfile was given. All further logging will be discarded.
LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
LOG: Prevent capture: 0
LOG: SDL: version 2.32.10, Video windows, Audio directsound
LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
LOG: Windows keyboard layout ID is 0x0409
LOG: Host keyboard layout is now us (US English)
LOG: Mapper keyboard layout is now us (US English)
LOG: SDL2 reports desktop display mode 3440 x 1440
LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
LOG: Configured windowposition: -
LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
LOG: SDL: You are running in 24 bpp mode, this will slow down things!
LOG: Releasing keyboard
LOG: SDL: Windows 11 round corners will be disabled.
LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
LOG: ISA BCLK: 8333333.333Hz (25000000/3)
LOG: monopal: green,
LOG: Active save slot: 1 [Empty]
LOG: USING AVI+ZMBV
LOG: Pentium CMPXCHG8B emulation is enabled
LOG: Max 1073741824 sz 32768
LOG: Final 32768
LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
LOG: VPXLOG: fifosock listening on 127.0.0.1:8621
LOG: VPXLOG: live render backend started
LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
LOG: MIDI:Opened device:win32
LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
LOG: One joystick reported, initializing with 4axis
LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
LOG: VOODOO LFB now at d0000000
LOG: Serial1: BASE 3f8h
LOG: Serial1: namedpipe client of \\.\pipe\vrio (poll 0.10ms burst x16)
LOG: Serial1: namedpipe connected to \\.\pipe\vrio
LOG: Serial2: BASE 2f8h
LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
LOG: Serial3: BASE 3e8h
LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
LOG: Parallel1: BASE 378h
LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
LOG: Allocated APM BIOS pm entry point at f000:ce40
LOG: Writing code to fce40
LOG: Writing code to fce60
LOG: Windows: IID_ITaskbarList3 is available
LOG: ISA Plug & Play BIOS enabled
LOG: VGA ROM BIOS init callback
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
LOG: WARNING: No translation support (to host) for code page 0
LOG: DOS keyboard layout loaded with main language code US for layout us
LOG: XMS: 50 handles allocated for use by the DOS environment
LOG: EMS page frame at 0xe000-0xefff
LOG: COMMAND.COM env size: 720 bytes
LOG: COMMAND.COM environment block: 0x0701 sz=0x002d
LOG: COMMAND.COM main body (PSP): 0x072f sz=0x009a
LOG: COMMAND.COM stack: 0x0749
LOG: pixratio 1.350, dw false, dh false
LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
LOG: SHELL:Redirect output to COM3
LOG: VPXLOG: fifosock client connected
VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
LOG: 185048699 ERROR MOUSE:Unhandled videomode 79 on reset
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]00000000/0 [44]bf6ae9ee/-0.917632 [48]ffffffff/nan
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
VPX lights@f121: type6=2 typeE=6 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f241: type6=2 typeE=6 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
VPX lights@f361: type6=2 typeE=9 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
+498
View File
@@ -0,0 +1,498 @@
BattleTech v4.10
BTL4Application::BTL4Application
GaugeInterpreter: undefined label 'Initialization'
[exp] master player experience=2 simLive=1 heatModelOn=1 advDamage=1
[role] 'Role::Default' lives=1000 killBonus=500 dmgMod=1
[torso] horizJoint 'jointtorso' -> 0x00a4fe78 type=1 enabled=1
[weap] 'AFC100' seg=13 mount=sitelgunport rear=0
[proj] 'AFC100' ammoBinIndex=21 -> AmmoBinAFC100 (rounds=20)
[weap] 'ERLLaser' seg=7 mount=siterugunport rear=0
[weap] 'ERSLaser_1' seg=13 mount=sitelgunport rear=0
[weap] 'ERSLaser_2' seg=8 mount=siterdgunport rear=0
[weap] 'LRM15_1' seg=18 mount=sitelmissleport rear=0
[proj] 'LRM15_1' ammoBinIndex=26 -> AmmoBinLRM15_1 (rounds=16)
[weap] 'LRM15_2' seg=19 mount=sitermissleport rear=0
[proj] 'LRM15_2' ammoBinIndex=28 -> AmmoBinLRM15_2 (rounds=16)
