sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -0,0 +1,48 @@
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#
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###################################################################
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# PPC Audio Script
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###################################################################
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#
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[macro]
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LaserFireResource=LaserAFire01
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LaserFirePitchOffset=0
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LaserFireComponent=PPCFireComponent
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LaserFireIndex=LaserAFireIndex
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LaserFireResourceSelect=PPCFireResourceSelect
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LaserFireSampleAndHold=PPCFireSampleAndHold
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#
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LaserSustainResource=LaserASustain01
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LaserSustainComponent=PPCSustainComponent
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LaserSustainIndex=LaserASustainIndex
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LaserSustainResourceSelect=PPCSustainResourceSelect
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LaserSustainSampleAndHold=PPCSustainSampleAndHold
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#
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LaserReleaseResource=LaserARelease01
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LaserReleaseComponent=PPCReleaseComponent
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LaserReleaseIndex=LaserAReleaseIndex
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LaserReleaseResourceSelect=PPCReleaseResourceSelect
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LaserReleaseSampleAndHold=PPCReleaseSampleAndHold
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#
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LaserChargeResource=LaserACharge01
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LaserChargeComponent=PPCChargeComponent
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LaserChargeIndex=LaserAChargeIndex
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LaserChargeResourceSelect=PPCChargeResourceSelect
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LaserChargeSampleAndHold=PPCChargeSampleAndHold
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#
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LaserLoadedResource=LaserLoaded01
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LaserLoadedComponent=SmallLaserLoadedComponent
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LaserLoadedSequence=SmallLaserLoadedSequence
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#
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LaserTriggerDuringLoadResource=TriggerDuringLoad01
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LaserTriggerDuringLoadComponent=PPCTriggerDuringLoadComponent
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#
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LaserMisfireResource=LaserAMisfire01
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LaserMisfireComponent=PPCMisfireComponent
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#
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LaserSeekLevelResource=BasicBeep02
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LaserSeekLevelComponent=PPCSeekLevelComponent
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[include]
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file=audio\lsrcmp.scp
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