sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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#
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###################################################################
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# Coolant System Audio Script
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###################################################################
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#
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#
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###################################################################
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# CoolantLeakWarning component
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###################################################################
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#
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[DirectPatchSource]
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location=OriginLocation
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resource=Warnings01
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position=FrontDirectPatchPosition
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priority=2
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mix_presence=2
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volume_mix_level=WarningVolume
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=False
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use_attack_time_scale=False
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has_compression_curve=False
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compression_duration=0.0
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name=CoolantLeakWarningComponent
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#------------------------------------------------------------------
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[AudioControlSequence]
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audio_component=CoolantLeakWarningComponent
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tempo=160
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midi_file=audio\clkwrn01.mid
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is_looped=True
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dump_value=False
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name=CoolantLeakWarningSequence
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[AudioIdleWatcher]
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audio_component=CoolantLeakWarningSequence
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#
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###################################################################
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# CoolantLeak component
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###################################################################
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#
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[!DirectPatchSource]
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location=OriginLocation
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resource=CoolantLeak01
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position=RearDirectPatchPosition
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priority=0
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mix_presence=0
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volume_mix_level=CoolantLeakVolume
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=False
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use_attack_time_scale=False
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has_compression_curve=False
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compression_duration=0.0
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name=CoolantLeakComponent
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#------------------------------------------------------------------
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#
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# amplitude smoother -> amplitude
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#
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[!AudioControlSmoother]
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audio_component=CoolantLeakComponent
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number_of_samples=4
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control_ID=VolumeAudioControlID
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name=CoolantLeakAmplitudeSmoother
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