sda4: commit the Glaze developer hard-drive dump

Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-04 19:41:15 -05:00
co-authored by Claude Fable 5
parent 504aef88d4
commit db7745fcd0
19993 changed files with 1983033 additions and 0 deletions
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#
# Internal Audio Script
#
[include]
file=audio\macros.scp
file=audio\mchint.scp
#
# AmmoBinAFC100 component
#
[include]
file=audio\abncmp.scp
# AmmoBinAFC100 watcher
[macro]
MechSubsystem=AmmoBinAFC100
[include]
file=audio\abntrg.scp
#
# AFC100 component
#
[include]
file=audio\laccmp.scp
# AFC100 watcher
[macro]
MechSubsystem=AFC100
[include]
file=audio\lactrg.scp
#
# ERLLaser component
#
[include]
file=audio\erlcmp.scp
# ERLLaser watcher
[macro]
MechSubsystem=ERLLaser
[include]
file=audio\erltrg.scp
#
# ERSLaser1 component
#
[include]
file=audio\erscmp.scp
# ERSLaser1 watcher
[macro]
MechSubsystem=ERSLaser1
[include]
file=audio\erstrg.scp
# ERSLaser2 watcher
[macro]
MechSubsystem=ERSLaser2
[include]
file=audio\erstrg.scp
# AmmoBinLRM1 watcher
[macro]
MechSubsystem=AmmoBinLRM1
[include]
file=audio\abntrg.scp
#
# LRM1 component
#
[include]
file=audio\lrmcmp.scp
# LRM1 watcher
[macro]
MechSubsystem=LRM1
[include]
file=audio\lrmtrg.scp
# AmmoBinLRM2 watcher
[macro]
MechSubsystem=AmmoBinLRM2
[include]
file=audio\abntrg.scp
# LRM2 watcher
[macro]
MechSubsystem=LRM2
[include]
file=audio\lrmtrg.scp