sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,125 @@
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[macro]
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BoxedSolid::StoneMaterial=0
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BoxedSolid::GravelMaterial=1
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BoxedSolid::ConcreteMaterial=2
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BoxedSolid::WoodMaterial=4
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BoxedSolid::RockMaterial=5
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BoxedSolid::OurCraftMaterial=6
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BoxedSolid::OtherCraftMaterial=7
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TransientAudioRenderType=0
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SustainedAudioRenderType=1
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MinAudioSourcePriority=0
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LowAudioSourcePriority=1
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MedAudioSourcePriority=2
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HighAudioSourcePriority=3
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MaxAudioSourcePriority=4
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MinAudioSourceMixPresence=5
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LowAudioSourceMixPresence=4
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MedAudioSourceMixPresence=3
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HighAudioSourceMixPresence=2
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MaxAudioSourceMixPresence=1
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ManualAudioSourceMixPresence=0
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NullAudioControlID=0
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NoteAudioControlID=8
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AttackVolumeAudioControlID=6
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AttackTimeAudioControlID=7
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DurationAudioControlID=10
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VolumeAudioControlID=3
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PitchAudioControlID=4
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BrightnessAudioControlID=5
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StartAudioControlID=1
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StopAudioControlID=2
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IdleAudioControlID=9
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ProcessRequestsAudioControlID=11
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TempoAudioControlID=12
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FrontDirectPatchPosition=0
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RearDirectPatchPosition=1
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FrontLeftDirectPatchPosition=2
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FrontRightDirectPatchPosition=3
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RearLeftDirectPatchPosition=4
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RearRightDirectPatchPosition=5
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BTPlayer::VehicleTranslocatedState=2
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BTPlayer::MissionStartingState=3
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BTPlayer::DropZoneAcquiredState=1
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Mech::BurningState=2
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Mech::NoCollisionState=0
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Mech::InitialHitState=1
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Mech::RestState=2
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Mech::StandingAnimation=0
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Mech::RightStandToWalkAnimation=5
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Mech::RightWalkForwardAnimation=6
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Mech::LeftWalkForwardAnimation=7
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Mech::RightWalkToStandAnimation=8
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Mech::LeftWalkToStandAnimation=9
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Mech::RightWalkToRunAnimation=10
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Mech::LeftWalkToRunAnimation=11
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Mech::RightRunAnimation=12
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Mech::LeftRunAnimation=13
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Mech::RightRunToWalkAnimation=14
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Mech::LeftRunToWalkAnimation=15
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Mech::RightStandToReverseAnimation=16
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Mech::LeftStandToReverseAnimation=17
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Mech::RightReverseAnimation=18
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Mech::LeftReverseAnimation=19
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Mech::RightReverseToStandAnimation=20
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Mech::LeftReverseToStandAnimation=21
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Mech::LeftWalkToGimpAnimation=22
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Mech::RightWalkToGimpAnimation=23
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Mech::LeftGimpAnimation=24
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Mech::RightGimpAnimation=25
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Mech::LeftGimpToStandAnimation=26
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Mech::RightGimpToStandAnimation=27
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Mech::FallForwardAnimation=28
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Mech::FallBackwardAnimation=29
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Mech::FallLeftAnimation=30
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Mech::FallRightAnimation=31
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Mech::CrashAnimation=32
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Mech::GimpLeftLegState=3
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Mech::GimpRightLegState=4
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MechSubsystem::Destroyed=1
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PoweredSubsystem::SelectGeneratorAMessageID=4
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PoweredSubsystem::SelectGeneratorBMessageID=5
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PoweredSubsystem::SelectGeneratorCMessageID=6
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PoweredSubsystem::SelectGeneratorDMessageID=7
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PoweredSubsystem::ToggleGeneratorModeMessageID=8
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HeatableSubsystem::ToggleCoolingMessageID=3
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Reservoir::InjectCoolantMessageID=4
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Reservoir::InjectingState=1
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Condenser::MoveValveMessageID=4
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Condenser::OpeningCondenserState=1
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Condenser::ClosingCondenserState=2
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Generator::Off=1
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Generator::Running=2
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Generator::Overheated=4
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Torso::HitExtent=2
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MechControlsMapper::Aux1Eng1MessageID=4
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MechControlsMapper::Aux1Eng2MessageID=5
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MechControlsMapper::Aux1Eng3MessageID=6
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MechControlsMapper::Aux1Eng4MessageID=7
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MechControlsMapper::Aux1QuadMessageID=3
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MechControlsMapper::Aux2Eng1MessageID=9
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MechControlsMapper::Aux2Eng2MessageID=10
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MechControlsMapper::Aux2Eng3MessageID=11
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MechControlsMapper::Aux2Eng4MessageID=12
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MechControlsMapper::Aux2QuadMessageID=8
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MechControlsMapper::Aux3Eng1MessageID=14
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MechControlsMapper::Aux3Eng2MessageID=15
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MechControlsMapper::Aux3Eng3MessageID=16
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MechControlsMapper::Aux3Eng4MessageID=17
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MechControlsMapper::Aux3QuadMessageID=13
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MechControlsMapper::CycleControlModeMessageID=20
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MechRIOMapper::HotboxMessageID=26
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Myomers::ToggleSeekVoltageMessageID=9
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MechWeapon::Firing=0
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MechWeapon::Misfire=1
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MechWeapon::Loaded=2
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MechWeapon::Loading=3
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MechWeapon::TriggerDuringLoad=4
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AmmoBin::Ejecting=3
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AmmoBin::Ejected=4
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AmmoBin::AmmoDumped=5
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ProjectileWeapon::NoAmmo=7
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ProjectileWeapon::Jammed=5
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ProjectileWeapon::TriggerDuringJam=6
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Emitter::ToggleSeekVoltageMessageID=11
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ProjectileWeapon::EjectAmmoMessageID=11
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