sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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#
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###################################################################
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# Extended Range Small Laser Audio Script
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###################################################################
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#
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[macro]
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LaserFireResource=LaserCFire01
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LaserFirePitchOffset=200
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LaserFireComponent=ERSLaserFireComponent
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LaserFireIndex=LaserCFireIndex
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LaserFireResourceSelect=ERSLaserFireResourceSelect
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LaserFireSampleAndHold=ERSLaserFireSampleAndHold
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#
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LaserSustainResource=LaserCSustain01
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LaserSustainComponent=ERSLaserSustainComponent
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LaserSustainIndex=LaserCSustainIndex
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LaserSustainResourceSelect=ERSLaserSustainResourceSelect
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LaserSustainSampleAndHold=ERSLaserSustainSampleAndHold
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#
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LaserReleaseResource=LaserARelease01
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LaserReleaseComponent=ERSLaserReleaseComponent
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LaserReleaseIndex=LaserAReleaseIndex
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LaserReleaseResourceSelect=ERSLaserReleaseResourceSelect
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LaserReleaseSampleAndHold=ERSLaserReleaseSampleAndHold
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#
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LaserChargeResource=LaserACharge01
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LaserChargeComponent=ERSLaserChargeComponent
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LaserChargeIndex=LaserAChargeIndex
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LaserChargeResourceSelect=ERSLaserChargeResourceSelect
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LaserChargeSampleAndHold=ERSLaserChargeSampleAndHold
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#
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LaserLoadedComponent=ERSLaserLoadedComponent
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LaserLoadedSequence=ERSLaserLoadedSequence
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#
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LaserTriggerDuringLoadResource=TriggerDuringLoad01
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LaserTriggerDuringLoadComponent=ERSLaserTriggerDuringLoadComponent
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#
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LaserMisfireResource=LaserAMisfire01
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LaserMisfireComponent=ERSLaserMisfireComponent
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#
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LaserSeekLevelResource=BasicBeep02
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LaserSeekLevelComponent=ERSLaserSeekLevelComponent
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[include]
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file=audio\lsrcmp.scp
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