[mech] segment walk done: subsystemCount=32 weaponCount=6
[skel] jointSubsystem=0x009f6d84 jointCount=25
[mech] model params: walkTR=65 runTR=40 maxAcc=20 throttleAdj=0.8 (deg,deg,u/s^2,scale)
[mech] look angles: L=50 R=-50 F=-15 B=0 (deg)
[mech] damage zones streamed: 22 [dz_dtorso,dz_hip,dz_larm,dz_ldleg,dz_ldoor,dz_lfoot,dz_lgun,dz_ltorso,dz_luleg,dz_rarm,dz_rdleg,dz_rdoor,dz_reardtorso,dz_rearltorso,dz_rearrtorso,dz_rearutorso,dz_rfoot,dz_rgun,dz_rtorso,dz_ruleg,dz_searchlight,dz_utorso]
[cyl] table 'madcat' LOADED rows=7
[valve] 'Condenser1' valve=1 flow=0.166667
[valve] 'Condenser2' valve=1 flow=0.166667
[valve] 'Condenser3' valve=1 flow=0.166667
[valve] 'Condenser4' valve=1 flow=0.166667
[valve] 'Condenser5' valve=1 flow=0.166667
[valve] 'Condenser6' valve=1 flow=0.166667
[mapper] ctor id=0 throttleAttr=0x002c30f8 controlModeAttr=0x002c3134
[map] 109 streamed mappings for 'L4'
[map] dir sub=0 cls=2012 id=3 grp=1 elem=0
[map] dir sub=0 cls=2012 id=4 grp=0 elem=0
[map] dir sub=0 cls=2012 id=6 grp=3 elem=63
[map] dir sub=17 cls=3013 id=14 grp=3 elem=66
[map] dir sub=0 cls=2012 id=10 grp=3 elem=68
[map] dir sub=0 cls=2012 id=11 grp=3 elem=67
[map] dir sub=0 cls=2012 id=12 grp=3 elem=65
[map] dir sub=22 cls=3021 id=19 grp=3 elem=64
[map] dir sub=23 cls=3016 id=19 grp=3 elem=64
[map] dir sub=24 cls=3016 id=19 grp=3 elem=64
[map] dir sub=25 cls=3016 id=19 grp=3 elem=64
[map] dir sub=27 cls=3024 id=19 grp=3 elem=71
[map] dir sub=29 cls=3024 id=19 grp=3 elem=71
[gau2] cluster slot=14 classID=3011 auxScreen=5 name=Avionics
[gau2] cluster slot=15 classID=3014 auxScreen=6 name=Myomers
[gau2] cluster slot=22 classID=3021 auxScreen=1 name=AFC100
[gau2] cluster slot=23 classID=3016 auxScreen=10 name=ERLLaser
[gau2] cluster slot=24 classID=3016 auxScreen=3 name=ERSLaser_1
[gau2] cluster slot=25 classID=3016 auxScreen=12 name=ERSLaser_2
[gau2] cluster slot=27 classID=3024 auxScreen=2 name=LRM15_1
[gau2] cluster slot=29 classID=3024 auxScreen=9 name=LRM15_2
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_lmissle not found
ColorMapperArmor warning: damage zone dz_rmissle not found
ColorMapperArmor warning: damage zone dz_ftorso not found
ColorMapperArmor warning: damage zone dz_btorso not found
ColorMapperCritical warning: subsystem Torso does not exist
ColorMapperHeat warning: subsystem Torso does not exist
[link] InitializePlayerLink -> vehicle playerLink=0x00ad513c
[launch] state=11 minPriorityEmpty=0 ticks=10881
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=416
[launch] state=11 minPriorityEmpty=0 ticks=11893
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=502
[launch] state=11 minPriorityEmpty=0 ticks=12903
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=13912
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=14921
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 1 class=3035 view=0 res=0
[mer] 2 class=42 view=0 res=1
[mer] 3 class=42 view=0 res=1
[mer] 4 class=42 view=0 res=1
[mer] 5 class=42 view=0 res=1
[mer] 6 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=16008
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 7 class=42 view=0 res=1
[mer] 8 class=42 view=0 res=1
[mer] 9 class=42 view=0 res=1
[mer] 10 class=42 view=0 res=1
[mer] 11 class=42 view=0 res=1
[mer] 12 class=42 view=0 res=1
[mer] 13 class=42 view=0 res=1
[mer] 14 class=42 view=0 res=1
[mer] 15 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=17117
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 16 class=42 view=0 res=1
[mer] 17 class=42 view=0 res=1
[mer] 18 class=42 view=0 res=1
[mer] 19 class=42 view=0 res=1
[mer] 20 class=42 view=0 res=1
[mer] 21 class=42 view=0 res=1
[mer] 22 class=42 view=0 res=1
[mer] 23 class=42 view=0 res=1
[mer] 24 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=18228
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 25 class=42 view=0 res=1
[mer] 26 class=42 view=0 res=1
[mer] 27 class=42 view=0 res=1
[mer] 28 class=42 view=0 res=1
[mer] 29 class=42 view=0 res=1
[mer] 30 class=42 view=0 res=1
