FPGA reconstruction design note: block-by-block feasibility + the three-retarget plan

The governing insight: specification is the bottleneck, not substrate --
igc_exec.py is the golden reference model every port (RTL or GPU) validates
against. EMC array = natural FPGA target (208KB BRAM + ~50k LUT full-parallel,
or 8:1 muxed); IGC = reimplementation from our cracked ISA; i860 = software
(emu860 as executable spec); wire-identical boot via the blind boot-from-link
property.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-19 07:54:34 -05:00
co-authored by Claude Opus 4.8
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# Reconstructing the VelociRender in hardware — FPGA design note (2026-07-19)
Companion to HARDWARE-ARCHITECTURE.md and IGC-ENCODING-DERIVATION.md. Scope:
what a faithful FPGA reconstruction of the Division VelociRender (double-stacked
EISA, T425 + i860 XP + PXPL IGC 5.2 + EMC array) would take, what already
exists, and how the current software work feeds it.
## The governing insight
The bottleneck is **specification, not substrate**. The IGC/EMC behaviour we
are still deriving (the last eof opcodes, the TXDN texture-fetch protocol) is
required identically by an RTL build — you cannot synthesize what you cannot
specify. `igc_exec.py` is therefore built as the **golden reference model**:
any RTL (or GPU) port validates frame-for-frame against it, and it validates
against the real firmware's captured streams.
## The beautiful property: wire-identical boot
The board is blind-loaded every cold boot — the transputer streams
VRENDMON.BTL + VREND.MNG down the link with **no version check** (see
board-boot notes). A reconstructed card that implements the link + CCB
handshake accepts the *real firmware from the real host software* and is
indistinguishable on the wire. The whole wire protocol is known
(VELOCIRENDER_PROTOCOL.md); the boot handshake is implemented in our emulator.
## Block-by-block
### EMC array — the natural FPGA target
- Per tile: 64×128 = 8,192 PEs, 208 bits pixel memory each (PXPL5002.DOC bit
allocations; DIVPXMAP.H field map), 1-bit enable, shared linear-expression
tree (eval = int(Ax+By+C) per pixel), bit-serial ALU (~2 bits/clock per the
len+115 cycle counts in the instruction words).
- FPGA budget (one tile, fully parallel): 8,192 × 26B = **208 KB pixel RAM**
(~52 BRAM36) + 8,192 serial ALUs (~5-8 LUT each ≈ 40-65k LUT) + the tree
evaluator (DSP adders). Fits a mid-range part (Artix-7 100T tight,
Kintex/UltraScale+ comfortable). Time-multiplexing 8:1 makes it tiny — the
original ran ~40 MHz; 200 MHz fabric has 5× headroom before parallelism.
- The original processed the frame's 52 tiles (832×512 / 64×128) sequentially
per renderer — an FPGA build does the same with one physical tile.
### IGC sequencer — reimplementation from our ISA spec
- Custom UNC Pixel-Planes 5-lineage silicon. No netlist, no HDL, no docs in
the dump. The instruction set is the one we cracked:
`addr | op<<8 | aux<<16 | (len+115)<<23 | S1<<31`, op table in
IGC-ENCODING-DERIVATION.md (named via ADDR + DUMP + expanded compiler
output). An RTL IGC = a decoder + micro-sequencer driving the EMC controls —
straightforward ONCE the op table is complete. **Open items = the same
spec gaps the emulator has** (a handful of eof ops, SCMEMA/FCMEMA seed
semantics, carry/latch details).
### DMA engine
- Descriptor format fully known (DMAENGN.H + live captures): 64-bit
{addr, count|opcode} pairs, SEND/SENDE/TILE/TXDN/GOTO/FLUSH/WAIT/STOP,
127-longword chunking, GOTO-chained binchunks. Trivial RTL.
- **Open item: the TXDN texture-fetch path** (texels stream to the EMC io
port, bits 24+, via nested download programs at 0x8018000+) — being mapped
now; needed by every substrate.
### i860 XP — the mountain, and how to route around it
- No mature open i860 core known to us (fact-check welcome). The chip's
exposed pipelines (3-stage FP adder, 2/3-stage multiplier, KR/KI/T, DIM,
delay-slot annulment) are exactly what we had to model in emu860 — which is
now MAME-validated + capture-validated and constitutes an executable spec
for any future RTL attempt.
- Pragmatic architecture: **i860 in software** — a C/JIT port of emu860 (the
original is ~40 MHz dual-issue; a modern host or a Zynq hard-core reaches
real-time comfortably), feeding the FPGA raster side through the same DMA
queue interface the real firmware uses. i860 RTL is a separate multi-month
project nobody needs for either goal.
### T425 transputer
- Open T4xx cores exist; but the transputer is boot/comms only. For a
wire-identical card, implement the link + iserver handshake + CCB mailbox
(all documented/emulated already) — a small FSM, not necessarily a full
transputer.
### Video out
- 832×512 native (dPL3), ADV7150 DAC on the original; standard timing + the
ramp/texmode LUT stage (output colour = ramp(texu) — pvision model). The
ramp tables come over the wire; the LUT is a BRAM.
## Three retargets of one spec
| Goal | Substrate | Note |
|---|---|---|
| DOSBox renderer (ship as software) | **GPU compute** | EMC pixel = GPU thread; 1:1 mapping; real-time trivial |
| Physical pod card / preservation | **FPGA raster + software i860** | wire-identical boot; EISA/link adapter |
| The spec itself | `igc_exec.py` (now) | golden model both validate against |
## Sequencing
1. Finish the spec (TXDN protocol, last ops) in the emulator — in progress.
2. Restructure `igc_exec` so the op table + tile semantics are a clean,
portable core (parser / semantics / readout separated).
3. First retarget: GPU compute for the DOSBox goal (smallest step, biggest
payoff for the project's stated aim).
4. FPGA raster side when/if a physical build is wanted — this note is its
starting brief.