sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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#
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# Internal Audio Script
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#
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[include]
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file=audio\macros.scp
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file=audio\mchint.scp
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#
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# AmmoBinAFC100 component
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#
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[include]
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file=audio\abncmp.scp
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# AmmoBinAFC100 watcher
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[macro]
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MechSubsystem=AmmoBinAFC100
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[include]
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file=audio\abntrg.scp
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#
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# AFC100 component
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#
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[include]
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file=audio\laccmp.scp
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# AFC100 watcher
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[macro]
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MechSubsystem=AFC100
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[include]
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file=audio\lactrg.scp
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#
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# ERLLaser component
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#
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[include]
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file=audio\erlcmp.scp
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# ERLLaser watcher
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[macro]
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MechSubsystem=ERLLaser
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[include]
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file=audio\erltrg.scp
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#
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# ERSLaser1 component
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#
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[include]
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file=audio\erscmp.scp
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# ERSLaser1 watcher
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[macro]
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MechSubsystem=ERSLaser1
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[include]
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file=audio\erstrg.scp
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# ERSLaser2 watcher
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[macro]
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MechSubsystem=ERSLaser2
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[include]
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file=audio\erstrg.scp
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# AmmoBinLRM1 watcher
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[macro]
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MechSubsystem=AmmoBinLRM1
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[include]
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file=audio\abntrg.scp
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#
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# LRM1 component
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#
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[include]
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file=audio\lrmcmp.scp
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# LRM1 watcher
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[macro]
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MechSubsystem=LRM1
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[include]
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file=audio\lrmtrg.scp
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# AmmoBinLRM2 watcher
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[macro]
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MechSubsystem=AmmoBinLRM2
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[include]
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file=audio\abntrg.scp
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# LRM2 watcher
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[macro]
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MechSubsystem=LRM2
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[include]
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file=audio\lrmtrg.scp
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