[mer] 31 class=42 view=0 res=1
[mer] 32 class=42 view=0 res=1
[mer] 33 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=19337
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 34 class=42 view=0 res=1
[mer] 35 class=42 view=0 res=1
[mer] 36 class=42 view=0 res=1
[mer] 37 class=42 view=0 res=1
[mer] 38 class=94 view=0 res=1
[mer] 39 class=94 view=0 res=1
[mer] 40 class=42 view=0 res=1
[mer] 41 class=94 view=0 res=1
[mer] 42 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=20446
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 43 class=94 view=0 res=1
[mer] 44 class=94 view=0 res=1
[mer] 45 class=94 view=0 res=1
[mer] 46 class=94 view=0 res=1
[mer] 47 class=94 view=0 res=1
[mer] 48 class=94 view=0 res=1
[mer] 49 class=42 view=0 res=1
[mer] 50 class=42 view=0 res=1
[mer] 51 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=21557
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 52 class=42 view=0 res=1
[mer] 53 class=42 view=0 res=1
[mer] 54 class=94 view=0 res=1
[mer] 55 class=94 view=0 res=1
[mer] 56 class=94 view=0 res=1
[mer] 57 class=94 view=0 res=1
[mer] 58 class=42 view=0 res=1
[mer] 59 class=42 view=0 res=1
[mer] 60 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=22666
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 61 class=42 view=0 res=1
[mer] 62 class=94 view=0 res=1
[mer] 63 class=94 view=0 res=1
[mer] 64 class=94 view=0 res=1
[mer] 65 class=94 view=0 res=1
[mer] 66 class=94 view=0 res=1
[mer] 67 class=94 view=0 res=1
[mer] 68 class=42 view=0 res=1
[mer] 69 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=23775
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 70 class=94 view=0 res=1
[mer] 71 class=94 view=0 res=1
[mer] 72 class=94 view=0 res=1
[mer] 73 class=94 view=0 res=1
[stack] frame at 0x12dee7 drift=0 over 1001 frames ticks=24254 pump=352/1499
[mer] 74 class=94 view=0 res=1
[mer] 75 class=94 view=0 res=1
[mer] 76 class=42 view=0 res=1
[mer] 77 class=94 view=0 res=1
[mer] 78 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=24887
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 79 class=94 view=0 res=1
[mer] 80 class=94 view=0 res=1
[mer] 81 class=94 view=0 res=1
[mer] 82 class=94 view=0 res=1
[mer] 83 class=94 view=0 res=1
[mer] 84 class=94 view=0 res=1
[mer] 85 class=42 view=0 res=1
[mer] 86 class=94 view=0 res=1
[mer] 87 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=25996
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 88 class=42 view=0 res=1
[mer] 89 class=42 view=0 res=1
[mer] 90 class=42 view=0 res=1
[mer] 91 class=94 view=0 res=1
[mer] 92 class=94 view=0 res=1
[mer] 93 class=42 view=0 res=1
[mer] 94 class=94 view=0 res=1
[mer] 95 class=94 view=0 res=1
[mer] 96 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=27105
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 97 class=94 view=0 res=1
[mer] 98 class=94 view=0 res=1
[mer] 99 class=42 view=0 res=1
[mer] 100 class=42 view=0 res=1
[mer] 101 class=42 view=0 res=1
[mer] 102 class=94 view=0 res=1
[mer] 103 class=42 view=0 res=1
[mer] 104 class=42 view=0 res=1
[mer] 105 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=28216
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 106 class=42 view=0 res=1
[mer] 107 class=42 view=0 res=1
[mer] 108 class=42 view=0 res=1
[mer] 109 class=42 view=0 res=1
[mer] 110 class=42 view=0 res=1
[mer] 111 class=42 view=0 res=1
[mer] 112 class=42 view=0 res=1
[mer] 113 class=42 view=0 res=1
[mer] 114 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=29325
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 115 class=42 view=0 res=1
[mer] 116 class=42 view=0 res=1
[mer] 117 class=42 view=0 res=1
[mer] 118 class=42 view=0 res=1
[mer] 119 class=42 view=0 res=1
[mer] 120 class=94 view=0 res=1
[mer] 121 class=42 view=0 res=1
[mer] 122 class=42 view=0 res=1
[mer] 123 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=30434
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =251
[mer] 124 class=42 view=0 res=1
[mer] 125 class=42 view=0 res=1
[mer] 126 class=42 view=0 res=1
