sda4: commit the Glaze developer hard-drive dump

Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-04 19:41:15 -05:00
co-authored by Claude Fable 5
parent 504aef88d4
commit db7745fcd0
19993 changed files with 1983033 additions and 0 deletions
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#
###################################################################
# Condenser Audio Script
###################################################################
#
#
###################################################################
# CoolantPressureIncrease component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=CoolantPressureIncrease03
position=FrontDirectPatchPosition
priority=3
mix_presence=0
volume_mix_level=CoolantPressureVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=CoolantPressureIncreaseComponent
#
###################################################################
# CoolantPressureDecrease component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=CoolantPressureDecrease03
position=FrontDirectPatchPosition
priority=3
mix_presence=0
volume_mix_level=CoolantPressureVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=CoolantPressureDecreaseComponent