sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -0,0 +1,22 @@
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echo off
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rem Very basic macro to make the compile/correct task easier. Uses the errorfix
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rem macro to locate errors after an unsucessful compile, then attempts to
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rem compile again. Note the invocation of brief with the -m option.
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if .%1 == . goto usage
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:loop
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if .%1 == . goto exit
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if not exist %1.m goto again
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if exist %1 goto usage
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cm %1 >%1.err
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if errorlevel 1 goto error
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del %1.err
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goto again
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:error
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b %1.m -mnext_error
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goto loop
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:again
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shift
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goto loop
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:usage
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echo Usage: cmac filenames... (no .m)
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:exit
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