sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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#
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###################################################################
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# Extended Range Large Laser Audio Script
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###################################################################
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#
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[macro]
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LaserFireResource=LaserCFire01
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LaserFirePitchOffset=-200
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LaserFireComponent=ERLLaserFireComponent
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LaserFireIndex=LaserCFireIndex
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LaserFireResourceSelect=ERLLaserFireResourceSelect
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LaserFireSampleAndHold=ERLLaserFireSampleAndHold
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#
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LaserSustainResource=LaserCSustain01
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LaserSustainComponent=ERLLaserSustainComponent
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LaserSustainIndex=LaserCSustainIndex
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LaserSustainResourceSelect=ERLLaserSustainResourceSelect
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LaserSustainSampleAndHold=ERLLaserSustainSampleAndHold
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#
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LaserReleaseResource=LaserARelease01
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LaserReleaseComponent=ERLLaserReleaseComponent
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LaserReleaseIndex=LaserAReleaseIndex
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LaserReleaseResourceSelect=ERLLaserReleaseResourceSelect
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LaserReleaseSampleAndHold=ERLLaserReleaseSampleAndHold
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#
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LaserChargeResource=LaserACharge01
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LaserChargeComponent=ERLLaserChargeComponent
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LaserChargeIndex=LaserAChargeIndex
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LaserChargeResourceSelect=ERLLaserChargeResourceSelect
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LaserChargeSampleAndHold=ERLLaserChargeSampleAndHold
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#
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LaserLoadedResource=LaserLoaded01
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LaserLoadedComponent=ERLLaserLoadedComponent
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LaserLoadedSequence=ERLLaserLoadedSequence
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#
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LaserTriggerDuringLoadResource=TriggerDuringLoad01
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LaserTriggerDuringLoadComponent=ERLLaserTriggerDuringLoadComponent
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#
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LaserMisfireResource=LaserAMisfire01
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LaserMisfireComponent=ERLLaserMisfireComponent
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#
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LaserSeekLevelResource=BasicBeep02
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LaserSeekLevelComponent=ERLLaserSeekLevelComponent
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[include]
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file=audio\lsrcmp.scp
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#------------------------------------------------------------------
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[!macro]
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CoolantLeakComponent=AutoCannonCoolantLeakComponent
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CoolantLeakAmplitudeSmoother=AutoCannonCoolantLeakAmplitudeSmoother
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[!include]
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file=audio\cltcmp.scp
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