sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,118 @@
|
||||
#
|
||||
###################################################################
|
||||
# Medium Burning Audio Script
|
||||
###################################################################
|
||||
#
|
||||
|
||||
[include]
|
||||
file=audio\macros.scp
|
||||
|
||||
#
|
||||
###################################################################
|
||||
# Audio locations
|
||||
###################################################################
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
###################################################################
|
||||
# MediumExplosion component
|
||||
###################################################################
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=AuxExplosion01
|
||||
priority=0
|
||||
mix_presence=3
|
||||
volume_mix_level=MediumExplosionVolume
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=True
|
||||
use_attack_time_scale=False
|
||||
has_compression_curve=True
|
||||
compression_duration=0.5
|
||||
name=MediumExplosionComponent
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# sample and hold -> pitch
|
||||
#
|
||||
|
||||
[AudioSampleAndHold]
|
||||
audio_component=MediumExplosionComponent
|
||||
control_ID=PitchAudioControlID
|
||||
sample_duration=99.0
|
||||
min_value=-200
|
||||
max_value=200
|
||||
name=MediumExplosionPitchSampleAndHold
|
||||
|
||||
#
|
||||
# sample and hold -> filter
|
||||
#
|
||||
|
||||
[AudioSampleAndHold]
|
||||
audio_component=MediumExplosionComponent
|
||||
control_ID=BrightnessAudioControlID
|
||||
sample_duration=99.0
|
||||
min_value=0.7
|
||||
max_value=1.0
|
||||
name=MediumExplosionBrightnessSampleAndHold
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
[AudioControlSplitter]
|
||||
audio_component=MediumExplosionPitchSampleAndHold
|
||||
audio_component=MediumExplosionBrightnessSampleAndHold
|
||||
audio_component=MediumExplosionComponent
|
||||
name=MediumExplosionSplitter
|
||||
|
||||
[AudioControlSequence]
|
||||
audio_component=MediumExplosionSplitter
|
||||
tempo=160
|
||||
midi_file=audio\medexp01.mid
|
||||
is_looped=False
|
||||
dump_value=False
|
||||
name=MediumExplosionSequence
|
||||
|
||||
[AudioIdleWatcher]
|
||||
audio_component=MediumExplosionSequence
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=MediumExplosionSequence
|
||||
control_ID=StartAudioControlID
|
||||
control_value=0.0
|
||||
|
||||
#
|
||||
###################################################################
|
||||
# SmallFire component
|
||||
###################################################################
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=SmallFireLoop01
|
||||
priority=0
|
||||
mix_presence=0
|
||||
volume_mix_level=SmallFireVolume
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=False
|
||||
use_attack_time_scale=False
|
||||
has_compression_curve=False
|
||||
compression_duration=0.0
|
||||
name=SmallFireComponent
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=SmallFireComponent
|
||||
control_ID=StartAudioControlID
|
||||
control_value=0.0
|
||||
|
||||
Reference in New Issue
Block a user