sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,135 @@
|
||||
#
|
||||
###################################################################
|
||||
# Mech Collision Internal Collision Audio Script
|
||||
###################################################################
|
||||
#
|
||||
|
||||
[macro]
|
||||
CollisionTopSpeed=25
|
||||
CollisionTopAngularSpeed=0.8
|
||||
|
||||
#
|
||||
###################################################################
|
||||
# Collision component
|
||||
###################################################################
|
||||
#
|
||||
|
||||
[Static3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=Collision01
|
||||
priority=2
|
||||
mix_presence=3
|
||||
volume_mix_level=CollisionVolume
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=True
|
||||
use_attack_time_scale=False
|
||||
has_compression_curve=True
|
||||
compression_duration=0.5
|
||||
name=CollisionComponent
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# resource select
|
||||
#
|
||||
|
||||
[AudioResourceSelector]
|
||||
audio_source=CollisionComponent
|
||||
audio_resource_index=CollisionIndex
|
||||
control_ID=100
|
||||
min_control_value=0.0
|
||||
max_control_value=1.0
|
||||
dump_value=False
|
||||
name=CollisionResourceSelect
|
||||
|
||||
#
|
||||
# angular speed -> resource select
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=AngularMotionType
|
||||
motion_value=LengthMotionValue
|
||||
audio_component=CollisionResourceSelect
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=CollisionTopAngularSpeed
|
||||
control_ID=100
|
||||
control_value_boundary1=0.0
|
||||
control_value_boundary2=1.0
|
||||
exponent=0.5
|
||||
dump_value=False
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# sample and hold -> pitch
|
||||
#
|
||||
|
||||
[AudioSampleAndHold]
|
||||
audio_component=CollisionComponent
|
||||
control_ID=PitchAudioControlID
|
||||
sample_duration=99.0
|
||||
min_value=-400
|
||||
max_value=100
|
||||
name=CollisionPitchSampleAndHold
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# collision speed -> attack volume
|
||||
#
|
||||
|
||||
[AudioScalarScale]
|
||||
subsystem=Entity
|
||||
attribute=CollisionSpeed
|
||||
audio_component=CollisionComponent
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=CollisionTopSpeed
|
||||
control_ID=AttackVolumeAudioControlID
|
||||
control_value_boundary1=0.8
|
||||
control_value_boundary2=1.0
|
||||
exponent=0.5
|
||||
dump_value=False
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# collision speed -> filter
|
||||
#
|
||||
|
||||
[AudioScalarScale]
|
||||
subsystem=Entity
|
||||
attribute=CollisionSpeed
|
||||
audio_component=CollisionComponent
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=CollisionTopSpeed
|
||||
control_ID=BrightnessAudioControlID
|
||||
control_value_boundary1=0.7
|
||||
control_value_boundary2=1.0
|
||||
exponent=1.0
|
||||
dump_value=False
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=CollisionState
|
||||
audio_component=CollisionPitchSampleAndHold
|
||||
trigger_state=Mech::InitialHitState
|
||||
inverse_trigger=False
|
||||
control_ID=StartAudioControlID
|
||||
control_value=0.0
|
||||
dump_value=False
|
||||
|
||||
[L4AudioCollisionTrigger]
|
||||
subsystem=Entity
|
||||
attribute=CollisionState
|
||||
normal_attribute=CollisionNormal
|
||||
audio_component=CollisionComponent
|
||||
trigger_state=Mech::InitialHitState
|
||||
control_ID=StartAudioControlID
|
||||
control_value=3.0
|
||||
dump_value=False
|
||||
|
||||
Reference in New Issue
Block a user