Ravine mission egg + conf (the WALLED arena, per BTL4.RES map decode)

BT411's mapscan (full RES container format) run against our RES settles
the walls question: arena1/arenall and arena2/arenall2 place the open
city set only; the wall1/2/3 segments belong to the RAV map (18+8+5
placements: a canyon maze), and cavern/grass/dbase carry the wall10k
outer ring. Nothing was ever dropped by the renderer.

TESTRAV.EGG = TESTARN.EGG with map=rav; gauge_rav_sound.conf boots it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-08 13:38:29 -05:00
co-authored by Claude Fable 5
parent b2f0becbd4
commit ab4a5b8702
2 changed files with 286 additions and 0 deletions
+229
View File
@@ -0,0 +1,229 @@
[mission]
adventure=BattleTech
map=rav
scenario=freeforall
time=day
weather=clear
temperature=27
length=600
[ordinals]
bitmap=Ordinal::BitMap::1
bitmap=Ordinal::BitMap::2
bitmap=Ordinal::BitMap::3
bitmap=Ordinal::BitMap::4
[Ordinal::BitMap::1]
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=000038000003C000001FF00000000F00
bitmap=0000F8000003C000003FF80000000F00
bitmap=0001F8000003C00000707C0000000F00
bitmap=0001F8000003C00000603C0000000F00
bitmap=00007801FC0FF00000003C3DF807FF00
bitmap=00007803FE0FF00000003C3FFC0FFF00
bitmap=00007803C703C00000003C3E3C1F0F00
bitmap=000078078303C0000000783C1E1E0F00
bitmap=000078078003C0000000783C1E1E0F00
bitmap=00007807C003C0000000F03C1E1E0F00
bitmap=00007807F003C0000001E03C1E1E0F00
bitmap=00007803FC03C0000003C03C1E1E0F00
bitmap=00007801FE03C0000007803C1E1E0F00
bitmap=000078007F03C000000F003C1E1E0F00
bitmap=000078001F03C000001E003C1E1E0F00
bitmap=000078000F03C000003C003C1E1E0F00
bitmap=000078060F03C0000078003C1E1E0F00
bitmap=000078071E03E0000078003C1E1F1F00
bitmap=00007803FE01F000007FFC3C1E0FFF00
bitmap=00007801FC00F000007FFC3C1E07EF00
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
x=128
y=32
width=8
[Ordinal::BitMap::2]
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=001FFF0000003C0000003C03C0780000
bitmap=001FFF0000003C0000007C03C0780000
bitmap=00000E0000003C000000FC03C0780000
bitmap=00003C0000003C000001BC03C0780000
bitmap=0000700F3E1FFC000003BC0FF07BF000
bitmap=0001E00F7E3FFC0000073C0FF07FF800
bitmap=0003800FFE7C3C0000063C03C07C7800
bitmap=0007F80FFE783C00000C3C03C0783C00
bitmap=0007FE0F80783C0000183C03C0783C00
bitmap=00001E0F00783C0000383C03C0783C00
bitmap=00000F0F00783C0000703C03C0783C00
bitmap=00000F0F00783C00007FFF03C0783C00
bitmap=00000F0F00783C00007FFF03C0783C00
bitmap=00000F0F00783C0000003C03C0783C00
bitmap=00000F0F00783C0000003C03C0783C00
bitmap=00000F0F00783C0000003C03C0783C00
bitmap=00180F0F00783C0000003C03C0783C00
bitmap=001C1F0F007C7C0000003C03E0783C00
bitmap=000FFE0F003FFC0000003C01F0783C00
bitmap=0007FC0F001FBC0000003C00F0783C00
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
x=128
y=32
width=8
[Ordinal::BitMap::3]
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=001FFF03C07800000000FC03C0780000
bitmap=001FFF03C07800000003FC03C0780000
bitmap=001E0003C07800000007C003C0780000
bitmap=001E0003C0780000000F0003C0780000
bitmap=001E000FF07BF000000F000FF07BF000
bitmap=001E000FF07FF800001E000FF07FF800
bitmap=001E0003C07C7800001E0003C07C7800
bitmap=001FFC03C0783C00001EFC03C0783C00
bitmap=001FFE03C0783C00001FFE03C0783C00
bitmap=00001F03C0783C00001F1F03C0783C00
bitmap=00000F03C0783C00001E0F03C0783C00
bitmap=00000F03C0783C00001E0F03C0783C00
bitmap=00000F03C0783C00001E0F03C0783C00
bitmap=00000F03C0783C00001E0F03C0783C00
bitmap=00000F03C0783C00001E0F03C0783C00
bitmap=00000F03C0783C00001E0F03C0783C00
bitmap=00180F03C0783C00001E0F03C0783C00
bitmap=001C1F03E0783C00001F1F03E0783C00
bitmap=000FFE01F0783C00000FFE01F0783C00
bitmap=0007FC00F0783C000007FC00F0783C00
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
x=128
y=32
width=8
[Ordinal::BitMap::4]
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=001FFF03C07800000007FC03C0780000
bitmap=001FFF03C0780000000FFE03C0780000
bitmap=00000F03C0780000001F1F03C0780000
bitmap=00000F03C0780000001E0F03C0780000
bitmap=00000F0FF07BF000001E0F0FF07BF000
bitmap=00001F0FF07FF800001E0F0FF07FF800
bitmap=00001E03C07C7800001E0F03C07C7800
bitmap=00003E03C0783C00001E0F03C0783C00
