From bb8978c127894598342e740596ef5f6e2707c995 Mon Sep 17 00:00:00 2001 From: Cyd Date: Wed, 8 Jul 2026 19:53:52 -0500 Subject: [PATCH] Retire the near-eye cull by default: the eye-shroud is authentic content The death sequence re-flushes the view with hither=1/yon=2 -- a thin render shell that reveals geometry parked around the camera: the escape-pod interior and the "blue swirly" ring dome (period VHS stills of a 4.10 death match: violet concentric ripples, drifting center, static canopy silhouette at the frame edge). Normal play clips the shroud via the standard hither plane, so nothing leaks; the cull was only masking authentic content. VRVIEW_NEARCULL=1 re-enables it. Co-Authored-By: Claude Fable 5 --- dpl3-revive/patha/vrview.py | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/dpl3-revive/patha/vrview.py b/dpl3-revive/patha/vrview.py index 63950fd..9b970d9 100644 --- a/dpl3-revive/patha/vrview.py +++ b/dpl3-revive/patha/vrview.py @@ -44,11 +44,14 @@ def inst_visible(nodes, inst): return len(b) >= 20 and struct.unpack_from('