Document the Glaze developer drive findings in HISTORY.md
Records the contents of the recovered VWE developer hard drive (git-ignored sda4/): pod lab infrastructure, Division renderer source with i860/Pixel-Planes 5 code, runnable game builds, and unreleased projects (Star Trek prototype, Hull Pressure, Renegade Legion, and the Starship Troopers pitch that became DisneyQuest's Invasion!). Includes a source-completeness analysis showing the engine libraries are rebuildable but most game-logic sources are absent from this release cut. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -8,6 +8,14 @@ two games that ran on the **Tesla**-generation simulator cockpits built by
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This repository is an archival snapshot. The tree is preserved byte-for-byte as
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found (see `.gitattributes` — no line-ending conversion is applied).
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See [HISTORY.md](HISTORY.md) for findings from a recovered VWE developer hard
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drive that accompanies this tree (excluded from the repo), including Division
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renderer source, runnable game builds, unreleased prototypes (Star Trek,
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Hull Pressure, Renegade Legion, and the Starship Troopers pitch that became
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DisneyQuest's "Invasion!"), and an analysis of whether these games can be
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rebuilt from the sources in this repository (summary: the engine can, the
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games cannot — most game-logic sources are absent from this cut).
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## Target hardware
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Each Tesla cockpit was driven by a server-class **Pentium Pro** machine running
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