sda4: commit the Glaze developer hard-drive dump

Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-04 19:41:15 -05:00
co-authored by Claude Fable 5
parent 504aef88d4
commit db7745fcd0
19993 changed files with 1983033 additions and 0 deletions
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#
###################################################################
# DamageBurn C Audio Script
###################################################################
#
[include]
file=audio\macros.scp
#
###################################################################
# Audio locations
###################################################################
#
[L4AudioLocation]
location_offset=0.0,0.0,0.0
name=OriginLocation
#
###################################################################
# DamageBurn component
###################################################################
#
[!Dynamic3DPatchSource]
location=OriginLocation
resource=Damage03
priority=0
mix_presence=3
volume_mix_level=DamageBurnCVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=DamageBurnComponent
[Static3DPatchSource]
location=OriginLocation
resource=Damage03
priority=2
mix_presence=0
volume_mix_level=DamageBurnCVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
use_internal=False
name=DamageBurnComponent
#------------------------------------------------------------------
[AudioControlSend]
audio_component=DamageBurnComponent
control_ID=StartAudioControlID
control_value=0.0