[mer] 127 class=42 view=0 res=1
[mer] 128 class=42 view=0 res=1
[mer] 129 class=42 view=0 res=1
[mer] 130 class=42 view=0 res=1
[mer] 131 class=42 view=0 res=1
[mer] 132 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=31546
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 133 class=42 view=0 res=1
[mer] 134 class=42 view=0 res=1
[mer] 135 class=42 view=0 res=1
[mer] 136 class=42 view=0 res=1
[mer] 137 class=42 view=0 res=1
[mer] 138 class=42 view=0 res=1
[mer] 139 class=42 view=0 res=1
[mer] 140 class=42 view=0 res=1
[mer] 141 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=32655
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 142 class=42 view=0 res=1
[mer] 143 class=94 view=0 res=1
[mer] 144 class=94 view=0 res=1
[mer] 145 class=94 view=0 res=1
[mer] 146 class=42 view=0 res=1
[mer] 147 class=94 view=0 res=1
[mer] 148 class=42 view=0 res=1
[mer] 149 class=94 view=0 res=1
[mer] 150 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=33764
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 151 class=94 view=0 res=1
[mer] 152 class=42 view=0 res=1
[mer] 153 class=42 view=0 res=1
[mer] 154 class=42 view=0 res=1
[mer] 155 class=94 view=0 res=1
[mer] 156 class=42 view=0 res=1
[mer] 157 class=42 view=0 res=1
[mer] 158 class=94 view=0 res=1
[mer] 159 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=34877
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 160 class=42 view=0 res=1
[mer] 161 class=42 view=0 res=1
[mer] 162 class=42 view=0 res=1
[mer] 163 class=42 view=0 res=1
[mer] 164 class=94 view=0 res=1
[mer] 165 class=94 view=0 res=1
[mer] 166 class=42 view=0 res=1
[mer] 167 class=94 view=0 res=1
[mer] 168 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=35986
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 169 class=94 view=0 res=1
[mer] 170 class=94 view=0 res=1
[mer] 171 class=42 view=0 res=1
[mer] 172 class=42 view=0 res=1
[mer] 173 class=42 view=0 res=1
[mer] 174 class=94 view=0 res=1
[mer] 175 class=42 view=0 res=1
[mer] 176 class=42 view=0 res=1
[mer] 177 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=37095
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 178 class=94 view=0 res=1
[mer] 179 class=94 view=0 res=1
[mer] 180 class=42 view=0 res=1
[mer] 181 class=42 view=0 res=1
[mer] 182 class=42 view=0 res=1
[mer] 183 class=94 view=0 res=1
[mer] 184 class=94 view=0 res=1
[mer] 185 class=42 view=0 res=1
[mer] 186 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=38206
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 187 class=94 view=0 res=1
[mer] 188 class=94 view=0 res=1
[mer] 189 class=42 view=0 res=1
[mer] 190 class=42 view=0 res=1
[mer] 191 class=94 view=0 res=1
[mer] 192 class=94 view=0 res=1
[mer] 193 class=42 view=0 res=1
[mer] 194 class=42 view=0 res=1
[mer] 195 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=39315
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 196 class=42 view=0 res=1
[mer] 197 class=94 view=0 res=1
[mer] 198 class=94 view=0 res=1
[mer] 199 class=94 view=0 res=1
[mer] 200 class=94 view=0 res=1
[mer] 201 class=94 view=0 res=1
[mer] 202 class=94 view=0 res=1
[stack] frame at 0x12dee7 drift=0 over 2002 frames ticks=40126 pump=495/2643
[mer] 203 class=94 view=0 res=1
[mer] 204 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=40425
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 205 class=94 view=0 res=1
[mer] 206 class=94 view=0 res=1
[mer] 207 class=48 view=0 res=0
[mer] 208 class=3001 view=1 res=1
[vid] type=1 file='mad.skl'
[eye] cockpit eye on 'jointeye' offset=(0,0,0)
[skl] video\mad.skl -> 26 nodes, 19 objects, 1 eye
[launch] state=2 minPriorityEmpty=0 ticks=41536
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=42645
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=43754
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=44865
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =256
[launch] state=2 minPriorityEmpty=0 ticks=45878
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=46892
