sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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/*
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** BRIEF -- Basic Reconfigurable Interactive Editing Facility
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**
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** Written by Dave Nanian and Michael Strickman.
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*/
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/*
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** startup.cb:
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**
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** This macro file is automatically loaded at the start of each editing
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** session. If you want to change the default configuration of BRIEF,
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** you will have to modify this file.
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*/
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#include "keyboard.h"
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#include "misc.h"
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/*
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** The following macro is invoked once, after the first buffer has been
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** loaded at the start of each editing session.
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*/
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void startup ()
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{
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/*
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** First, we call the "keyboard" macro, included above. This
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** macro defines all of the BRIEF commands and keystrokes that are
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** implemented as macros, and tells BRIEF which files they can be
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** found in.
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*/
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keyboard ();
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/*
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** Here we load the language package. If there's no BPACKAGES
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** environment variable, this load in unnecessary.
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*/
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if (strlen (inq_environment ("BPACKAGES")))
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load_macro ("language");
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register_macro (3, "_do_beep"); // Beep for invalid keystrokes.
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}
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/*
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** This macro, which is called when a file with a .c extension is read
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** into a buffer, sets the tabs.
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**
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** Note that the (tabs) macro primitive replicates the distance of the
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** last tab stop until the end of the line.
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*/
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void .c ()
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{
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tabs (4);
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}
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/*
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** The following macros are called when files with their names as
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** extensions are read into buffers.
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*/
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void .m ()
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{
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.c (); // Tabs are the same as a .c file.
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}
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void .h ()
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{
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.c (); // Tabs are the same as a .c file.
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}
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void .cb ()
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{
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.c (); // Tabs are the same as a .c file.
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}
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void .asm ()
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{
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tabs (9);
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}
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/*
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** The next macro is called if the extension of the file does not match
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** any of the previous macros (".h", ".c", ".m", ".asm").
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*/
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void default ()
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{
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tabs (9); // By default, use assembler-style tabs.
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}
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/*
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** _do_beep:
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**
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** This macro calls the beep primitive -- beep cannot be registered.
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*/
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void _do_beep ()
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{
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beep ();
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}
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/*
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** _invalid_key:
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**
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** This macro is called whenever an invalid keystroke has been typed
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** in the main loop. By default, it just reads the character and beeps.
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** Replacement macros can, of course, perform additional actions. Note,
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** however, that if the keystroke is left on the input queue, and there
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** hasn't been any change in the keymap, the _invalid_key macro will get
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** called again.
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*/
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void _invalid_key (void)
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{
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read_char ();
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beep ();
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}
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/*
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** _exit:
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**
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** Performs the same function as exit, but does not register as
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** a context-sensitive help macro. No name beginning with _ does.
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*/
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void _exit ()
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{
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exit ();
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}
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