sda4: commit the Glaze developer hard-drive dump

Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-04 19:41:15 -05:00
co-authored by Claude Fable 5
parent 504aef88d4
commit db7745fcd0
19993 changed files with 1983033 additions and 0 deletions
+38
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#
###################################################################
# Destroyed Internal Audio Script
###################################################################
#
#
###################################################################
# SubsystemDestroyed component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=DestroyedInt06
position=RearDirectPatchPosition
priority=2
mix_presence=3
volume_mix_level=SubsystemDestroyedVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=True
compression_duration=1.0
name=SubsystemDestroyedComponent
[AudioControlSequence]
audio_component=SubsystemDestroyedComponent
tempo=160
midi_file=audio\dstrd01.mid
is_looped=False
dump_value=False
name=SubsystemDestroyedSequence
[AudioIdleWatcher]
audio_component=SubsystemDestroyedSequence