bitmap=00003C03C0783C00000F1E03C0783C00
bitmap=00003C03C0783C000007FC03C0783C00
bitmap=00007803C0783C000007FC03C0783C00
bitmap=00007803C0783C00000F1E03C0783C00
bitmap=00007803C0783C00001E0F03C0783C00
bitmap=0000F003C0783C00001E0F03C0783C00
bitmap=0000F003C0783C00001E0F03C0783C00
bitmap=0000F003C0783C00001E0F03C0783C00
bitmap=0000F003C0783C00001E0F03C0783C00
bitmap=0000F003E0783C00000F1E03E0783C00
bitmap=0000F001F0783C00000FFE01F0783C00
bitmap=0000F000F0783C000007FC00F0783C00
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
x=128
y=32
width=8
[pilots]
pilot=200.0.0.113
[200.0.0.113]
hostType=0
advancedDamage=1
loadzones=1
name=cyd
bitmapindex=1
experience=veteran
badge=VGL
patch=Yellow
role=Role::Default
dropzone=one
vehicle=madcat
vehicleValue=0
color=White
[largebitmap]
bitmap=BitMap::Large::cyd
[BitMap::Large::cyd]
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
bitmap=000000000000000000003C0000000000
bitmap=000000000000000000003C0000000000
bitmap=000000000000000000003C0000000000
bitmap=000000000000000000003C0000000000
bitmap=000000000000FCF00E0FBC0000000000
bitmap=000000000003FE781C1FFC0000000000
bitmap=000000000007FE781C3C7C0000000000
bitmap=00000000000F82783C3C3C0000000000
bitmap=00000000001F003C38783C0000000000
bitmap=00000000001E003C78783C0000000000
bitmap=00000000001E003C70783C0000000000
bitmap=00000000001E003E70783C0000000000
bitmap=00000000001E001EE0783C0000000000
bitmap=00000000001E001EE0783C0000000000
bitmap=00000000001F001FE0783C0000000000
bitmap=00000000000F020FC07C7C0000000000
bitmap=000000000007FE0FC03FFC0000000000
bitmap=000000000003FE0F803FFC0000000000
bitmap=000000000000FC07800F3C0000000000
bitmap=00000000000000070000000000000000
bitmap=00000000000000070000000000000000
bitmap=000000000000000F0000000000000000
bitmap=000000000000000E0000000000000000
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000000000
x=128
y=32
width=8
[smallbitmap]
bitmap=BitMap::Small::cyd
[BitMap::Small::cyd]
bitmap=00000000000000000000000000000000
bitmap=00000000000000000000000000600000
bitmap=00000000006000000000000000600000
bitmap=000001EC33E000000000030666600000
bitmap=000003066660000000000303C6600000
bitmap=00000303C66000000000030186600000
bitmap=000001E183E000000000000300000000
bitmap=00000003000000000000000000000000
x=64
y=16
width=4
[Role::Default]
model=dfltrole
[Role::NoReturn]
model=noretun
@@ -0,0 +1,57 @@
[sdl]
output=opengl
# higher,higher not highest: HIGH_PRIORITY_CLASS starved the host desktop;
# with the retry patches a rare dropout self-recovers (see gauge_rio.conf).
priority=higher,higher
[dosbox]
memsize=32
machine=svga_s3
[cpu]
core=dynamic
cputype=pentium
cycles=max
[sblaster]
sbtype=sb16
sbbase=220
irq=5
dma=1
hdma=5
[mixer]
# match the EMU8000s' native rate (no resample) and buffer ~60ms so brief
# emulation-thread stalls (RIO retry recovery) don't audibly chop
rate=44100
blocksize=1024
prebuffer=60
[serial]
# RIO on COM1 with the low-latency options (rxpollus/rxburst) so the board's
# few-ms ACK deadline is met; plasma display on COM2 (real pod has both).
serial1=directserial realport:COM1 rxpollus:100 rxburst:16
serial2=directserial realport:COM2
[autoexec]
mount c "C:\VWE\TeslaRel410\ALPHA_1"
c:
cd \REL410\BT
set VIDEOFORMAT=svga
rem production pod card init (PARAMETR.BAT:181-186): DIAGNOSE + AWEUTIL per
rem card -- AWEUTIL /S does the EMU8000 bring-up and DRAM detect the HMI SOS
rem driver relies on; skipping it left the cards uninitialized (silent).
rem aweutil /s SKIPPED for now: it verifies the AWE32 GM ROM, which the
rem emulated cards lack (hangs in a retry loop) -- restore once the ROM is
rem dumped from a real card. diagnose /s kept (passes, sets mixer config).
set BLASTER=A220 I5 D1 H5 P330 T6
c:\sb16\diagnose /s
set BLASTER=A240 I7 D3 H6 P300 T6
c:\sb16\diagnose /s
set BLASTER=A220 I5 D1 H5 P330 T6
set TEMP=c:\
rem RAVINE mission (TESTRAV.EGG: map=rav - the WALLED canyon arena: wall1 x18, wall2 x8, wall3 x5) with the RIO
rem attached; stdout redirected so mission-load progress survives kills.
set HEAPSIZE=15000000
set L4GAUGE=640x480x16
call setenv.bat r f s p
32rtm.exe -x
btl4opt.exe -egg testrav.egg
32rtm.exe -u
echo ALPHA1-RUN-DONE
pause