sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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#
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# Internal Audio Script
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#
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[include]
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file=audio\macros.scp
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file=audio\mchint.scp
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#
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# ERMLaser1 component
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#
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[include]
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file=audio\ermcmp.scp
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# ERMLaser1 watcher
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[macro]
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MechSubsystem=ERMLaser1
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[include]
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file=audio\ermtrg.scp
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# ERMLaser2 watcher
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[macro]
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MechSubsystem=ERMLaser2
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[include]
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file=audio\ermtrg.scp
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#
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# ERSLaser1 component
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#
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[include]
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file=audio\erscmp.scp
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# ERSLaser1 watcher
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[macro]
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MechSubsystem=ERSLaser1
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[include]
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file=audio\erstrg.scp
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# ERSLaser2 watcher
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[macro]
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MechSubsystem=ERSLaser2
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[include]
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file=audio\erstrg.scp
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# ERSLaser3 watcher
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[macro]
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MechSubsystem=ERSLaser3
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[include]
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file=audio\erstrg.scp
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# ERSLaser4 watcher
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[macro]
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MechSubsystem=ERSLaser4
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[include]
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file=audio\erstrg.scp
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#
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# AmmoBinSRM1 component
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#
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[include]
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file=audio\abncmp.scp
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# AmmoBinSRM1 watcher
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[macro]
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MechSubsystem=AmmoBinSRM1
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[include]
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file=audio\abntrg.scp
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#
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# SRM1 component
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#
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[include]
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file=audio\srmcmp.scp
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# SRM1 watcher
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[macro]
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MechSubsystem=SRM1
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[include]
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file=audio\srmtrg.scp
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# AmmoBinSRM2 watcher
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[macro]
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MechSubsystem=AmmoBinSRM2
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[include]
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file=audio\abntrg.scp
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# SRM2 watcher
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[macro]
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MechSubsystem=SRM2
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[include]
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file=audio\srmtrg.scp
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