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=47895
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=49008
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=50120
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=51233
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=52237
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=53349
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=54460
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=55574
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[stack] frame at 0x12dee7 drift=0 over 3003 frames ticks=56055 pump=638/3787
[launch] state=2 minPriorityEmpty=0 ticks=56578
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=57689
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=58801
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=59914
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=61025
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=62136
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=63250
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=64362
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=65473
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=66587
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 209 class=48 view=0 res=0
[mer] 210 class=48 view=0 res=0
[mer] 211 class=48 view=0 res=0
[mer] 212 class=48 view=0 res=0
[launch] state=2 minPriorityEmpty=0 ticks=67593
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 213 class=48 view=0 res=0
[mer] 214 class=48 view=0 res=0
[mer] 215 class=48 view=0 res=0
[mer] 216 class=48 view=0 res=0
[launch] state=2 minPriorityEmpty=0 ticks=68600
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 217 class=94 view=0 res=1
[mer] 218 class=94 view=0 res=1
[mer] 219 class=94 view=0 res=1
[mer] 220 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=69606
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 221 class=94 view=0 res=1
[mer] 222 class=94 view=0 res=1
[mer] 223 class=94 view=0 res=1
[mer] 224 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=70610
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 225 class=94 view=0 res=1
[mer] 226 class=94 view=0 res=1
[mer] 227 class=94 view=0 res=1
[mer] 228 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=71614
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 229 class=94 view=0 res=1
[stack] frame at 0x12dee7 drift=0 over 4004 frames ticks=71983 pump=781/4931
[mer] 230 class=94 view=0 res=1
[mer] 231 class=94 view=0 res=1
[mer] 232 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=72620
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 233 class=94 view=0 res=1
[mer] 234 class=94 view=0 res=1
[mer] 235 class=94 view=0 res=1
[mer] 236 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=73624
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 237 class=94 view=0 res=1
[mer] 238 class=94 view=0 res=1
[mer] 239 class=94 view=0 res=1
[mer] 240 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=74628
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 241 class=94 view=0 res=1
[mer] 242 class=94 view=0 res=1
[mer] 243 class=94 view=0 res=1
[mer] 244 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=75632
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 245 class=94 view=0 res=1
File diff suppressed because it is too large Load Diff
+14
View File
@@ -0,0 +1,14 @@
#!/bin/bash
# Four consecutive RIO-live runs; count faults. Each run ends at launch or fault.
cd /c/VWE/TeslaRel410/emulator/render-bridge
RESULTS=""
for i in 1 2 3 4; do
bash podrun.sh pod_render_rec streak$i > /dev/null 2>&1
until grep -q "Turning Plasma" podlog.txt 2>/dev/null || grep -qE "illegal address|page you don't own" podlog.txt 2>/dev/null; do sleep 10; done
if grep -q "page you don't own" podlog.txt; then R=FAULT; else R=CLEAN; fi
T=$(grep -o "ticks=[0-9]*" podlog.txt | tail -1)
RESULTS="$RESULTS run$i=$R($T)"
echo "run$i: $R $T"
done
taskkill //F //IM dosbox-x.exe > /dev/null 2>&1
echo "STREAK RESULT:$RESULTS"