NET-NOTES: Mac console egress window also 3.4s -- venue delay = print time

Measured Console 4.10 through the mirror: mission end to lights-off is
3.4s, identical to the TeslaConsole, with the Mac printer spooling to a
file. No egress-delay key exists in any console INI. Best explanation
for the remembered venue window: the console closes after spooling the
score sheet, and on period hardware that was a 9600-baud serial print
taking tens of seconds -- the floor lights stayed on for the print
duration. The hold itself is genuinely console-gated (pod holds
indefinitely when no close arrives).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-09 12:24:50 -05:00
co-authored by Claude Fable 5
parent 9e922ecd89
commit 97d73612a4
+11 -3
View File
@@ -616,9 +616,17 @@ Timeline: game boot 98.9s -> floor+entry BRIGHT, all panel lamps dim
120.7s -> entry lamps OFF; mission end 151.5s -> floor+entry BRIGHT
(the egress hold, StateResponse state=2); StopMission arrives 154.9s ->
full lamp sweep off, floor last, game exits. **Egress window = the gap
between mission end and the console's StopMission send** (TeslaConsole
= 3.4s; Console 4.10 waited a proper customer-exit delay) -- it is NOT
a game-side timer and does not appear to depend on the exit code. Lamp
between mission end and the console's StopMission send** -- it is NOT
a game-side timer and does not appear to depend on the exit code.
MEASURED BOTH CONSOLES: TeslaConsole = 3.4s AND Console 4.10 = 3.4s
(with its printer spooling to a file). The remembered longer venue
window is best explained by PERIOD PRINT TIME: Console 4.10 spools the
score sheet at mission end, and a 9600-baud serial print of a multi-KB
sheet = tens of seconds before the close follows -- the floor lights
stayed on for exactly the score-print duration. (No egress-delay key
exists in Console.ini / venue INIs -- checked.) The hold is genuinely
console-gated: when the console doesn't close, the pod holds
indefinitely (observed minutes). Lamp
state byte: flash bits0-1 (solid/slow/med/fast), ch1 bits2-3
(off/dim/bright), ch2 bits4-5. Extraction tool: scratchpad
lamp_read.py pattern (tap lines are one byte each).