Document the Glaze developer drive findings in HISTORY.md

Records the contents of the recovered VWE developer hard drive
(git-ignored sda4/): pod lab infrastructure, Division renderer
source with i860/Pixel-Planes 5 code, runnable game builds, and
unreleased projects (Star Trek prototype, Hull Pressure, Renegade
Legion, and the Starship Troopers pitch that became DisneyQuest's
Invasion!). Includes a source-completeness analysis showing the
engine libraries are rebuildable but most game-logic sources are
absent from this release cut.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-02 14:50:38 -05:00
co-authored by Claude Fable 5
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@@ -8,6 +8,14 @@ two games that ran on the **Tesla**-generation simulator cockpits built by
This repository is an archival snapshot. The tree is preserved byte-for-byte as
found (see `.gitattributes` — no line-ending conversion is applied).
See [HISTORY.md](HISTORY.md) for findings from a recovered VWE developer hard
drive that accompanies this tree (excluded from the repo), including Division
renderer source, runnable game builds, unreleased prototypes (Star Trek,
Hull Pressure, Renegade Legion, and the Starship Troopers pitch that became
DisneyQuest's "Invasion!"), and an analysis of whether these games can be
rebuilt from the sources in this repository (summary: the engine can, the
games cannot — most game-logic sources are absent from this cut).
## Target hardware
Each Tesla cockpit was driven by a server-class **Pentium Pro** machine running