sda4: commit the Glaze developer hard-drive dump

Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-04 19:41:15 -05:00
co-authored by Claude Fable 5
parent 504aef88d4
commit db7745fcd0
19993 changed files with 1983033 additions and 0 deletions
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#
###################################################################
# PPC Audio Script
###################################################################
#
[macro]
LaserFireResource=LaserAFire01
LaserFirePitchOffset=0
LaserFireComponent=PPCFireComponent
LaserFireIndex=LaserAFireIndex
LaserFireResourceSelect=PPCFireResourceSelect
LaserFireSampleAndHold=PPCFireSampleAndHold
#
LaserSustainResource=LaserASustain01
LaserSustainComponent=PPCSustainComponent
LaserSustainIndex=LaserASustainIndex
LaserSustainResourceSelect=PPCSustainResourceSelect
LaserSustainSampleAndHold=PPCSustainSampleAndHold
#
LaserReleaseResource=LaserARelease01
LaserReleaseComponent=PPCReleaseComponent
LaserReleaseIndex=LaserAReleaseIndex
LaserReleaseResourceSelect=PPCReleaseResourceSelect
LaserReleaseSampleAndHold=PPCReleaseSampleAndHold
#
LaserChargeResource=LaserACharge01
LaserChargeComponent=PPCChargeComponent
LaserChargeIndex=LaserAChargeIndex
LaserChargeResourceSelect=PPCChargeResourceSelect
LaserChargeSampleAndHold=PPCChargeSampleAndHold
#
LaserLoadedResource=LaserLoaded01
LaserLoadedComponent=SmallLaserLoadedComponent
LaserLoadedSequence=SmallLaserLoadedSequence
#
LaserTriggerDuringLoadResource=TriggerDuringLoad01
LaserTriggerDuringLoadComponent=PPCTriggerDuringLoadComponent
#
LaserMisfireResource=LaserAMisfire01
LaserMisfireComponent=PPCMisfireComponent
#
LaserSeekLevelResource=BasicBeep02
LaserSeekLevelComponent=PPCSeekLevelComponent
[include]
file=audio\lsrcmp.scp