sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -0,0 +1,73 @@
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/*
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** BRIEF -- Basic Reconfigurable Interactive Editing Facility
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**
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** Written by Dave Nanian and Michael Strickman.
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*/
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/*
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** key.cb:
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**
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** This macro makes it easy to input the yucchy assign_to_key
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** key descriptions. Note that if the user answers yes to the
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** question "Recognize that specific %c? ", the entire keycode,
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** including the scan code, is used as a string. This forces
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** BRIEF to use only that specific key on the keyboard.
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*/
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void key ()
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{
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int key_value,
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done;
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string to_insert = "\"",
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reply;
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message ("Press the keys you want converted, Esc to end.");
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while (!done)
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{
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while ((key_value = read_char ()) == -1);
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if (key_value != key_to_int ("<Esc>"))
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{
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if (key_value % 256)
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{
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sprintf (reply, "%c", key_value % 256);
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if (index ("0123456789*.-+\t\n", reply))
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{
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sprintf (reply, "Recognize only that specific %c? ", key_value);
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if (get_parm (NULL, reply, reply, 1))
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{
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if (!index ("yY", reply))
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key_value %= 256;
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}
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else
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done = 2;
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}
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else
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key_value %= 256;
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}
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if (!done)
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{
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sprintf (reply, "#%d", key_value);
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to_insert += reply;
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}
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}
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else
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done = 1;
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if (!done)
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message ("Continue, or Esc to end.");
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}
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if (done != 2)
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if (strlen (to_insert) > 1)
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{
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to_insert += "\"";
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insert (to_insert);
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message ("Sequence inserted.");
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}
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else
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message ("Nothing to insert.");
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}
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